Name a flaw

Name a flaw.

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Actually, I will play Fantavision instead.

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Doesn't have zero suit Samus.

Metroid can't crawl.

It's a metroidvania and I don't personally like metroidvanias.

There's none. It's one a few flawless games in existence.

There are none. It is my favorite game of all time.

It hasn't been made Common Core curriculum yet.

No co-op.

pixel graphics aged like shit.

Backtracking is a crutch design

Here's a flaw: Ridley can't die without reaching a certain position on the screen and can actually spend a potentially quite long amount of time still flying and fighting while "dead" until then, for no particularly good reason. It's not a very harmful flaw but can be annoying, and theoretically a player could die due to this random factor, if they're doing based suitless Norfair.

the controls

The grapple beam is kinda crap.

Space jump is absolute AIDS to control

Super Metroid has dogshit sound design. I'm not saying the compositions are bad, because they're terrific. But the actual sound quality is horrible and everything sounds flat, muffled, and compressed to hell and back. All the sound effects sound like wet farts.

Avoiding backtracking altogether is the opposite of design in general though.

Not enough waifus.

>Only For Nintendo

We had this thread yesterday.

What, you need it on your casio watch?

SNES is the most emulated, and most-successfully emulated, console though. Super Metroid is playable on more things than Skyrim is.

Didn't we have this exact thread yesterday and the day before?

Of course we completed it before. We're speedrunning it now. There's a difference.

And people still get in on it. For a game more than twenty-five years old, that's pretty impressive.

>he doesn't know

There aren't any.

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My copy of the game is kinda flimsy if the cartridge wiggles while in the console it crashes.

I prefer vertical movement less slow/floaty, but I'm more used to the GBA games.
The muffled/subdued sounds grew on me eventually but the missile impact sounds are garbage. The GBA ones sound way crisper.

i'll never get to experience it for the first time again

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I never liked how there was no reason to un-equip your basic weapon upgrades. Same goes with the suit upgrades.

I got taught how to walljump early on and certain technically possible sequence breaks like the "red tower" had me stuck for ages thinking I had to do them.