It's possible that the move reflects the natural evolution of Bloodlines 2 development—that the narrative design is...

>twitter.com/pcgamer/status/1318348810947579905

>It's possible that the move reflects the natural evolution of Bloodlines 2 development—that the narrative design is finished and so Ellison's work was effectively done. But in August, Bloodlines was delayed into 2021, suggesting that work was definitely not nearing completion, and it's not hard to see the removal of Mitsoda and Cluney a week later as a sign of deeper trouble. The statement that "many of her contributions will be present in the game" is also interesting: I would expect that as senior narrative designer, the story it tells would be primarily her responsibility.

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Cara Ellison is a 100% talentless hack, I knew as soon as I heard she was attached to the project that the story would be a complete disaster.

>Chris Avellone Fired
>Brian Mitsoda Fired
>Cluney FIred
>Cara Ellison Fired

The fuck is going on with this games story to have such high profile writers dropping like flies

>Cara Ellison fired
I think it was a good thing, but it might've be too late

>narrative designer
How the fuck are these useless retards even get hired in the first place.

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wow maybe it will be a video game now instead of a movie

it's an RPG user
you expect the gameplay designers to write the narrative too?

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Games don't need designated writers.

>story driven game
>don't need writers

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I literally do 4 positions one of which is writing (both general scenario and quest) so... Yes?

An RPG is about number management, not story.

F

Chris was cancelled for being a sexual predator tho, i still miss him

lol

>An RPG is about number management, no story
maybe if you're autistic

>autistic teenager thinks he's good at everything

>for being a sexual predator

You mean trying to hit on an adult woman at a bar.

let's see your game, then.

you're all fuckers.
It's better to have a system designer sharing narrative designer's role on the team, if you're making a role-playing game.
A project can have 2-5-10 writers, but they're not designing anything. They write: dialogues, descriptions, everything. Narrative designer tells them what and HOW to write.

>hit
no, he was praying on drunk women and making moves when they are clearly intoxicated, not a single smart dude would do that esp when you are high profile in the industry and can get cancelled at the snap of any females fingers.

I don't think you understand how video games are made.

Management trying to force some story element that the writers don't like

Bruh he texted that bitch the way the way that I talk to prostitutes.
He's a fucking retard.

>praying on drunk women

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>number management
Oh yes that's why I really enjoyed Planescape and Fallout, large number going brr is how I get invested in RPGs

>a priest walks into a bar
The rabbi ducks

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>Mitsoda and that other guy shit canned
no reason given
>that cunt that hates Hotline Miami 2 gets shit canned
no reason given

is there any hope for this fucking franchise in any medium?

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So what?

There's no hope for gaming in general.

there's no hope in general

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No. Next question.

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All games are gameplay-driven you movie-loving faggot. Even story-heavy games don't need designated writers. The whole team can just brainstorm and contribute when needed. Worst case scenario - hire a contractor to fill in the blanks if, for example, everyone is so autistic that they can't write naturally sounding dialogue even if their lives depend on it.
"Narrative designers" aren't doing shit.
Also, considering miserable state of "story-driven" games, most of writers and narrative managers working in the industry are completely incompetent hacks who take advantage of vacant corporate buzzword position any people with actual skills would just overlook.

Let this be lesson on every comppany in game dev. Leave seatle!

>put a piece of shit casino owner as CEO who has at lest 10 year history of shady illegal practices
>a raving feminist BLM activist
>only since shes a woman

>suddenly project falls apart as people get fired left and right
>starts with any right leaning people but quickly escalates

Woah who could see this coming?
Brian Mitsoda getting fired was obvious sign shit is getting nuked, when one of the main leads has no idea why hes getting fired for shit other departments are responsible for you know blame is getting shifted from the top heads for miss managing money.

This game is already a dumbsterfire and will turn out horrible.

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Post the gameplay webms

>Even story-heavy games don't need designated writers
They don't "need" any designated members.. I don't see your point here. a game can be made by one person. it's certainly beneficial to have them though.
you think if New Vegas was written by the gameplay designers it would be nearly as praised as it is?

it sounds as though you're parroting that common "gameplay good story bad" rhetoric that's really popular on Zig Forums, because Sony's cinematic garbage gave narrative a bad name