>NOOOOOOOO PLEASE DONT KILL ME IM A HUMAN BEING WITH FRIENDS AND FAMILY AND DESIRES JUST LIKE YOU PLEASE NO AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAaaaaaaaaaaaaaaaaaaa
NOOOOOOOO PLEASE DONT KILL ME IM A HUMAN BEING WITH FRIENDS AND FAMILY AND DESIRES JUST LIKE YOU PLEASE NO...
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the guy was shooting point blank at nate, what did you expect him to do?
I'm just joshin at those people that make fun Nathan's character cause he's cool and charismatic while also being a killer
He's just going to land in sand, he'll be fine.
If he hits a big enough dune at the right angle, he should survive, hes not going to half any skin left but he should survive the fall.
How do you know he died? You didn't see him touch the ground.
>Gun is fully loaded as Drake picks it up
AAA games have went too far. This scene comes off as overly complicated/technically pretentious/tryhard.
I hate Uncharted more every day. Those games are fun the first time, you don't care about how many hours of cutscenes you are watching because you never watched them before, the story while basic is somewhat interesting and the characters are (at least most of them) well written. The gameplay is ok and while the climbing is braindead you don't care because you know at some point there will be a scripted event or an enemy will come from above or behind. But after you have beat the game it offers NOTHING new, 0 replayability.
At least if they gave you a weapon wheel or a stamina bar and multiple ways to reach your objective it would be a bit more interesting.
HE DIDNT FLY SO GOOD
The body count in those games is fucking crazy, considering that you're supposed to be the good guy. You kill at least a hundred people in each game.
and then be in empty desert with no food, no water, some skin and a big headache
>a hundred
10 times that
Some games are not intended to be played more than once, user.
Why hate them so much? I love those games but I never replay them. I think I only replayed 1&2 on PS4. I don't consider them to be replayable, they really are the game equivalent of a blockbuster movie and I treat them as such.
There's nothing wrong with one and done games though. For instance I've played through the Uncharted games like 1-3 times each at the most, but I still really like them. Meanwhile I've been replaying ADOM for years, and still really like that.
In the first game you mostly kill the vampiric nazi zombies, so in that one you kill a lot less actual people.
But in the other games that's true.
It's a mercy. Now he doesn't have to be in a sucky video game.
I didn't say for long.
Because it's literally a movie scene where the player's agency takes a backseat to spectacle. There's no reason for the player to have any control in this scene, no choices you make can matter, and it's not only incredibly obvious what you're supposed to do, but what will happen when you do it. It's not like the ending of MGS3 where it's the final button press of a boss fight that has a degree of weight and poignancy, it's just yet another flashy bit of nonsense in a game that doesn't really want to be a game.
I thought the kill count was higher honestly
youtube.com
The problem that both Uncharted and Tomb Raider have is that we, as the audience, has no reason to root for Lara and Nathan to win aside from just the fact that they're the protagonist. It's clear both franchises want to go for an Indiana Jones vibe, but Jones pursues ancient artifacts either for scholastic/educational reasons ("It belongs in a museum!") or to prevent the Nazis from having them. Drake and Lara want to pillage ancient civilizations to make a buck, and only try to stop other people from getting them to prevent them from selling the artifacts instead.
I call it "First Blood Syndrome." Almost everyone who has never seen First Blood but sees the name "Rambo" on it assumes that Stallone spends the entire movie slaughtering people in cold blood because that's what he does in the sequels; whereas in First Blood, he only kills one dude. By accident. And spends most of the movie trying to fuck off to the woods to be left alone.
This reminds me a LOT of the end of The Living Daylights.
Can someone please post that "floyd and black panther in dragon ball heaven" picture? There was also something about being a true hero written on it.
Despite the killing being an obvious game changer if it were real life, Nathan Drake, while being a very lowlife guy, will still choose to do the right thing when it comes down to it. He also doesn't try to harm innocents and will protect them if he has to. This, and his loyalty to his small group of partners makes him a likeable jerk kind of character.
>try to hijack a plane
>guard spots me, shoots me
>box slams into him, he falls but manages to hold on
>instead of grabbing on, the one-hand full auto me
>kill him
>feel at the back of my skull some faggot complaining i was in the wrong
Come on, of all things he did, you chose this one as your poof he was a mindless murderer?
I was just about to say that. A lot of video game setpieces are ripped from Bond
Was it really that high? Holy shit!
I'd like to think if I were one of the goons in Drake's way I'd get the cool falling "NOOOOOO" death
Why does Uncharted continually get brought up for the random killings, when it's literally every video game character ever that deals with shit like it? Even other 'down to earth' vidya.
Big series I guess. Also it's a lot harder to suspend your disbelief when you aren't actually the one playing the game.
Because it makes very little sense compared to Nathan's character and his motivations.
It's also always the worst part of these games.
The way Uncharted 3's whole final act goes, beginning with Drake hanging off the back of a plane and ending with him fighting alongside a local militia to take down the bad guys, the whole thing feels like an inversion of the sequence of events from the end of TLD, with a dash of the convoy chase from Raiders of the Lost Ark thrown in.
>Because it makes very little sense compared to Nathan's character and his motivations.
The first thing he does in the series is con a reporter into financing his treasure hunt and almost gets her killed by pirates. He's been a scoundrel from the jump and he only kills fellow scoundrels (aside from U4 but that's because Druckmann is a hack).
It's that faux-Toriyama artstyle that really ties the image together for me.
To add onto this, a LOT of Uncharted mechanics were heavily "inspired" by that canned Indiana Jones game that had euphoria, as well as that other Indy game that actually came out, Emperor's Tomb. For instance in Uncharted 4 when Nate's grappling onto trucks sliding on the ground that was a mechanic from the cancelled Indy game (Indy obviously used his whip.)
>"I'm killing hundreds of people to get the treasure"
>Treasure gets destroyed/buried
>"Aw shucks, that's unfortunate"
You only kill the zombies for a short part of the game, man. You kill waaaay more humans before and after that bit
That's pretty cute, actually
think the scene that follows it outclassed this one in prentiousness
>a force fucking walking section in the middle of a desert that last a solid 2 minutes while the camera pans away
You forget the fact that the treasures are basically weapons that the bad guys would use to kill and terrorize millions of people
Except for Uncharted 4, but that story sucks anyway
Nate did nothing wrong
This, Nate destroyed the treasures without a second thought when he found out they were actually dangerous as shit. Then Uncharted 4 comes along with the pretentious >le money corrupts message and ruins one of the core themes of the series, though we all know it's because Druckmann desperately wanted to stand out