Elden Ring
- 3 « Realms » composed of Kingdoms + 1 hidden.
- Game is like an open-world Dark Souls / Diablo
- Castles, labyrinths, ruins, caves, large and vast landscapes that are interconnected
- Some dungeons/caves/labyrinth are procedurally generated but the entrances are not randomly located.
- Specific attributes / skills to learn
- Some weapon skills you learn are shared with the same type of “normal” weapons (Short Sword for example)
- Jumping, grabbing a ledge, swimming, some light stealth are in the game
- The character can sheath his weapons. All equipment is visible. He/she sheathes his weapon to use the other one equipped.
- Player can interact with the environment without obvious UI/icons, when all weapons are sheathed.
- Some physics engine puzzles are in the game.
- Weather and day/night cycle, change paths and enemies and will be used in puzzles.
- Enemies can drop augmented and elemental weapons. Depends on your location, the enemies and your level. Some weapons need to be identified by specific NPCs.
- Kingdom Tendencies depending on your progression, some choices and online/offline.
- Player status : will be able to draw specific powers from the gods/demons he chooses to align with. The body can be modified as a result when using those powers.
- Taking control of the world and conquering other kingdoms is the theme. You can choose to align with anyone and spread his words/belief or no one.
- You can choose your race and your class at the beginning, both affect your stats.
- Horses and wolves can be mounted.