has one of the best cyberpunk aesthetic in recent memory

> has one of the best cyberpunk aesthetic in recent memory
> few people played, largely forgotten
What went wrong?

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Poor optimization, forced to add microtransactions by Square Enix and also told to make Breach an actual gamemode because Square Enix thought people would love playing it, but it turned out almost nobody wanted to play Breach

Pretty much this combined with the shit show of a storyline compared to it's predecessor and the aug lives matter nontroversy marketing bullshit. Also again, runs like dogshit on anything that doesn't greatly exceed it's recommended requirements, if you own an FX8350 you're going to have difficulty running it smoothly.

a rough launch. but that's not the only thing that bothers me with the game.
>shitty literally who characters
>replacing malik with a shallow character who hates you
>David sarrif is literally in a side quest
>Pritchard isn't even in the main game
>unfinished cliff hanger story
overall I still replay it from time to time, more than human revolution but I get why would someone hate the game

>mankind divided
>cyberpunk
YELLOOOOOOOOW

I find this odd because my old CTX980 handled it fine, apart from the long loading screens.

It's the 2nd best game in the series

Pacing. It ends on a cliffhanger that is supposed to be the part of a trilogy where the audience goes, "Damn, how will our heroes get back on top?" Instead it feels like, "Ok, where is the rest of the game?" All because the story is just paced very poorly, and hits that cliffhanger without the game every feeling like it hit a climax.

>Square Enix
Somehow that explains all the issues the game had.

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I'm still salty about it. It was both a great game and a disappointment, somehow.
They nailed the world and sidequest but the main story is cut in half or more and just not satisfying
The game looks fucking amazing still today and runs great but then you'll wait in the train for more than a minute without an SSD so console niggers were shit out of luck

The whole juggernaut collective thing was just a giant narrative mistake. They were barely introduced in the dlc to human revolution and then based the next game entirely around them

I actually enjoyed it, but the gameplay was still kind of buggy (bad hit detection mainly), it had the usual ammo scrounge problem that "immersive sims" do, and it was clear that it was either rushed or ran out of budget, in terms of pacing.

>devs too lazy to implement melee weapons
>just have a "insta takedown" button

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This game killed my GPU, I thought my GTX780 would be able to handle it on high and it did for the most part, but then my GPU literally burnt out while playing.

>David Sarrif is literally in a sidequest
and they picked a pretty bad voice actor to play his part on top of it. Would've been better off not including him at all, actually they would've been better off leaving HR's ending to interpretation and created an entirely different game having nothing to do with the previous characters.

Think that's bad? Most people running 8GB of RAM (still common at the time of release) couldn't play past the train station bombing because the fucker would crash. Also if you're running an FX8350, you're going to find out the hard way just how CPU dependent the game is regardless of what the rest of your system looks like.

I played through the game with a g4560, rx460, and 8GB of ram and it ran fine for me, but this was a little after launch so maybe the issues were patched.

Thankfully I've never cared about the story in Deus Ex so I loved it.

>PISS is a good aethetic

Yes

md is the one ive replayed the most

Runs like shit if you greatly exceed the requirements too. Had to disable half my cores

human revolution had the piss filter dumbass, not MD

>cyberpunk aesthetic
It has neo-renaissance aesthetic, you absolute pleb

wrong game

I really wish they hadnt tried to push the microtransactions.
i would have loved to see a followup to mankind divided.

vents

>What went wrong?
It became popular.

For whatever reason Square Enix wanted to stop development of all original Eidos titles, so they forced both Deus Ex and Hitman to release earlier than intended with micro-transactions. There may still be a Tomb Raider in development, but it hasn't been officially announced.

The game looked so fucking good, seriously, first time in the hub and golem city were amazing.

Fake Deus Ex

I really hope that Cyberpunk 2077 will be a huge success. Maybe then we will get a new Dude Sex game.

I liked the black and gold aesthetic of HR

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> few people played, largely forgotten
Even if Squenix considered it a disappointment, it still sold millions of copies.

It ditched what made Deus Ex Deus Ex in lieu of brow beating the player with racism allegories.

You have never played a Deus Ex game, then. Probably just read about it on Zig Forums and came here to shit on it like the obedient little bitch you are.

Because plebs think it tries to endorse BLM when it really shits on them.