>The only criticism [Metroid Prime's controls] received was because console wars meant it constantly had to be compared to Halo which meant people like you were confused when they played it and didn't get a dual analogue fps.
Come the fuck on. Anons are seriously attributing criticism of Metroid's poor controls to "console wars". And not the fact that Nintendo opted to make a shitty useless nubby c-stick. Sorry, but Because Nintendo went with a gimmicky controller, Metroid Primes controls suffered. This is OBJECTIVE. There is absolutely ZERO advantage to Gamecube's c-stick. NONE.
The only criticism [Metroid Prime's controls] received was because console wars meant it constantly had to be compared...
Why do you feel so strongly about this?
Because I can't live in a world where people live in some crazed delusion that Gamecube was a good controller. Or that Metroid Prime's controls wouldn't improve with dual analogs.
It's such a fucked up opinion that it's actually horrific. To think someone's perception of reality is THAT twisted.
You don't need to strafe unless you're in combat. In which case, you can strafe.
Look... they designed the game around the gamecube controller the best they could. I'm not saying they didn't do an admiral job. I actually quite enjoyed my experience with Prime on the gamecube. But all I'm saying is, that they could have designed a better game around dual analogs.
You must be fat as fuck if you have a problem with the c-stick
That's a very fair point, I concede
Btw how would you map beam, selection if not to the c-stick
I'm thin and and I have fairly steady hands. I'm not going to say I have the best hands in the world, but I'm alright on the sticks.
Everyone knows that the analog stick needs a fat head to control properly though. Every controller puts a fat head on analog. Nintendo was the ONLY company in the year of fucking 2001 to make a headless stick.
With the R button freed up, you could hold R to bring up the beam select screen, the game would pause, and you'd use the right analog stick to select the beam icon. Then you release R to resume the game.
It is the most overrated controller ever but somehow Nintendo hasn't done better, the idea of different sized front buttons and the way the triggers are designed are absolute keepers and how they didn't expand on this is just sad at this point.
As far as I'm concerned Prime on Wii it's more intuitive than dual sticks could ever be so it's a bit of a moot point on how accesible the game is, it's gonna be interesting to see how they will handle traditional controls for the first time ever in 4.
if they really wanted they could have remapped aiming to the left stick and movement to the right
but because of platforming nature of metroid lock on combat and dashing works better for an FPA game
Both Metroid Prime games were infintely superior to anything Halo franchise did for nearly two decades. Western cucks can't do a good game for shit, if it wasn't for Nintendo's supervision on Prime project, things wouldn't turn out so well.
Metroid Prime wouldn't improve in any way with dual analogs. Prime 3 proved us that but only a retard like you can't understand.
Faggot.
>unscrew gamecube controller
>put in normal control stick instead of c-stick
WTF HOW WAS I SUPPOSED TO KNOW THAT
Dude, no. For some reason, the different sized buttons plays a psychological trick on me that makes it impossible to remember which is Z and which is Y. Maybe it's because they switched the X and Y positions. On conventional Nintendo controllers, X is top, and Y is left. But on gamecube, X is right and Y is top. Confusing.
And the triggers feel all loosey goosey, making the pressure difficult to gauge. You really need to slam down the buttons to press them all the way too. And they made that hollow clackity sound.
>As far as I'm concerned Prime on Wii it's more intuitive than dual sticks
I have to disagree. While the motion controls did feel relatively better than gamecube controls(what wouldn't?), they still suffered from frequent tracking problems. Forcing you to recenter in order to regain control.
And you had to push the aiming reticle off center in order to move your PoV. Rather than having direct control over your PoV.
>the game would pause
It's already worse.
Hey man, I would like a seamless beam swap too. But it's still a net positive to do it this way and have dual analog controls. Just think of like swapping items in Twilight Princess. Or swapping hats in A Hat in Time.
>the gamecube's controller was so inexcusably bad that they not only made the gamecube's successor, the wii, successor compatible with it, but then made an official adapter so it could be used for the wii's successor and carried on to make that adapter for their current gen console
>now nearly 2 decades later they still make a version of this controller that is compatible with with a handheld console released in 2017
yep, must be total shit that did absolutely nothing right
One of the best shooters ever made proves otherwise. There's nothing wrong with the c stick or how Metroid Prime is designed
It is a good controller, but I do agree that it could be improved, mainly with a proper right analog stick and a better D-pad.
Lets not pretend Metroid Prime 2s multiplayer was better than Halo bud.
Otherwise correct
The wii was fully backward compatible with the gamecube, that's why it had gamecube ports. But the wii actually had its own "classic" controller with two proper analogs. That one was shaped like a big SNES controller though. Realizing they messed up YET AGAIN, they came out with pic related. Which was the classic controller with proper handles.
When they released the slimmed down budget model of the Wii, they removed backward compatibility and with it they removed the gamecube controller ports.
>Nintendo's supervision
Yeah the real admirable input like "Give Samus an insect head" would have really saved the game if they had listened.
Let's be real though they're not even marketed as "gamecube controllers" anymore as much as they are the "smash bros controllers" because the competitive players don't want to move on.
Metroid Prime is my favorite game and I used to argue in favor of the game's controls, which separated movement from aiming.
Thought it played well into the slower pace of Prime and how it was meant more as a first-person adventure, rather than shooter.
However, later on I've realised there really is no reason why manual aiming couldn't be tied to the c-stick and then have R act as a modifier bringing out a beam menu like how it works in the Trilogy.
It wouldn't replace the lock-on target system, but make it easier to consistently dodge damage and realign your aim after getting hit, or while moving out of the way of a larger attack. That was kind of a hassle in the original.
>Hey man, I would like a seamless beam swap too. But it's still a net positive to do it this way
I respectfully disagree. Given the number of times you will be swapping beams during combat or as combat is beginning, I wouldn't want the game pausing on me every time I wanted to switch weapon.
The gamecube controller is optimized for games that aren't FPS. Platformers, overhead action games etc. Nintendo's bread and butter games. No controller is good for FPS. It would have always been gimped. In some ways it forced them to do lock on which, while bad, is almost better than having to deal with a stupid analog stick. They would've had to make the enemies slower and dumber than they are already because they would have to accommodate stupid controls. If they had the wiimote, mouse or gyro controls though, the game could've been great.
>Pause
You don't need to pause. The Trilogy versions already solved this issue. You just hold a button and point up, down, left or right. It is seamless already and there is no reason the R button couldn't do the same in Prime.
Unironically git gud
>seething cube autist thread #91920309242344
it has been 20 fucking years since you guys lost your ASS to the ps2 AND xbox. move on or end your life
You can have both though.
>Having difficulty looking around in Metroid Prime
How long was the umbilical cord wrapped around your neck for during birth? Like, in what way would Prime have been revolutionised if it had the camera operated by another thumbstick? It's an action-adventure/platformer like all of its predecessors, that just happens to be in 3D. The 1st person viewpoint doesn't automatically turn it into a typical FPS. The game is much more about exploration and puzzle solving than the shooting. The c-stick is a great way to cycle through weapons on the fly anyhow.
There was nothing wrong with the controls at the time, nobody was bothered by it at all. Don't front like you were there, zoomers.
He didnt really mean that fucko. Shiggy didnt know how to properly convey his idea to an english speaking team. They picked up on what he meant anyway.
>The wii was fully backward compatible with the gamecube, that's why it had gamecube ports.
yes but there were also several wii games that were fully compatible with the gc controller as well as the entire virtual console library being compatible with the gc controller making the wii classic controller basically worthless
also I really liked the way the origional wii classic controller looked, its a shame that its an ergonomic disaster because visually its perfect for a "modern retro" controller
GC c-stick is anus for aiming
It's been years since I've touched Prime 3, and I have to admit I forgot how beam swapping worked in that game. But I don't think pointing works the same with motion controls as it does with analog. With motion, if you move the aimer slightly, then the camera stays where it is. But with analog the camera moves even with slight movements.
The pause would allow you to avoid disorienting yourself while selecting the beam. Because you could R, select, *recenter*, then resume