Dead Space 2

Just finished Dead Space 2 along with 1 earlier this month. Why did this style of game go out of fashion so hard?
>linear but lots of side exploration and lore
>simple combat made deep by player freedom, creativity, unique circumstances, defined enemy types and setpiece moments
>fucking incredible sound design, rich atmosphere, great world building
>personal story that truly tests the main character and forces him through hellish scenarios, giving the ending weight

What a fucking masterpiece, legit one of the best games Ive ever played and it came out 9 years ago
Why dont developers make this type of game anymore?

oh and btw, is Dead Space 3 good or not?

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Haven't played it myself, but the general consensus seems to be that it's nowhere near the quality of 1 and 2.

I wasn't *that* big on Dead Space 2, personally, though I still really enjoyed it. I think giving the protagonist a voice and not having him be alone the entire game really removed a lot of the sense of isolation and dread that the first game so expertly crafted. I think the factt that the scariest level by far was when you return to the Ishimura really proves this.
The multilplayer mode, while probably added just for the sake of having it as a selling point, was a neat little side thing, though.

My save corrupted on DS3 so never finished it. It's a lot worse than the first two but it does expand on the exploration element is the one positive I can give it. Unfortunately there's too many combat set pieces in arena like areas with human enemies that ruin it.

Not unplayable though unless your save corrupts ofc.

>Why did this style of game go out of fashion so hard?
liberalism. People nowadays want easy games to relax to, getting their lore in secondary products like books and can only identify with a character if they personally designed it and headcanoned its gender

1 is the best but 2 is still fucking great. 3, after all these years, I still can't bring myself to finish. It just depresses me how much they fucking ruined everything for literally no reason.

>really liked DS 1&2
>always here how shit DS3 was supposed to be
>never believe it
>get it on Steam when it was on sale
>it actually fucking sucks
>no suspense
>too much fucking action, so much that it gets actually tedious to play despite not even being hard
>Isaac is an actual cuck in it

I still haven't finished it and I can't bring myself to play it again, such a chore to play

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Dead space 3 really isn’t that bad.
The DLC for it is honestly my favorite part of the entire series. There’s a lot wrong with it, but everyone here acts like it’s the worst thing ever.
It’s a decent game. It’s fun to play and the story isn’t half bad.

I liked 1 but the constant
>thing is broken, get on tram
>another thing is broken, get on tram
Got old pretty fast
1s horror was better but desu theyre both action survival horror and the gameplay itself is miles better in 2.

Play Alien Isolation next.
It blows the Dead Space setpieces out of the water.

Yea the dlc that basically killed off the series

It's entirely possible that I'm looking at 1 with rose-tinted glasses 'cause it's probably the first real "horror" game I'd ever played (unless you wanna count RE4 lol), so the atmosphere and suspense really stands out to me.
I agree that the gameplay of 2 was a lot better, yeah, but that wasn't really what I liked the game for.

Pretty much this.
Also the fact there's a lot less enemy verity in the first, replaying it recently I noticed just how hard 1 leans on Slashers, Leapers, and Lurkers, along with the occasional Pregnant and Exploder.

DS2 making you return to the Ishimura was truly sadistic behaviour from the devs.

I tried
Slow sneaking gameplay with instakill aimbot enemies in the first few areas already soured my mood
It just seemed so incredibly trial&error and the ridiculously dark environments made exploration and sneaking past enemies a pain in the ass

I heard its pretty long too which irks me because 10+ hours of just avoiding something that instantly kills you didnt seem like a fun time at all

DS3 is shit. The level design is worse than 1, it's blatantly designed to sell DLCs and so much of the gore and dark themes are toned down.

Things being broken happens basically just as much in 2 except they throw in more splosions for people who think Breaking Bad is better than Better Call Saul

Not at all really
Almost every chapter in 1 is a different section of the Ishimura with something broken at the end of a bunch of corridors which then loops back to the tram station, or you walk back the same way
2 also spices up the encounters way more than 1 which keeps it fresh even if youre hunting for a glowing button to press. Going to different sections of the Ishimura was cool and all but meeting the exact same 3-4 enemies in each one got old real fast. 2 had more variety in locale and enemies which also makes it better, but it also had a clear goal from the very start, get to the government sector and destroy the Marker
1 is just about survival and potentially getting off the ship but that doesnt excuse how much menial busywork there is in between. It feels like 7 sidequests slapped on top of the "get out of here" main quest

>oh and btw, is Dead Space 3 good or not?

>Dead Space 3 good or not?
1>3>2

No-one cares about games that are fun, self-contained experiences with a clear beginning, middle and end. They just want something they can mindlessly fuck around in for 300+ hours. That's why open-world garbage like Witcher 3 is the best game ever for 90% of people.

As for Dead Space 3, I would say don't bother unless you've got a friend to play through it with. The ending is somehow less satisfying than 2's and the gameplay is the worst of the trilogy. Basically the entire game is Isaac being a cuck and wanting to be Ellie's boyfriend again, with added necromorphs.

>Why dont developers make this type of game anymore?
>oh and btw, is Dead Space 3 good or not?
Dead Space 3 is a good illustration as to what went wrong with gaming.

blame EA
they've mangled the game, overspent (mostly on advertising) and then when it failed to bring in profit it killed the franchize and the sub-genre

Dead Space 1 and 2 are both great games for different reasons, 1 for the more isolated atmosphere and spook factor and 2 for its tightened up gameplay and more varied environments. 3 is best played with a buddy, as a co-op shooter it’s pretty fun, and the environments are ok, but it’s a pretty bad dead space game solo. Some(most) of the story elements are pretty stupid and the game reuses a lot of assets for the side missions, so all the non main areas look kinda smart. Also be prepared to wait in elevators A LOT and use lots of doors cause there’s a ton of them in comparison to the first 2. 3 was designed as a co-op game first and it shows hard. Weapon crafting is fun though

Look samey* not smart. Fucking autocorrect

>Dead Space 3
nothing like the first 2, it's like lost planet meets resident evil 4 with sparse moments littered throughout that kinda feel like the first two games. fun in the sense that it's a fun game if you go by gameplay and mechanics alone but if you're calling it a dead space game it completely changed with that game. it honestly all depends on you. just play it.

"open-world garbage" flops, everyone is sick of ubishit-style vast empty deserts with the same generated chores

>Dead Space 3 good or not?
at least the dlc ending gave us an ending.

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>Witcher 3 flopped
>Ghost of Tsushima flopped
>Far Cry 5 flopped
>GTA 5 flopped
>Assassin's Creed Odyssey flopped
>RDR 2 flopped
>fucking Skyrim flopped, and everyone totally isn't creaming in their pants at the mere thought of yet another derivative elder scrolls game
You're delusional. The vast majority of people can't get enough timewasting chores in their video games. If that wasn't true, developers would stop making them.

Dead Space 3 is totally removed from Dead Space 1's style of survival horror. Dead Space 2 was the middle step.

The devs had some ambitious plans for Dead Space 3 when they started it, but market trends of the time caused EA to gimp their ambitions and basically turn it into a straight action shooter with some half-assed co-op and microtransactions.

Also I'm not sure these had any replay value at all despite the new game +.

The first 'half' of the game is longer than the second half. The game plays like an Alien movie where the first part is horror and the latter half is more action.

> Why did this style of game go out of fashion so hard?

Dead Space 3

Dead Space 1, its been quite a few years so I could be misremembering, but it seemed like there were fewer "lock you in an area and then watch you get gangfucked" moments. I didn't feel any tension in Dead Space 2, I just played until the next arena.

Dead Space 3 has microtransactions so that tells you all you need but it was "ok". I just found a one size fits all decimator gun and used it so combat got pretty boring. There is something to be said for having limited options. But the ending that you need to buy for $10 is awesome.

most of them are older games and with handcrafted missions, nothing like ubishit

> i didnt touch it
> BUT HERES MY RETARD OPINIOn

fucking neck yourself nigger

It more feels like Visceral's desperate attempt to give the franchise a closure ("we're fucked, moons gonna eat everyone") after being told by EA that their studio is on the chopping block.

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good looking game

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