Best open world
Best open world
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>it's another thread where the OP says something but doesn't name the game
fuck yourself, retard
Just Cause 4 you cuck
I hate maps that cram every biome into it
worst offenders are obligatory desert, ice and lava zones
I wish they added more stuff to do in the open sea.
IIRC there's like two tiny islands and that's it.
Xenoblade X.
It's the Bionicle Online Game (2001)
If there were anything to do in it.
There are a handful of good tyrants to fight and items to find, but otherwise it's got way too much just empty space that takes a year to cross without a mech
Still comfy tho
i wanna replay this game but i really dont feel like digging my wii u out of the closet
Just emulate it, runs perfectly on Cemu
I'm waiting to see if they announce a Switch port sometime soon.
I think they were planning on it but some technical shit got in the way, though I can't find the source on that.
You mean like Earth?
uuhhhh dark souls 1?
Mira is a masterpiece of Open World design.
And on foot (this video covers less than half of the exploreable area)
Yes.
Kingdom of Amalur reckoning
How did Xenoblade Chronicles X manage to look to so good on the WiiU? Shit is fucking magic.
When are they gonna port this game to Switch?
The Wii U has more powerful hardware than the Switch, and they didn't go with the 100% anime aesthetic like they did with XB2
The fact that it managed to look so good, and be so fucking massive, with no loading screens is a miracle.
It was the largest open world of it's generation too (not counting prodedural infinite worlds).
Is that map supposed to be the entire planet?
>single player mmo
how can anyone enjoy this shit?
I know you're being disingenuous on purpose, but I'd legitimately play an MMO if it were similar to Xenoblade X. Shame none actually exists.
>The Wii U has more powerful hardware than the Switch
this isn't true
then why was xenoblade 2 so much smaller?
different engine and rushed development
>Sylvalum
>Ice
It's a white sand desert.
Actual answer here. Xenoblade 2 was worked on by a skeleton-crew of like 40 people, and more than half of them were new staff. Xenoblade X more than triple the amount of staff working on it. The reason for this was because Nintendo asked Monolith Soft to work on and design Breath of the Wild, taking 70% of the workforce away from Xenoblade 2.
Artstyle/character design aside, the actual world and monster design in Xenoblade 2 look just as good as X's albeit it's much smaller.
In theory, Xenoblade 3 or Xenoblade X2 should be much larger than Xenoblade X, since Monolith's much larger now, has more of a budget, and made a new team of new employees to focus on Breath of the Wild 2 so that Monolith doesn't have to sacrifice its core team anymore.
Supposedly a port was planned but was canned due to hardware limitations.
Xenoblade X had more than*
this is false, or at least unsubstanciated. The only confirmed details we know are that a port was rejected due to budget reasons (it'd cost more to port than the projected sales they'd make back)
Xenoblade X was mostly Monolith Soft flexing to see how far they could push the hardware to its limits while being playable, I doubt we'll see another Xenoblade as big again unless it's open-world like X.
It's funny that even while being a fifth the size of XBX, XB2 is still larger than any of its JRPG contemporaries and nearly all of its WRPG contemporaries
Monolift are wizards
Chrono Trigger