What the fuck guys, you told me the Cinders mod was good

what the fuck guys, you told me the Cinders mod was good.

Attached: dark-souls-3-cinders.webm (680x360, 2.92M)

What was the point of the webm?

I played through the whole mod and that bonfire is maybe the one blunder. Everything else is pretty solid and fun. Awesome cherry picking and running to Zig Forums.org to circle jerk though

having to kill them every time you want to pass

cinders is exactly like those super shitty minecraft mods made by some spastic 12 year old who followed his first modding tutorial

If you beat the base game of Dark Souls 3 and get stuck here, I do not know what to tell you.

You do not need to fight the frost knight or head in that direction. The Londor knight is not even supposed to be there. You made him follow you there before you started recording.
You have an annoying but most definitely manageable amount of those low level assassin mobs and that's it.

>get stuck here
what makes you think that? having to kill them again and again is just annoying.

pocket souls is the superior ds3 mod

I meant if you even need to do that bonfire run more than once.
It did not bother me because once I got that bonfire and sat at that bonfire, I only needed to use it twice.

also, my webm isn't usually how it goes... more often than not, the assassins on the second floor will get aggrod and block you from getting up the ladder. it's just stupid.

Dumbass, you just suck. Modders can't really make things more difficult so they add more mobs, upgrade mobs, or just move harder ones into place. I'm playing Augur of Darkness for DS2 and it was the same situation for a few areas, but slow and steady did the trick, plus a bow helps manage them.

>enemy that isn't even supposed to be there
>goes the completely optional path with difficult enemy
DSP_wow.jpg

>i-i-i can't just run through the enemies so its bad!

the next bonfire after this is not that far away.
the punishment for dying here is not bad what so ever. the game is telling you to take it slow and you didn't and you're surprised some how

>i-i-i can't just run through the enemies so its bad!
yes

mods are only good for quality of life stuff everything else is complete trash (with VERY few exceptions) and a reminder how little regular people know about videogame design.

You've already played the base game of Dark Souls 3 so you should already be fully aware of the levels layout so it's fair.

The path to the next bonfire is extremely short so it's fair.

The enemies in front of you are also extremely easy and you've played the base game of Dark Souls 3... so it's fair.

And let's not forget that you 100% put an enemy there that's not even supposed to be there and you purposefully took the wrong path to make it look worse than it is.

cinders is cool because I can use only pyromancy and not have to have 12 ash estus to get through a level without a weapon

>You've already played the base game of Dark Souls 3 so you should already be fully aware of the levels layout so it's fair.
>
>The path to the next bonfire is extremely short so it's fair.
what if I don't remember those things?
>The enemies in front of you are also extremely easy and you've played the base game of Dark Souls 3... so it's fair.
exactly, they're easy as hell, which is why it seems even more pointless to fill the area with them and place the bonfire there
>And let's not forget that you 100% put an enemy there that's not even supposed to be there and you purposefully took the wrong path to make it look worse than it is.
it's to show that you need to go through them again if you want to get to that enemy or proceed the game.

>>You've already played the base game of Dark Souls 3 so you should already be fully aware of the levels layout so it's fair.
>>
>>The path to the next bonfire is extremely short so it's fair.
>what if I don't remember those things?
then that's on you, and even if you don't remember those things, it's STILL an incredibly short and straight forward path

>>The enemies in front of you are also extremely easy and you've played the base game of Dark Souls 3... so it's fair.
>exactly, they're easy as hell, which is why it seems even more pointless to fill the area with them and place the bonfire there
So what are you complaining about. It's one slightly bad snippet in a larger thing. You agree they're easy, they take a little bit of time to take care of and then it's just a simple walk to not deal with them again. Just because you're not doing good, doesn't mean it's the games fault. It's stupid, I agree. But it's really not bad.

>>And let's not forget that you 100% put an enemy there that's not even supposed to be there and you purposefully took the wrong path to make it look worse than it is.
>it's to show that you need to go through them again if you want to get to that enemy or proceed the game.
Except...
1) you don't have to go through the Londor Knight.
2) If you can't easily make your way to the optional enemy. Maybe get better and come back to it? It's a Dark Souls game.
3) It's still dishonest to show it that way.

yeah sure, it's not that bad. I exaggerated in the op. still, odd decision imo.

Did you manage to adapt to the FP nerf in the latest update?
I was running a Dark pyro build, but the update made my FP regen actual garbage and gimped my damage.
Ended up making me make a new character just to aim for a melee build instead due to how big the change felt.

The mod can make a lot of significant changes between versions for that reason. I still like it, because it improves the gameplay by adding variety. Even small things like being able to traverse levels from a different starting point make a big difference. It made me able to enjoy Demon Ruins, for that reason alone.

Mods like these will never be good because no one understands these fucking games at all.

>Oh no! When I run through everything, everything aggroes! There shouls be no enemies or obstacles inside my videogames! Bad game design!
Kill yourself, you are the cancer that killed the Souls series

DeS and 1 are easy as shit though?? in fact so is this webm, having to kill easy enemies again and again is just annoying

Dark souls 3 is so shit

>Its another "modders add a metric shit-ton of mobs in an attempt to make it difficult" episode
I hate it when modders do this. They spam a bunch of enemies to ramp up the difficulty. They should instead make smarter enemy placements, but the devs behind this think le hard difficulty is the epitome of dark souls. The high amount of low quality decisions just goes to show how amateurish the mod feels.
Its exactly like what the B-team did with SotFS in DaS2

Attached: 1574671161579.jpg (3408x3624, 955.61K)

we bloodborne now.

Attached: quickstep.webm (914x500, 2.98M)

The quickstep ring was one of my favorite additions to the mod. You'll find even more BB content in the Undead Settlement, too.
Just be warned that it becomes less viable as DS3 progresses, since bosses started becoming designed more and more for DS3 than for BB. Quickstep will screw you up against NK, for example.

Even the mod's amateurish implementations of BB mechanics are fun, and make me wish that BB was on PC.

Does the mod add new bosses or new mechanics for the bosses or is just shuffling shit around?

only beat 2 so far but Iudex Gundyr has some new moves.

>New Bosses
They replaced Gravetender and Greatwolf with the Four Knights of Gwyn. It's a decent fight, but I wasn't a big fan of it when I tried it.
The first Gundyr fight is now "Corrupted Gundyr," which is his Pus of Man form. It's not too bad, though they gave some of his attacks the ability to inflict curse, which is incredibly annoying for a first boss.

>New mechanics
Wolnir and Yhorm can be fought more legitimately now. Storm ruler actually doesn't trivialize the Yhorm fight, and Wolnir's bracelets are tougher to break, too.
Oceiros has a more serious phase 1, and more of his attacks deal curse. Otherwise, bosses aren't too different.
There is a hard mode feature for them where you basically fight any boss at NG+ levels.

>rollspam no longer works

Yep, cinders is based.

Corrupted Gundyr is definitely not meant to be the first boss. It's something you come back to later when you're stronger.