What killed the MMO genre?

What killed the MMO genre?

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every other genre worth playing

You need a reason to get people to play your MMO and the only one that works (because in general they are not fun) is setting the MMO in an IP with a significant fandom like Warcraft or TES.

when the internet had become normalized, along with everything starting to become datamined

Streamer, Youtube, and "Social"Media

MMOs are dead and either you play offline singleplayer rpg or have left the genre a long time ago.

WoW vs FFXIV sperg fest in 5...4...3...

thread's over you can all leave now

WoW destroyed it by making its design the norm.
I'd kill for a Warhammer online 2

the obsession the industry has with "balancing" every single thing in MMOs.
I loved world PVP in classic and TBC, but PVP is largely to blame for this.
Also just copying WoW in general for the last 15 years, and terribly at that.

Social media and wikis.

A lot of stuff.

MMOs were amazing because no other games offered that sense of community or belonging. Over the years other games incorporated more and more "living" features on their quest to be live services.

MMOs used to offer longevity because there was always a ton of content and nobody knew what was the best thing to do. Partly because a lot of us were dumb kids. You'd buddy up, fuck around, try new things for fun. Now information is seriously easy to get. YouTube offers guides on everything. You can watch people stream optimal routes.

Studios have to try and balance progression and enjoyment on the basis of trying not to bore idiot content creators playing 24/7 with random guy who can play a few hours a night. It's impossible.

The best you can hope for is getting on new MMOs for the first few months until they die and keeping that sense of wonder each time you enter a new world.

This mostly. When people got better, started collaborating, and figured shit out it suddenly took all the mystery out of the genre. The escalation from something like Alakhazam and Thottbot to datamining was ridiculous. MMOs as well as most slow paced games are about discovery. If you can know everything ahead of time it taints it. And sure you can say "well I don't need to know everything ahead of time", no, you don't...But someone will. And because it's a social game people WILL try to get their advantages, and then that will be the norm.

itself

This. All the other answers like Discord or whatever the fuck come from disillusioned nostalgiafags.

Corporate greed

I wonder if they could be a MMO renaissance if it becomes possible to generate worlds, dungeons and quests with AI and machine learning. If there was unlimited content, and the world was basically forever expanding. It would be pretty much impossible to map it all out and no meta could be established since items and quest rewards are unique, unless someone told you the spot it was found, you'd never know where to get them.

Retards trying to copy wow and to make single player games with a multiplayer tacked on instead of actual MASSIVELY MULTIPLAYER ONLINE games
Just look at the current MMO lineup, FFXIV, WoW, BDO, you can play these games from start to finish without ever talking to a soul

Pretty much WoW. It made MMORPG mainstream. Even if that was buggy, messy and unfinished upon release it got polished later on. 90% MMOs tried to copy WoW's success but failed because they weren't as finished as WoW was and there were always people playing it. People came back to WoW because of it, and because they knew it, they had characters there, their friends played it. No other MMO managed to achieve what WoW had.

Pretty much this.

WoW was also so successful it killed the genre. Even if you disregard the hundreds of games that tried to rip it off directly, every MMO felt like they had to ape at least some aspect from WoW due to how successful it was, diminishing said sense of wonder and discovery even more. How can you be invested in a living world when you know it's going to follow the exact same progression structure as every single game since WoW?

stagnation in quality releases and general loss of interest in the genre

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Normalization of the internet. People used to actually talk to each other back then.

I think when it moved from the sandbox style to the theme park. With the sandbox they gave you the world and it's system and was like "here you go do your own thing." Now with the theme park it's "here go on this designated path until end game."

I don't even think you need that. Games like VR Chat and BG3 are very similar to MMOs, in different ways, and on top of WoW and FFXIV still being very popular, it's clear the desire for MMOs never went away. The genre just went in a bad direction and developers jumped to a new trend.

Most of the posters in the thread are right. However I envision a MMO renaissance is very likely once VR takes off in a couple of years and the MMO is build around social interactions instead of being a themepark. And more open ended. More like a virtual playground with big servers rather than a grindy fetch-quest type of deal.

Can you imagine guilds where people actually sit around tables playing cards and having PVP combat where you actually need to have IRL combat skills and not levels/abilities.

It's basically a matter of time before the adoption of VR becomes big enough for someone to make a MMO like that. The moment I played VRchat for the first time it was extremely obvious for me that a MMO like that is going to take the world by storm once made.

fpbp

Popularity

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Somehow it became a game for min maxers instead of a game about adventuring with friends. Like that annoying guy playing DnD that gets a boner from numbers, but has the imagination of a webcomic.

The way people socialize on the internet and devs pandering to autist lone wolves.

Looking at classic wow, the community.

That would be cool. I'd also like to see more user generated content in them. There was some anime MMO coming up that was doing something with that which might be nice.

The foundry in Neverwinter showed that of course there will be people who make maps to simply game the system, but I think that's a small price to pay for the more wonderful things that could come out of it. Especially with more freedom of tools. Speaking of Neverwinter (but nights this time), NWNs tools made it so that there are still servers to this day that use the game to tell a story in a continuous world. The real challenge would be tying all this back to a single character and what content would be outside of that.

>VR will turn MMOs back into DnD

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internet

I wish I could go back to being 13 and spending all summer playing UO and actually finding a place to put my tower deed in the fuckoff middle of nowhere near a coast.

-childlike wonder of mmo's is gone

-socializing aspect ingame is gone as most people clique with their social groups via discord/twitch now

-information is readily available online turning most mmo's into no-xp waste grinders in order to stay competitive

-too many mmo's to choose from meaning most communities are fractioned, mmo's used to have tens of thousands if not millions of players on one game and now feel more "bare" as players must pick between 400 different games to invest time into

-majority of content is locked behind paywall, best gear, best xp, best content is locked behind insane time investment hours or absurd pay-to-win mechanics

-criteria for a "fun and engaging" mmo is very high - incredibly costly for a development team to recoup their investment after factoring content creation, graphics, server costs, marketing and salaries

MMO's peaked in the late 90's - early 2000s

t. MMORPG Addict 1994-2011

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Data Mining.

When you really think about it, there is no real community because everything is so readily available online. People need to be forced to communicate otherwise shit like WoW happens and no one speaks. Ever.

this is big part of it back then when you wanted to go to dungeon or just progress you needed to talk to other players ..

This is literally VRChat already. You get togheter and do user created content, in VR.

>I'd kill for a Warhammer online 2
No you wouldn't. Start working on a sequel if you're that into it

>play an MMO
>press button and enter dungeon without effort
>say hello when the dungeon starts
>nobody says anything for the whole dungeon after that because there's no room to pause and nothing to discuss
it hurts

all of the early games had mana regeneration, waiting for spawns, some awful timewasting shit that gave people room to breathe and it was great for actually interacting with your fellow humans, now the games have I would argue much more fun gameplay but with all the rough spots sanded out there's no room for anything since you're always pressing buttons

Yeah but it's not a large world/setting with a large server that holds tens of thousands of people which is what makes an MMO an MMO.

zoomers
retards
min-maxers
whales
aimless content and endless grind

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