Just starting my second run after a couple years in hard mode. What’d you guys think about it...

Just starting my second run after a couple years in hard mode. What’d you guys think about it? The combats a lot more jank than I remember for some reason. Hard mode is going to seem like a bitch.

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Combat may be jank but it has soul

HENRY HAS COME TO SEE US

>walk into rattay for the first time
>already an instant celebrity
Who the fuck are you people

Literally how do you actually do any of the combos? 60 hours in to that game, literally how? I simply do not understand.

Bmn

getting gud
but seriously, you need high skill level, all hit of the combo must happen in subsequent manner without interruption, the timing can be a bit hard to master at times, especially if you have to hit from two different directions
train the timings with easy combos, then do the harder ones later
its also essential to keep your enemy in low stamina mode so he doesnt just block or counter hit
the rest is luck

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Game's too easy to break. You can get incredibly powerful incredibly fast without really even trying.

Is the DLC worth picking up along with the base game?

I only hated fights where you face multiple opponents. It's gets so goofy at times, especially if archery is involved.

Dope. Why do I always get grappled in fistfights or clash in sword fights and lose? Are they just stronger?

Just go to the stables, the same one that you go to get that horse for the woman you fuck when you take off your Tshirt, and get pegasus...
You are gonna suffer a lot without the fastest horse because of the timed quests.
And also without fast travel you better remember the paths to take because in some missions (like the woodcutters search for ginger) you are gonna get lost hard.
>t. im at the trebuchet siege part in hardcore
Also.
>played thief a lot
>see this
>no rope arrows to climb up

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>Just starting my second run after a couple years in hard mode. What’d you guys think about it?
To me, Hardmore is the way the game is meant to be played. I generally like to play with Tapeworm trait, which makes food a GENUINE challenge. With that said: watch out for the Somnabulic trait, it sounds funny, and can lead you to some really funny, interesting and at times even rather moving situations, but it also utterly and completely BREAKS the game in the later half, namely during the Sazava Monastery storyline. You'll basically have to give up on it, or cheat as hell to get through it.

Otherwise, I did not find the combat more jank in HC mode. If anything, I found it more fun as I had to genuinely keep my eyes on the opponents weapon and stance, instead of focusing almost entirely on the U.I. And navigating the world without a world-map marker is so, so much satisfying and gratifiying than otherwise, and will make you trully appreciate how well the open-world of the game is design (not to mention discover fuckton of new neat places over the course of getting repeatedly and satisfyingly lost).

I guess it has to do with the strength skill or combat skill, dont know
at some point you win the grapples 90% of the time

The woman's lot? If you like Theresa and you wanna see how life was in Skalitz before the attack then yes I guess.

>The combats a lot more jank than I remember for some reason
You were caught up in the identity politics at the time so you initially viewed the game through rose tinted glasses. Now that you can assess it objectively you can see it for what it is: a boring mediocre indie rpg that didn't have the budget to accomplish half of what it wanted that harnessed epic gamer incel rage for free marketing

Henry is a Chad, that's what being a Chad is like. You aren't one so it confuses your loser brain

Forgot this, the lack of marker of where you are exactly, for first times going arround just use the shrines you discover along the way to have an idea. but after that is memorizing the paths.
>cheat as hell to get through it
you mean just get the lockpick, open the door to the construction site, get a dagger you placed before the whole thing, stab the fucker, get the dice and hide in a corner before evey single guard B lines into him?
After that you just walk out like nothing.

Bullshit
50 hours , destroyed almost ALL or bandit and cuman camps, countless random fights and....NOT a single combo completed.

>Strike
>Enemy block, interrupting your flow , time delay for your second strike- combo cancelled

Thanks Warhorse, fuck you.
Also where ThE FUCK is my dog companion I STILL haven't been I tried to any dogs .

Game is soulful tho, real medieval LARP :8.5/10

Woman's Lot is a something I'm oddly split on. The first half, when you play as Theresa, is interesting as you'll get to explore the Skalitz before the attack from a new, complimentary perspective. However, the DLC has not been optimized for Hardcore mode, and unlike in the rest of the game, it genuinely gives you no other way to know where to go. It also contains some of the just worst, most frustrating and annyoing quest design I've ever seen. On HC, expect to use external guides and still endgage in a painful amount of trial and error to finish it.

The second half, where you play as Hendry again, but you can pick up on a new questline revolving around the other chick, is where I'd say the most interesting stuff, as the storyline is genuinely GREAT, and unironically really explores roles of women in medieval society: In a way that his historically accurate AND quite fascinating. Can't recommend it enough.

As for other DLC, I'd say From Ashes offers most content, and has some genuinely good moments. However, it A) breaks the economy towards the end, and B) starts promising so much interesting ideas and new features, but ends literally JUST when you thought "well this is starting to be great". Which is frustrating as hell. It's a showcase of GREAT potential than never gets actually really delivered on.
As for the other DLC, I would not say they are worth it unless you just REALLY want just a few more extra quests. It does not add anything really substantial to the table.

you get the dog with a woman's lot DLC

you are the guy which played and finished the game a few days ago, you opened this thread 4 times, stop

Shit, please ignore the name, forgot to take it off from a different thread on a different board. My bad.

>its also essential to keep your enemy in low stamina mode so he doesnt just block or counter hit
just bash them a few times and go for the combo, or are you a staminalet?

>spam the key to exit the stupid lock on combat mode
>go full stabby
>can even deal with 4 enemies at the time this way

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I remember the game really impressed me inside the churches and the monastary. It could feel the love that went into crafting this medieval bohemia. Shame about the combat, the rest is really cool. I've not finished it though

Strength 14, so no.

Bots still block everything if you attack first , only chance is cheesing it with ripostes
Combos are truly a scam in this game

>not nerfing yourself to get a better battle experience

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you have to really put in time to learn the combos, train them with bernard

>can even deal with 4 enemies at the time this way
Bullshit

>Strike on enemy
>Meanwhile get slashed by two others simulatenously from your sides and back doing some Kung Fu type unblockable combo while the archer fucker lands an arrow into your chest.

At least this shit is realistic

Jumping around and stabbing wildly like a maniac works far better than it probably should.

until you get plate armor and become basically invincible to everything except high level gear. which is also realistic, so.

>Shoot over 800 arrows at the range
>Only put level 5

I know Swords level faster but this whole training system ist too much busywork ,too far of a LARP to be in a enjoyable RPG
Other than that's the game is the best RPG since Witcher 3

shoot the logs in the river instead of the range, you level faster
also hunting alot

The whole combat is bullshit.
>be peasant farmer who can barely eat
>have the great idea to use sister sitting on a log asking for help to ambush anyone who wants to help her
>some random dude in full plate armor with a horse also with armor takes the bait
>we only have wooden clubs and we have no training at all
>decide to attack anyways
>go full HEMA stances like a fucking pro nobleman all of he sudden
>sine we have no armor or good weapons we all die
>sister also gets killed in revenge
>such is life
thats why i said spam the fucking key to abandon the lock on fight, so you can sprint away to have some distances and they wont attack you unless you are very close, so you basically run arround and do stab attacks untill everyone is dead.
no need to jump, just exit the combat mode and running in circles is enough.
>go near pratizlavs or however is the abandoned town named
>there you have more chances to have random encounters between guards and lots of cuman
>take the leftovers for decent armor
>load yourself full and your horse and sell it again and again
>make a fortune in no time
>get almost the best gear before even doing the guard duty mission

I always got the highest bow skill almost effortlessly just by making most of my dosh by poachery. I never actively tried to level it up as I found no use for it in most combat scenarios, and yet I was reaching level cap half-way through the game.
I just wish the poachery element of the game was expanded upon. The should have axed the two useless DLC's and instead release one that adds a fuckton more complexity to the hunting, because it's seriously both one of the most beautiful, and most pragmatically rewarding activity in the game.

>Plate armor

>Not LARPING as a tradesman-son-turned-scavenger-mercenary for Noblemen in you full on Cuman gear ripped from the corpse of a Commander
WEW

>Shooting bows
>The center screen for disappears
BRAVO VARVA

Dot ,not for

How do I git gud at this shit? I can't get past that quest where you investigate a house stable fire because the two bandits you have to track kick my fucking ass. Niggers just seem to auto-block every single one of my attacks till I fuck blocking/parrying theirs and I get fucked.

Actually, that kind does make sense. The reticule there is for orientation in things any normal person should easily do just due to basic body awareness and depth perception. It's there to help you accurately aim at objects you want to pick up and so on.
On the other hand, once you are handling a bow, figuring out where exactly you are aiming IS genuinely difficult and unintuitive, and something you'd have to practice and learn.

So this design decision really seems like a genuinely logical one.