>Better immersion, lore, guilds, sidequests, dungeons and activities than Skyrim >Better game mechanics than Morrowind, had physics and player can move at a decent pace
Is this the best Elder Scrolls? I get that Skyrim is massively overrated and oversimplified, while the lore and immersion of Morrowind was amazing but the actual gameplay felt kind of shitty. Oblivion struck me as having the best combination of the two's strengths. Discuss.
>inb4 horse armor posting I'll dump a modlist in a second
So, I think these are the best way to play a vanilla game with improvements to immersion and graphics. The sprint bar one is only recommended if you really want it( you configure to be based no your athletics skill). I'd appreciate any other recommendations for mods The last mod ads a lighting effect to windows at night in towns, one of the smallest things that makes a huge difference in the game's appearance
Just imagine if it didn't have fast travel. I abused the shit out of that when I played. Fast traveled across the map to sell shit at the best shop. Fast travel to best cave to loot. etc. Also I should have done one guild at a time, or one guild per character.
Jeremiah Garcia
That's a good point, the one thing I really appreciated about Skyrim was that you had to either travel to the main cities or pay a carriage (with only the largest cities as options) before you could fast travel there, forcing you to spend some time traveling in the world. The first time I played Oblivion I didn't know Kvatch's fast travel was unlocked so I walked there myself, peak soul.
Justin Adams
replaying the game recently, i really hated the combat and floaty controls - a step down even from Morrowind. Honestly, Oblivion's biggest strength is radiant ai and npc schedules. While clunky and undeveloped, it had a lot of potential for improvement, but got gutted in Skyrim for some reason
Jason Morris
>>Better game mechanics than Morrowind, had physics and player can move at a decent pace >zoomer got filtered by MW before even reaching Caldera and getting The Boots
>Needing the boots to move at a reasonable pace Not a zoomer, I do accept that the slower movement might bring more immersion to the smaller world but having to backtrack without fast travel was annoying as shit I really wish Skyrim had kept the spell creation system, but that's the least of my complaints.
I do wonder if Oblivion's world's depth was really due to it being in Cyrodiil so allowing for more diverse lore and stuff than Skyrim, but I'll just keep blaming Bethesda being lazy
Julian Martinez
It's not like they were the only option either, you also had alchemy and restoration buff spells.
Owen Allen
>I do wonder if Oblivion's world's depth was really due to it being in Cyrodiil so allowing for more diverse lore and stuff than Skyrim, but I'll just keep blaming Bethesda being lazy A lot of it is nostalgia imho, the ayleid ruins are just as boring as nordic ruins.
Leo Fisher
I would give the AI Upscaled texture mod a try if I were you.
Anthony Hughes
>having to backtrack without fast travel was annoying as shit mark/recall almsivii/divine intervention not just making a jump 100pts for 2sec spell and flying around
Will do, thanks fren The dungeons in Oblivion were more complex though, Skyrim's all seemed to follow a formula of you going in a loop that spits you back out at the start IIRC. I personally felt like it was more of a delving experience in Oblivion, actually using magelight, etc. I felt more immersive to me while in Skyrim the dungeons felt like kind of a one-way slog through a haunted house (might just be me). Nothing is going to make Morrowind's movement speed my single autistic complaint of the game, I'm not going to grind skills and use spells/consumables to move faster than an idling garbage truck. Use mod organizer, script extender, LOOT to sort mod order. That capped modlist had fewer crashes than vanilla Skyrim, haha.
Jacob Sanders
Oblivion did the roundabout designs too here and there, but I'd agree Skyrim doing it in EVERY instance including natural caves was some grade A bullshit.
David Harris
>Is this the best Elder Scrolls?
Best of the modern 3, yes. Daggerfall is the true ES experiance.
Owen Fisher
Oblivion has the best "minor" quests in the series like random stages in guild progression and stuff you get from NPCs walking around. There are a ton of really good ones, but imo that's about all it has going for it, the world is tiny and incredibly boring, the atmosphere is so dull. Cyrodiil borders almost every other province but it all looks the same except for the north and the imperial city fucking sucks.
The best game in the series is Daggerfall but honestly only the unity version, do you really expect me to swing my mouse around like a retard, if unity disqualifies it than Morrowind is the best
It also has worse immersion, lore, ecetera than Morrowind and worse game mechanics than Skyrim. It's the middle ground for strengths and weaknesses, not just strengths.
When it comes down to it, between the three most people are just clinging onto whichever they played first.
Luis Perry
Bookmarked, thanks a bunch Never played it but I'll make note of it. If you replay Oblivion, use that lighting mod in my list, it changes the appearance of towns at night from devoid of life to maximum comfy
I'm actually replaying oblivion right now lol, having a decent enough time but missing a lot from previous entries.
It's probably worth pointing out that daggerfall is a bit more of a "fantasy life simulator" than your average elder scrolls game, your objectives are very much defined by your class and growing stronger and obtaining wealth and prominence are most of what you'll be doing, I like that a ton but it's a bit different than usual.
Brandon Nguyen
I would like Oblivion better if there wasn't a 10% chance of the game crashing when you load a new zone and if they still haven't fixed it to this day.
Leo Allen
like morrowind with the faster walking+running speed mod? or let me guess, you're in denial about the game being unbearably slow and tell everyone it isnt while at the same time always instantly going for blinding boots and cheesing them with a spell
Wyatt Myers
game is slow on purpose you need to be slow to value fast travel you need to be slow to not being able run away from the enemies you need to be slow to sense contrast between early and late game and most importantly it teaches you to be patient and not be a fucking zoomer
Carter Nelson
Try some of the random performance mods I listed, I can't even recall any annoying crashes my last playthrough. I dunno, I had Oblivion when I was younger and got within a hair of the end and misplaced my disk in a move so Skyrim was the first game I actually beat, and didn't do a lot of side quests. Going back to Oblivion though, my first time beating it I found myself wandering around post game trying to find any side quests I missed. It just felt to me like I was really in the world. That being said I'm on my first playthrough of Morrowind and the lore and immersion alone has me ignoring it's flaws and my autistic hatred of the game's movement speed
Brandon Miller
Why do I feel like Cyberpunk 2077 is going to feel like a 2020 oblivion in the future
Nathaniel Davis
Probably because it has the same leveling and perk mechanics as TES
Austin Lewis
>game is slow on purpose
Correct, the games pace was made slow to try and hide how small Vvardenfell actually was. Slowing the game down made it seem bigger then it was. Morrowinds Map was fucking tiny.
Oblivion's biggest flaw was the pants-on-head retarded level scaling treadmill system, followed secondly by the goofy "play wrong to play right" stat distribution system.
That said, both are effortlessly modded out and into something sane in a variety of ways, leaving the rest of the experience pretty decent, or at least a solid bedrock for further modding to taste.
Jaxon Barnes
FCOM is old and hasn't been supported in years
Angel Reyes
what's wrong with cheesing the game you have to figure it out how to cheese it you don't need to think about cheating and installing mods tho
Andrew Hernandez
>playing on PC Oblivion was made with consoles in mind. Play it on a PS3 or 360 for the best experience.
Parker Bailey
what a shit bait lol
Zachary Anderson
>Oblivion's biggest flaw was the pants-on-head retarded level scaling treadmill system, followed secondly by the goofy "play wrong to play right" stat distribution system.
That was it's only flaw
Nicholas Miller
Is it was carage only with them having a little more options it would be perfect