what was the source of OOTs soul?
What was the source of OOTs soul?
old
game
good
Ruto's fish tits
no light bouncing
Nostalgia.
Passionate game devs.
good sound direction and aesthetically looks great despite the graphical limitations
primitive 3d and hardware restrictions meant devs had to actually put thought and care into what games looked like.
When there's less to draw from you have to forge your own way through, right time right place passion, and probably high motivation for the creators since they were finally starting to bring games into 3D for real. The excellent thematic choices and artistic talent carried the rest.
They knew they were making history.
Ocarina of Time have both vivid, childish and magic moments as well as dark and creepy moments.
1)heres a tool/weapon
2)heres a bunch of puzzles that use that tool/weapon
3)congrats, here are a bunch of new locations scattered around the map that you can reach now with that item, maybe a path you've already seen before but couldn't reach. go explore!
idk why they ditched this format in twilight princess.
>get fucking dreidel skateboard
>cant use it anywhere except the temple its found in
My disappointment was immeasurable and my day was ruined
Texture filtering that worked surprisingly well with the low poly objects and the lighting too
The graphical aspects blended in so well with each other.
Is that really what the murals in the shadow temple should look like or that took creative liberties?
Notice how zoomers sperg out of their minds if you call this the GOAT
Nintendo choosing a style that fit the game without pandering to retarded Americans
Beautiful use of colours I'd say, I played for the first time in years the other day and just felt like the use of lighting and vivid colours was so damn good and it doesn't happen nearly as much anymore. I remember it more in Majora's Mask too, so I'm excited to get to that again.
the music had a droning quality to it
the visuals were abstract but defined enough to evoke the imagination
the game was very cinematic despite not having any voiced dialogue
This is the in-game mural. I actually think it's creepier than the art.
There was at least one area in the fields where you could use it. Also in the castle? Can't remember now
Honestly? Extensive experimentation and testing before committing to major production.
The took their time figuring out what worked and what didn't. What was fun and what wasn't. Creating 100 concepts and cutting 99, until only the best remained.
This period of experimentation ensures that they aren't committing to bad ideas.
Sound and art design. They cared, they cared because this was their first chance to take the fantasy world concept of Zelda and make it 3D. They wanted to do it all, mysterious stuff spooky stuff desert forest waterfalls etc... they wanted to capture the feeling of everything fantasy they could. Since then while thy put effort into zelda games they are always experimenting and aren’t as focused on how cool it would be to see everything a zelda game could offer in 3D, because they already saw it somewhere at this point.
It's honest and genuine.
>Wall is made of skulls
Shit noticed that, anyways what the fuck is that supposed to be anyways?
This dungeon was so fucked up. Every room strikes a very nasty image in my head about what its purpose is and how it tortures their prisoners of war.
was the soul of OOT chad or cuck?
>Taught this will be a cringe game bashing on oot
>is based instead
This is a good thread.
They wanted to make a good game.
working within technical limitations to deliver a groundbreaking experience
Simple As.
And then you have this fucking creepy motherfucker.
>Ruto's fish nips
The fact that it was used to make Majora's Mask
i guess you could say it really gets their goat
They weren't just making a game. The devs themselves wanted to go on an adventure.
with a going into games machine you can go anywhere you want
Spinner was one of the biggest missed opportunities in a Zelda game. I suspect that the time you could ride it off of a rail was tied to the magic meter during development, but once that got axed, so did any functionality the spinner had beyond rails and those gear things.
It's used sparingly after Arbiter's Grounds, but you don't have to experiment with where or how to use it. Barring one or two exceptions, it's strictly a key, and not something you have to figure out how or where to use.
spinner should have got a pair of accompanying magnet gloves