OoT:
>innovator
>classic story
MM:
>superior dungeons and day-night cycle
>good plot
does that settle things?
OoT:
>innovator
>classic story
MM:
>superior dungeons and day-night cycle
>good plot
does that settle things?
18+ board.
Both have their advantages.
I personally am hoping that BotW2 goes the same way MM went, seeing that BotW was the 1st time the series tried a completely new formula.
Make the world smaller, more focused, more DENSE, with a bigger emphasis on story. BotW2 can become fucking amazing if they do that.
OOT - Better Dungeons, Story, Soundtrack, Pacing, Gameplay, Characters
MM - Better Atmosphere, Better Side Quests, Better Overworld
OoT's story is fucking trash though
>Game is about growing up
>Ending sends Link back in time and invalidates the entire experience
>lol 3 timelines
>superior dungeons
this feels like a misnomer, mm only has 4, whereas OoT has 8
to flatly say those 4 are better than the 8 feels rank
MM doesn't really have a plot. What you mean to say is that it has a good world.
No, Majora’s Mask has no redeeming features and is the worst Zelda game ever.
That's SS
This
why did they fuck him up so badly
Neither game has aged well.
filtered
Why did they fuck up EVERYTHING so badly?
>twinmold battle isnt as janky and is cinematic and climatic AF
>rUiNeD
He's talking about the awful 3d version
yes, you put on the giants mask and wrastle the worm instead of throwing around your sword aimlessly
the remake is amazing. go patch it if you're assblasted
If Ura Zelda happened and put MM style schedules and quests inside of OoT it would have made for a better game than either of them, but it's still better that we got something more unique
I did. Still not as good as the original
Always enjoyed the maturity they gave Link in Majora's Mask. Doing flips on certain jumps, the weapons he's able to use. Makes me wish Nintendo would do one more game about him, or at the very least a Link with a sense of athleticism and experience he's exhibited.
Twilight Princess killed any shot of that by making his ghost a character
Could always focus on his teenage years. Maybe he's traveling one day and it becomes one of those situations where he is the hero they need. You know something nice despite his ultimate fate.
Funny I see this thread, I actually broke out the Wii to play MM again via VC on it. It's still so good bros.
right, it's way better
They made that game. It's called Soul Calibur 2.
OoT had a day/night cycle
>send link back in time
>he isn't innocent anymore and has an adult's experiences in a child's body
There's a lot more implications to the ending then "everything ended happily ever after"
And they're retarded implications. You've traumatized him for no fucking reason and intentionally sabotaged everything he did.
how is it possible to be so wrong
Ask OoT Zelda. Ganondorf literally wins
>MM
>Superior dungeons
The first dungeon is boring as fuck, and the second dungeon's goron parts are horrible. Also, most of the music is shit compared to OoT. I realized about all this when I played it back in the day, and when I replayed it a few weeks ago I felt the same way.
I agree that the story is way better than OoT, and so is the character interaction, but that's it.
The only thing that MM does better than OoT is its warp point placement
Stone Tower is better than anything in OoT but the rest of the dungeons are across the board worse.
maybe if she wasnt spreading china
And having Time actually be a core gameplay device
>Also, most of the music is shit compared to OoT.
you can't possibly be serious about it
>Admin bans you for playing too well
>OoT:
>innovator
>best dungeons in series
>classic story
>MM:
>inferior literally everything
he coveted that gust of air
What retard thinks OoT's story beats MM's?
OoT did that better too. All the time mechanics did to MM was add annoyance where none need exist
>you can't possibly be serious about it
Did you pay attention to the dungeons' music? Aside from Stone Tower, all the other tunes are bland and repetitive. There's no way you can think that any of those songs is better than the masterpieces that are the songs from the adult dungeons. Only the Skull Kid song and the Song of Healing are good enough to be memorable.
OoT's time travel has nothing to do with actual time. The two timelines are unaffected by actual progression of time
I do. Because MM barely has a story. "Go find four giants." Who gives a shit? OoT was bare, but it had some actual structure, the NPCs didn't feel almost completely tangential to what was going on in the story and there was an actual sense of progression. MM's time loop just made it feel like a glorified playground
Oh boy here we go
I was too bothered by some characters looking identical to OOT characters. It felt like I was playing a romhack
False. They're not two alternate timelines, dingus, they're past and future. Things done in the past affect the future, obviously. There's little opportunity for the two to affect each other, but there's at least shit like the magic beans and the windmill man. Either way, point is, forcing you to reset time only adds tedium to the experience
This is some truly trash taste. What you highlighted is what makes MM great. What really happens in OoT beyond the destruction of the lore?
>>innovator
it's literally 3D LttP
>They're not two alternate timelines, dingus, they're past and future
One leads to MM, the other leads to WW.
>Either way, point is, forcing you to reset time only adds tedium to the experience
And creates a greater sense of accomplishment even with smaller victories.