Name a game that bigger brain

Name a game that bigger brain

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>name a game that bigger brain

>Name a game that bigger brain

>name a game that bigger brain

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my cock, faggot

>Name a game that bigger brain

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>Can't even name game

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>Name a game that bigger brain

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See the picture you braindead retard

I found Factorio to be pretty easy to understand and play, so from that perspective, some Minecraft Modpacks were a bit of a 3D step up from it, but games that I found truly "hard" and big brain were some Zachtronics games (TIS-100, Exapunks, Shenzen I/O). Baba is You was definitely up there too. Also,

>name a game that bigger brain

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>Name a game that bigger brain

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Are Sierra builders big brain enough?

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>start with currency
>easily acquire more currency

Doesn't seem like it's a bigger brain at all

You know, I recently started playing Factorio and there's a lot of shit to do. HOWEVER, the downtime for researching is awful. I can't even browse other research trees without stopping the progress.
What the fuck are you supposed to in the meantime of a research?

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Well Factorio is easy to play and understand until you get to trains and/or circuit networks
Expand
Automate.

and then you actually play it and realize how wrong that statement is.

Build your base so make science packs faster.

Factorio really isn’t that big brain. You can brute force all of the problems you encounter and you can always expand and rebuild if necessary

What’s hard about trains? Just use train signals on intersections and you’re fine

Are you really this stupid? I think some people are too dumb to play strategy games. You are one of those people.

I finished the game and I maybe used circuits like once or twice. I barely even know what the fuck they do to be honest.

How many labs do you have and are they producing 24/7?

You'd be suprised.
As soon as the wiki starts talking about blocks people's common sense peace out.

I did play it like that, that's why I know exactly how true it is. I'm comfortably sitting here knowing that I never had to deal with much difficulty in my life so far thanks to having a very high starting money cheat enabled. Now get back out there and continue whipping each other over bootstraps and "earning your living".

Ok.

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Controversial

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>What the fuck are you supposed to in the meantime of a research?
Plan how to expand your research production.

If you're stuck at this, modules will break you.

Half of Factorio is creating networks. A lot of players try to cram everything into a small base, but once you hit midgame, you have to expand out. You're given a massive map to do just that. You should be thinking networks, and planning entire zones that are dedicated to making one component, and shipping them to other zones.

Basically, everything I build up to yellow and blue science is temporary, except mining and smelting, and just supports getting into the mid game.

Go watch streamers like Nilaus and Katherine Of Sky for the concept. KoS is doing a series right now, building towards a megabase, and building networks.

You need to use train signals AND chain signals and you have to know where to place them. People are having trouble with it because the tutorial sucks ass.

you know it's an actual game right? that box art isn't just a meme. the game is very comprehensive and throws a lot of variables at you to throw you off.

Eh. You don't really need a high IQ to play Factorio - it helps, but not necessary. If you're flexing on kids in Discord about how smart you are because you play it, stop that shit.

Games like Oxygen Not Included, Satisfactory, Cities: Skylines are about on par with Factorio. A game that is harder in terms of brain power is Civ 6. And there are games WAY harder, mentioned in this thread.

If you want to flex on brainpower, go get a Ph.D.

>Satisfactory
Opinion disregarded

I think the most extreme example I've seen of this was a review actually complaining that the game took too long because it took a million years to mine with the pick, so it took a very long time to build anything. He probably can't even comprehend how people have the patience to play a game for so many years to get there.

Also to answer your question, you are never "waiting" for anything in Factorio. You are responsible for how fast or slow anything goes. If you are sitting there watching your lab slowly research something, why not make a second one? Even if you want to be extremely lazy about that, you can just put an inserter taking from one Lab into the next and now you have two Labs processing. You can keep chaining this or even make a grid or whatever more complex system you want. Now your research is going much faster but so is your resource consumption, which you may have to expand. So you go as fast as you want to, which is great because you don't need to go completely ham either if you don't want to, just put in the effort that you think is acceptable to you.

>And there are games WAY harder, mentioned in this thread.
Like?
Factorio is one of the best examples of an IQ test. I don't seriously respect people who are bad at it, and I find it hard to imagine that there's harder games. It simply doesn't make sense.

Nah. The Witness has some interesting puzzles, but a lot of the end game is literally random shit that a high IQ won't do shit to help solve.

I thought we were joking about Capitalism IRL, my bad. I've never actually played that game.

you're a pseud.

Aw, someone is triggered. LOL.

The only really problem with the witness is that it's level design makes finding a harder version of a new mechanic first a very common occurance.
>Just move on and walk around aimlessly some more
Should not be intended design.

playing death world marathon with a mod that makes day and night last 4x longer and makes nights pitch black. very fun

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Yeah i'm totally livid right now.

So how complete is Satisfactory anyways? Factorio is one of those games that despite being in "Early Access" for a long time was about 90% of the way done for like a year prior to release, but it seems with Satisfactory they are still adding basic game systems, like if they were still figuring out fluids for Factorio.

It's like websites and spreadsheets and such that optimize Factorio throughput don't exist. Ratios are king in Factorio. I don't pay that much attention to them, but I at least figure out how to keep belts, pipes and trains full.

Exactly. You don't even have to go full autism and get the exact perfect ratio. If you aren't sure of it, just overdo it, the resources are plentiful in a base game. You'll hate it a lot more if your entire base is bottlenecked because you only built 2 assemblers for a critical component and now there's not much room to keep expanding in a line than if you build 5 of them and if you aren't able to reach full capacity in a long while.

I had my IQ tested when I was like 18 because of mental health issues and they said it was below average (although during the tests I was sleep deprived and smoking weed heavily), but I still managed to finish Factorio.

Online tests give me around 120-130 though (IQtest.dk giving me around 134 if I remember correctly).

I always thought I was above average intelligence-wise, but I don't know man.

When I launch my first rocket I am going to start fresh.
I've seen a pitch black mod and enhanced flashlight.
Heard about more dangerous biters so will likely go for that.

Maybe an island