Do you think games should continue to become more photo realistic with the PS5/XBOX Series X, or do you want games to have a stylised look that distinguishes them from other forms of media?
Photorealism
As long as the game plays nicely i do not care
Style > realistic shit
Depends on the game. I think both have a place in the gaming industry.
Photorealism is a mistake. We don't want to see eyebags and wrinkles, that's what we invented makeup for. Why would you want to retrograde by simulating eyebags when the whole point of technology was to remove them from women, real or fake? Fuck, even real women are using photoshop to remove undesirable traits off photos. Why are we in gaming sliding backwards? That's like the trend of videogames as movies.
>How to tell someone plays anime games.
movies should be seen, not played
NOOOO YOU MUST PICK SIDES
>Do you think games should continue to become more photo realistic
No. Photorealism is not art, it's a copy of reality, not an interpretation of reality, which is the base of art.
This
stylized
i honestly really hate that mocap shit, it creeps me out for some reason
Diminishing returns is very real and we won't see any major graphics upgrades for another decade. Just look at hoopball 21 it looks pretty much identical to the last gen version. Sure there will be texture upgrades and improved load times but there is almost no more room for improvement. Companies should start looking at ways to implement new physics systems because that's really the only place where we could see huge improvement.
Games with a gritty atmosphere like TLOU2 benefit from a more photo realistic look in my opinion.
I don't mind photorealism but there is still like a concept or aesthetic to the character that needs to be maintained, particularly if there is something about their physicality that makes them unique. If it's like a generic soldier person then accuracy probably doesn't matter too much but for some people a character's distinct look, based on their previous illustrations or less realistic interpretations, matters to them. For example, in your image, the person on the right has nothing that looks like Mai but I'm sure we can find a lot of cosplayers out there that do a better job where photorealism games can be based on.
If a game is not about people (racing games, city building, strategy) then go ahead and strrive for photorealism. If characters are the focus (rpgs, action adventure games and so) then no I do not want to look at ugly faces, stylized artstyle please.
>anime is the only "style" I know
How to spot a dumbfuck.
BOOBA
Yes.
"""photorealism""" doesn't fucking matter because none of these fucking retards can animate or rig for shit. Stuff looks OKAY in photos but the moment it moves it looks like fucking shit and lacks all of the microdetails that truly make a face look alive (neck muscle movements, how your temples move slightly when you close your jaws, little shit like that)
I'll take stylized and well animated over "realism" any fucking day.
I should reiterate— it's not even that they can't animate, it's that they rely heavily on mocap which doesn't even look that good onto the character it's projected to— typically because the character has a different body composition that would tell you immediately that their gait doesn't match. It's just so much fucking work and money to make things look real that it just wont happen very soon.
Perfect recreated realism doesn't happen in a day. Just because nothing in the modern day has become 1:1 with reality doesn't mean you don't have to try and make incremental improvements until you get there. Because the games of now were inconceivable in the days of the PS1
Why everything needs to end in photorealism?
Reality is boring.
I actually never noticed this before, do you have any examples?
Photorealism is a style in itself especially when you're making a setting with a grounded tone. It doesn't mean other art styles are going away
Because games have strived for years to look as realistic as possible. The only logical end point is that games look photorealistic.
if i wanted photorealism i'd look at a photo.
I remember back when we saw this shit and thought OMG VIDYA ARE INDISTINGUISHABLE FROM MOVIES NOW
god, I want a latina gf so bad, bros...
In general obsession with graphics are part of why the industry is shit in terms of quality of major releases
>Because games have strived for years to look as realistic as possible
And that was a fat mistake.
>let's make this fiction and escapism as realistic and mundane as possible
None of those ladies are latina tho....
just make cool shit, stylize it however you like.
I think we're at an interesting tipping point where we've been able to achieve the most realistic graphics possible, and the world seems to be concluding that "yeah, that style is only good for certain types of games; otherwise, please give me a cartoony/stylized aesthetic".
What game in particular are you talking about? Do you know how broad video games genres are now? The same industry that put out games about a rage fueled, spiteful, vengeful lesbian also has a low effort cash cow about homeless children sicking their pets at each other for box tops. Just because some developers are pushing the realism angle doesn't mean the wackier elements are going away
>What game in particular are you talking about?
see
>530206885
I don't have any specific ones I can name at the top of my head, but just think about real life.
A fat person walks very differently from a thin person, and those two groups walk very differently from each other based on the width of their hips, length of their limbs, whatever. If we just think about the permutations we can get from weight, hip width, and leg length, (for the sake of example, lets say there's only two kinds of each), that is a total of already 8 different walk cycles we need. Walks are so very specific, you can usually tell who a person is by the way they carry themselves when they walk. Hell, I'm sure you can spot a friend or relative with their back turned to you, just because of how they stand.
No game is going to get mocap for each type of walk there is— that's impossible. So, you typically just see two walks, a generic female walk, and a generic male walk.
You can REALLY see this lack of walk diversity when there's a fat person in the game— their arms just clip right into their fat body
With AI and machine learning getting better, I think we'll see walk changes done automatically
I don't really care. An 8-bit game can be good and so can a photorealistic one, just depends on the actual gameplay.
i think non-photo realistic art styles help people abstract more... something that i have noticed trying to watch normal TV or movies is that I just can't get over the fact that i'm watching a show, there's always just meh acting that isn't really believable. In anime or a book I can at least abstract that feeling away and be like "eh it's just an artistic choice."
I remember when the PS2 first reached my shithole 3rd world country and the combination of animation and graphics detail in my small crt truly made a game of soccer in Winning Eleven indistinguishable from a real one back in early 2000s
Was there supposed to be some sort of point there?
this, I'm trying to escape reality ffs, not remind myself
The automatic changes would take into account:
>center of mass
>length of limbs
>injuries? (club foot, sprain ankle)
>weight & fitness or fatness
>gender
>sexuality (gay guys employ an exaggerated feminine walk sometimes)
>personality (chad stride vs virgin walk)
there's so fucking much shit to cover in just walking alone, lmao
(Mocapped) photorealism looks like shit and ages like white w*men.
>photorealism
Dios Mio!
And then the next generation will look better than that. And then the generation afterwards will look even better than that. Your argument boils down to "it looks awkward right now so it's better not to even try"
I guess in that same vein a more realistic style helps creating a more grounded game even before talking about gameplay.
I'm not a fan of those games but interactive movies like the ones from David Cage can use that to their advantage.
Someone post the webm. You know, that one.
>bette
It's not about "better/worse", it looks mundane, plane and boring.
I have realism at my fingertips, I can just look outside the window. You know what I don't have outside the window? Stylized fiction.
wow, never thought of it like that
Not him but I was thinking more in the vein of RDR. It shoots for a more realistic aesthetic and it's only stylized in the sense that it's a western. Something that film could also do. But I don't think RDR would've had the same impact if it had an anime style because that would've taken away from it's grounded tone and setting.
Then play the games with a stylized art you nimrod. There's literally hundreds of them, you could never play them all. Do you chimp out when any other medium in existence shoots for realism?