Why did Tactical RPGs die?
Why did Tactical RPGs die?
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Too slow for zoomers
Just do a fast motion button, problem solved
I refuse to play this game without the slowdown bug.
japanese UIs are garbage, sick to death of seeing them
Disgaea is still alive, somehow.
Looking forward to Disgaea 6.
FF War of the Visions
They're still around and kicking.
Don't worry, when I grow up and become a game dev, I'll make them for you guys
coomers
FF Tactics 3 came out tho, or was it Tactics Advance 3? ANyways im sure a FF Tactics came out recently in some shape or form.
They're still around. Turn based RTS/RPG hybrids are really common.
Fae Tactics, Fell Seal, Troubleshooter are all fully featured and came out in the last year, and that's just the ones I've played. Disgaea, Valkyria, and Fire Emblem all get regular installments and are made by fairly big devs. The genre isn't huge but midsize devs and indies still hammer them out pretty regularly.
Disgaea is still alive and FFT was never good.
TURN BASED COMBAT IS FUCKING BORING
HOW MANY TIMES DO WE NEED TO TELL YOU THIS?
What are the best ones on steam?
I played a demo of that but i forget the name. What was it called again?
Yeah dude, Fire Emblem is a totally dead franchise
ur boring
The last Final Fantasy tactics was A2 for the game advance in like 2004.
you mean this f2p trash? kotaku.com
Because most of them play the same
Solasta. Its based heavily on 5e, even to the point of light granting disadvantage for shooting a fireshot into the darkness. Its in EA. I was having fun with it until I couldn't save anymore
people who want instant satisfaction get filtered
they are the majority
companies want to appeal to majority for more money
tl;dr the vast majority of people ain't got no patience for tactical RPG's and companies want their money
Is Banner of the Maid good?
Sheeeeit. I remember having fun with the demo of Dungoen of Naheulbeuk. Pretty goofy game, makes fun of a lot of RPG tropes but the party is pretty diverse, and i remember it being hard
It is, has been since Awakening. Older games had shitty things like grindi g in FE8 and a MU in FE12, Awakening was the culmination of everything awful and the true death of the series.
Because they were never tactical. They were always grindan JRPGs with a bad and slow battle system
Fire emblem is the only one that's still alive because it still tried to be a strategy game with conquest
Will pick this up once it's out of EA, looks very promising.
I agree, but in terms of sales and general popularity it's bigger than ever
Good tactical RPGs still come out. Fell Seal was a lot of fun. Disgaea 6 is on the way. Troubleshooter is a real gem. I even liked Chimera Squad for what it was. I think it’s important to remember that TRPG was never a tremendously popular genre...it’s not like they used to have constant TRPG releases back in the old days or anything.
fucking this
XCOM is successful because it has actual strategy
Well I mentioned that because lighting is an actual thing. In that screenshot I posted, the monsters there can't see in the light. Getting a warrior in their face with a torch or otherwise a lit item and suddenly they have disadvantage on their attacks.
Disadvantage in 5E is where you have to roll to hit twice and take the worse of the two results. So if you roll 18, which would hit, and a 3, which would miss, you miss.
It actually is. I hate EA games with a passion (literally second EA game I've bought), but that one was A) on sale, B) set realistic goals of NOT trying to be BG3, and C) stated it stuck to 5E rules. By God did it stick to the rules and I love it for it. Minus maybe the ration bit because Goodberry is a spell that isn't in the game.
>mfw still no port of tatics or orge for the switch
given just how many old ports the system is getting is weird that they haven't been brought over after all these years
The new games beside Conquest barely even count as srpgs. They emphasize minmaxing and grinding with nonlinearity and skills. FE should be about resource management and that tough decision of if a unit is worth resetting for. In TH you don't even get new units in the second half, permadeath isn't a decision anymore, just a punishment they expect a divine pulse to fix.
2nd on troubleshooter