Polish news site Pap Biznes attended the call which was hosted by CD Projekt CEO Adam Kicinski and other members of the...

>Polish news site Pap Biznes attended the call which was hosted by CD Projekt CEO Adam Kicinski and other members of the company's executive leadership. According to its writeup, the executives explained that "this situation is different" compared to Cyberpunk 2077's previous delays: while the game plays well on PC and next-gen consoles, the company needs more time to make sure Cyberpunk 2077 is also satisfactory on current-gen systems.
>"The game is ready for the PC and runs great on the next-gen consoles, and could be shipped on the scheduled date on those platforms. However, even though the game has been certified on the current gens by both Sony and Microsoft, some very final optimization processes for such a massive and complex game require a bit of additional time."

Console fags, how does it feel to be the cancer killing gaming? We could've been playing this in November if it wasn't for you. Maybe even sooner.

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Feels good. Sony stay winning lmao

No one is forcing them to release it on consoles. It's almost as if the pc market is full of piratefags and toasters even worse than consoles.

>I'm poor, I can't buy shoes and I'm proud

You don't announce a delay two days after going on twitter claiming the game was gonna come out on time if nothing went catastrophically wrong.

This game is clearly unfinished and the devs are scrambling to fix everything in time for a release date that they should have never dropped in the first place.

This is the kind of thing that happens to studios who get to big for their britches and think that crunch is bad.

High budget, triple A games only exist thanks to consoles, if anything it’s consoles who pushed gaming forward while PC stay on the sidelines.

CDPR isn't PC exclusive anymore cause W3 sold a shitload of console copies it's not viable to be only on PC

CD Projekt should learn how to make and optimizing a game from the pros.

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current gen, especially the basic consoles, are so fucking pathetic I'm not surprised its troublesome to get the game working decently.

Sooo~ Where's the link?

>final optimization processes
Just to let PS4 and xbone players know, with an emergency 3 week stay, this means hack & slash. It's going to be so fucked up on your consoles. They'll crank down view distances, render at lower resolutions than native, remove shadows, and cut textures down to size. Every quick fix that you wouldn't want to have to do because it ruins the quality as there's no time left to make major engine changes.

If making AAA games exclusive to 2000 dollar pc builds was financially viable then why aren't they doing it already?

>No more delays!
>At one point in time they were perfectly okay with the game constantly stuttering with a low framerate

This going to be the most expensive Steam Greenlight-tier game ever made.

What were they optimising for beforehand? Wasn't this the same excuse they made for the first/second delay?

Next gen and PC

>he believes the 2000 dollar meme in the year 2020

how can anyone honestly still believe this? are console gamers so retarded they think the horribly priced alienware is the only gaming pc you can get or something?

Why do you insult me instead of answering the question? AAA developers should just make as demanding games as possible so they can impress people with graphics and framerates far beyond the capabilities of consoles. Clearly it's just guaranteed money. And while we're at it, destroy all cheap cars and everyone in the world will own a porsche the next day somehow.

Welp

Because your whole argument is a strawman. Nobody is saying that games should only be made for 2000 dollar PCs.

I can imagine some people triple dipped. Fucking jewstar...

lol? cockstar's GTA IV was such a tragic port on PC that it was sub 10fps at release on insane hardware whenever there were a lot of shadows. And GTA V is so shoddily made that it's hacked to FUCK worse than even CS 1.6 was, and even without hacks there are an infinite number of bugs in heists. For all they get right, quality has never been part of it.

Not him but RDR2 single player was pretty perfect on launch. And so was GTA V.

False.

>In 2019, the PC edition sold the most copies, accounting for 53 percent of sales during the year. The PS4 (26 percent) followed as the No. 2 platform, with Switch (11 percent), and Xbox One (10 percent) rounding out the rest.

>GTA IV was such a tragic port on PC that it was sub 10fps at release on insane hardware
really? It didn't happen to me. My rig at that time is 980 ti and it ran beautifully. Over 100 fps easily.

>My rig at that time is 980 ti

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>My rig at that time is 980 ti
>GTA IV
Nigger my current card is 970

Bro whatever both of them on launch were shit they're cool now but they were right under Arkham knight. Rdr2 crashed for me many many times but then one day it stopped and never happened again. Gta v was so shit on release man nobody remember anything.

eh desu yeah i feel you bro i mean just look at red dead online and tell me rockstar can optimize a game lol

This, it's a double edged sword. Sure they create a hardware limit, but on the other hand they enable these massive games to exist. And that is with only 100 million people owning a PS4 in the world. Imagine if a billion people could afford/wanted to have a console. The market would become ten times bigger, I wonder how that would affect game development

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>My rig at that time is 980 ti
The GTA IV PC release was 7 years before that card existed.

Oh my bad. I thought it is GTAV, I just misread it.

I am getting tired.

imagine being a child who thinks a business considers losing 47% of sales viable

>just deny what the official CDPR saying because it doesn't play my narrative so well.
pathetic, cope harder snoygger.