why does this game feel so utterly awful to play? Its like a weird shitty fanmod to a souls game that tried to paste some form of physics and verticality on top of an existing system and the way to make wolf more "action" oriented was to make him some weird sockpuppet that has no sense of weight or inertia to anything he does ever
the actual core back and forth cling clang combat feels pretty good but the second you actually move wolf in between the hits to reposition yourself or something the game reveals its shitty ass
the jumps feel fucking embarrassing
how am I the only one talking about this? ryu hayabusa and dante are both faster and still more heavier/more deliberate than wolf
I feel like they didn't want to make a game about a shinobi who never jumps. I feel like it's really weird for shinobi to not have verticality
Hunter Cooper
and yet the jumping and movement feels like weightless, fanmod tier trash
James Jenkins
bizarre how some people can't enunciate their criticisms on this board properly and expect to be taken seriously you've just said a bunch of vague shit about weight without expanding on how it actually affects your enjoyment
Zachary Russell
because it's a beta test for elden ring
David Anderson
>it feels bad >NO GET AN ANIMATION DEGREE TO EXPLAIN TO ME WHY IT FEELS BAD
are you illiterate? I said theres no weight or deliberacy to anything, wolf feels like a featherweight sockpuppet that just slides around on screen and his jumps feel utterly awful with nothing even close to satisfying momentum and physics behind them
the game doesnt know whether it wants to be light as a feather or extremely slow and deliberate, on one hand youre face to face with an enemy in a lock on system trading blows and counters with them for seconds and then when they jump backwards you just run towards them with your weightless sockpuppet to mount in their face again and start dialing in those attacks which actually feel weighty, there is no harmony to the gameplay and how wolf/ the combat system actually feels together
characters from actual action games like ryu from NG who also happens to be a ninja tend to put an extreme emphasis on how it feels to control them and the balancing of how you move/how you close gaps to enemies because its all integral. The fact that I never hear anyone else complain about sekiros dogshit gamefeel just tells me that fucking nobody who froths at the mouth about this game day and night has any actual experience with the hack and slash genre in general
Parker Jackson
I feel like Wolf is just a shitty ninja. Wasn't he canonically a jobber before events of the game?
Levi Sanchez
Better combat than any garbage the past few years
James Perry
>jumping and movement feels like weightless
Almost like you're a superhuman ninja or something.
Nathan Jackson
>almost like *shitty lore reason for why the thing should be bad and its actually a feature*
ryu hayabusa and dante are both infinitely more superhuman than wolf and their games still dont feel like amateurish fanmods because both developers understand how to design the individual components around the core combat mechanic to seamlessly flow together in perfect design harmony
its exactly why dante starts walking/jogging when locked on but you get access to your directional gap closers like stinger and airtrick
I don't know why, but I have a considerable lag between pressing L1 and the actual deflection. Like I have to deflect before the attack actually hits.
Henry Jackson
Sekiro is closer to Tenchu or Way of the Ninja than Ninja Gaiden. They're different kind of games, because Sekiro is more than just attempting pure fast-paced combat perfection like NG or DMC. You're just a retard who can't wrap his head around this fact and expects Sekiro to be something it's not and mistake its deliberate game design as "wrong gamefeely", because it's not doing everything like those couple other vaguely similar games you played where you swing swords.
Gabriel Mitchell
>wojak as if we needed more reasons to instantly disregard your opinions
Brayden Anderson
not him but he's right that you're not very good at expressing yourself that was a lot of word salad to say you dislike how wolf handles compared to other action game protags
>its closer to X arbitrary comparison point even though its universally and objectively known that the stealth and platforming aspect of sekiro is absolute dogshit
and yes, it is the wrong gamefeel in every imaginable way since ive never played a platformer or a stealth game either that feels like shit to play, its in fact both of those genres that tend to put even more effort into how even the most minimal actions and movements feel
except that I explained to you exactly what the problem is, the game doesnt know whether or not it wants to feel slow and deliberate or absolutely weightless. The strikes and deflects all have windups and heavy recoveries but wolf himself doesnt have any reasonable inertia and when he jumps its like someone pulling a string to launch a puppet into the air, on the moon
Ryan Edwards
Look, user, I can understand if you don't like how the game feels. That's fine. But it's not having an identity crisis. It's exactly how Miyazaki wanted it to be, and a lot of people really like it. You're essentially equating your dislike of the game with it being poorly design.
Gabriel Williams
designed*
Juan Clark
>It's exactly how Miyazaki wanted it to be that doesnt make it good and I doubt this is even the case as its evident from software is filled to the brim with technically incompetent monkeys whose best attempt at making a shinobi action game was to jury rig bloodborne into having a 0.5x faster run cycle and plastering a jump function straight out of some indie game on top
>You're essentially equating your dislike of the game with it being poorly design not an argument, while ive done nothing but give you actual reasons for why it feels like shit with zero design harmony in even the combat system alone which is the one thing the game has over its abysmal stealth and platforming elements, its like from soft literally came up with the core concept for the combat system and thought that they could just slap it on top of a souls game and dial up the gamespeed to 0.5 and it would now work because you run 0.5 points faster while locked on afterall
>the game doesnt know whether or not it wants to feel slow and deliberate or absolutely weightless
Maybe if we split the "gamefeels" your small brain might have easier time digesting it. When you're not in combat and trying to stealth, you move near silently and weightless like a ninja. When you're in combat, you attacks are slower and deliberate, like samurai battles. It's the best of both worlds. I'm sorry for you that you can't comprehend it.
Brody Ward
>how am I the only one talking about this? People have been accustomed to the way these Souls games play for over a decade bow and Sekiro is just a smoother and more realized version of that, assuming you dodge unlocked.
Jaxson Garcia
>this game feel so utterly awful to play Pleb
Tyler Campbell
This is a lot of posts for an OP who simply can't get his monkey brain wrapped around how the controller translates to movement on the screen. Maybe you should stop watching DMC videos on youtube and actually learn to play a game yourself.
Angel Martin
>ow am I the only one talking about this? probably because you're the only one autistic enough to think it's a problem
Connor Barnes
>that doesnt make it good I didn't say that makes it good. Just refuting your claim that the game "doesn't know what it wants to be." > I doubt this is even the case Believe what you want. >not an argument Very astute. It's not an argument, simply a statement. Your "actual reasons" are purely subjective. You just don't like the game, user, and that's ok.
Hunter Hernandez
well "argued" retarded pajeet. I can guarantee you that both NG and all DMC games on DMD are far harder than sekiro but the difficulty of any of those games has absolutely nothing to do with the topic, not that youd know since youre an illiterate NPC autist who didnt even read the post and even if you did youd never comprehend it with your subhuman "brains". Ive beaten sekiro and currently in the middle of a charmless bell demon NG run which i barely have any interest to continue because it just feels like shit to play
> you move near silently and weightless like a ninja. ninjas arent "weightless" my autistic troglodyte friend, if anything it tends to be stealth games that make the player heavy but precise and deliberate because they dont expect you to zoom around like in an ADHD action game
>When you're in combat, you attacks are slower and deliberate, like samurai battles. your "attacks" feel completely different but your movement remains the exact same, aka exactly what I said, literally everything around the core combat mechanic feels like undercooked indie tier trash. Play more games
I can, its exactly why I notice things like these because I play these games and like them more than the pajeet consumers who mindlessly "consume" shit and then tell everyone on reddit how much they "loved" it. Sekiro feels like a shitty fanmod of a souls game with another combat mechanic plastered on top
Mason Martinez
post Inner Isshin clear
Jayden Green
shit, he's going full autist
Eli Rivera
>ninja aren't weightless Dude, ninja fly on kites. Just because Ryu falls like a rock doesn't mean every ninja character made after him has to.
Elijah Thompson
Start resorting to total racism as a coping mechanism for shit taste and a shitty take.
Luke Bell
all fromsoft arpg games have that weird inconsistency to the player character. for example, in typical souls games, you'll have the character carrying around a huge club like a fucking wrapping paper tube on his shoulder, but the moment the pc swings, the weight is magically introduced to the club and now it actually acts like how you'd think a huge ass piece of metal would.
Josiah Robinson
works on my machine
Luis Diaz
OP probably running it on a wooden toaster or a homebrewstation6
Hunter Scott
Realism if often at odds with good game design. Games require you to suspend your disbelief. Fun games more than not fun realistic ones.
Ayden Sullivan
Do you actually believe you're making an argument ? You're literally just telling us how you feel. Being wordy about it doesn't suddenly make it an argument lmfao
Nicholas Foster
>but the second you actually move wolf in between the hits to reposition yourself or something the game reveals its shitty ass What? Wolf feels like he has actual momentum with the way he skids about when you turn or use the sprinting attack. The dodges feel great despite the low iframes. Never really felt anything wrong with jumping, but then I don't use it much outside of jumping sweeps and navigating. >how am I the only one talking about this Because you're the only one that feels this way
Inner father is a better barometer for git gud. Inner Isshin is barely an upgrade on regular SS Isshin. Not to mention Owl 3.0 is proceeded by Demon of Jank
Asher Ross
Nooo you can't say that in Op's thread. Souls is WAYYYYYY more inconsistent but >Ninja man = indie garbage
Blake Miller
So my larger point being is that fromsoft misses out on all the small little details / doesn't have the attention to detail that many pure action games pick up on. thats why you think Dante and Ryu control better because they literally do.
realism=/=internal consistency
Ayden Butler
pajeet spotted, I shouldve known its exclusively indian reddit loving subhumans who made sure that sekiro got to this meme status when in reality its the biggest undercooked waste of potential shat out by from soft within the last 2 decades
sure, but unlike souls, sekiro wasnt supposed to be an RPG. Wolf is his own character and from soft knows exactly how he should feel and control which is more important than ever because sekiro is a full blown action game with stealth and platforming elements on top. If anything it feels worse than souls because they offset the balance by just dialing up the speed of your movement while your attacks are still slow and heavy, even more so when dealing with a boss or any enemy where you meticulously trade and deflect individual attacks
You are literally and I mean literally retarded if you didnt comprehend the argument, the argument was that the game plays like shit because there is a huge dissonance between the core combat mechanic and literally everything else. The game flows like shit and whenever you do anything but press R1, L1 or mikiri counter the game is going to reveal just what a souls fanmod piece of shit it is. It literally feels like you locked on in a souls game but your character is now running at an even more fast and weightless pace and youre constantly engaging with this shitty out of place weightless movement system. In souls games you are slow and heavy and then you dodge or block. In sekiro you are a completely weightless piece of shit until you run into the enemies face and stand there trading blows until they jump backwards or something and youre meant to realign your puppet man. There is absolutely zero skill or thought involved in controlling wolf and it feels equally shit to do because there was never any skill or thought involved in creating the movement system in the game in the first place, literally copy and paste from souls with a speedhack on top
Lincoln Evans
>my argument is I don't like how it feels LMAO dude you have brain damage