ITT: Games literally only you played
ITT: Games literally only you played
Fuck you. I play this game and own it on GOG. You're not special.
underrated gem
these threads are getting old.
why not a
>Games literally only you didnt played
those threads are getting old too dude, you never noticed the countless 'games everyone liked that you didn't literally the same question rephrased
I believe this user is the only user that played this game.
Was more partial to the Guardian style of fighting in this game. Rogue style was pretty cool too. Find it weird that being a basic bitch pugilist is relegated to only one ability where you electro punch someone.
It was pretty good.
I own it. Is it good? Played 3 hours of it and found nothing special.
Yes but only if you can stand janky combat rpgs like elex
Whats the best build
i just like killing stuff
Star Wars Rebellion
I played this, what an awful piece of shit.
Anything works honestly but I think staff and rogue stance feels the best.
>tfw this will never be remade or updated
It sucks, this game was/is so fun, and with todays technology you could have online multiplayer for it, would be awesome.
At the very least update the controls so they aren’t so clunky
spiderjank should be kept niche so its stays kino
I don't blame you
game is janky
Pretty good even tho its junky slav game
How about this? I bought it at a yard sale.
OMFBG wasn't brilliant, but I had a great time with it and the small community.
Force was my favourite HAR by a lot. There was simple blocking and timed countering, 8 basic attacks (16 with aerials) plus special and super moves, different jumps and directional dodges. Many stages had hazards, some disruptive but most were more like tools to use. The combo system was that you couldn't hit someone more than once with the same attack before reset, plus a basic degrading damage scale. If they airdodged out of a combo and you still hit them, the amount of stamina lost meant they might get stunned.
Force controlled gravity and happened to have a lot of regular and special moves that just bounced people like a basketball. Consequently in a full combo you would be able to get nearly every move out, and it would punish the shit out of mistimed dodges.
Force was good but a few others were actually just busted. Mantis and Gargoyle were two of the last and least polished so they were just given effortlessly fast, powerful combo-openers with unbelievable hitboxes (Gargoyle's left strong punch was legendary for it) and Mantis was full of bullshit tricks no one else had in addition to Force-level combos and high speed. Gargoyle could literally fly forever; a "running away" punishment beam was implemented with the spectators booing you in warning. Both were still very fun.
The game also had dynamically changing music to reflect your current situation, and it wasn't just an instrument overlay. Very interesting for the time. Your skill with Jaguar indicated how well you understood the fundamentals.
Rogue is fast and critty
Guardian for blocking and hard hitting
Warrior for groups
They're all nice but if you want to kill shit quick just keep swapping between Rogue and Guardian and occasionally shit out a lightning bolt.
Hiw similar is this to their other game Bound by Flame? I played that a couple of years ago and it was shit, so when I realised they made this game as well I've just been letting it sit on my Xbox since I got it free.
Not him but technomancer and greedfall are their good games but they are still janky.
Way more polished than Bound By Flame, but still some jank. Greatsword from BBF would be a slower version of Guardian (mace and shield), two daggers is a slower version of Rogue (dagger + nailgun), the Demon's powers is this game's technomancy. It's hard to compare, only because I couldn't play much of Bound By Flame due to glitches, but just know that this game is basically "hey we fixed some shit it's less janky now. Also you get to zap motherfuckers". Also, a more direct/better comparison would be this game vs Mars: War Logs.
All of Spiders' games basically has them improving upon the last game, but there's still some kinks to be ironed out here and there. There's also always going to be a gimmick (Demon powers in Bound By Flame, Technomancy, Magic in Greedfall, the metal fan/collapsible shield thing (?) in Steelrising) but in its core it's a third-person RPG. It's just that they try to open it up bit by bit per release.
I played Technomancer and Mars: War Logs.
Typical Spiders games. Interesting story and settings, endless bugs and jank. Technomancer was the better of the two overall until the disappointing ending. I don't think I ever got to finish Mars: War Logs because of gamebreaking bugs that never got fixed by the devs.