Lets just make a massive landscape and scatter collectibles everywhere

>lets just make a massive landscape and scatter collectibles everywhere
>but isnt that what gamers dislike about ubisoft?
>we'll just force players to locate them without a minimap, don't worry they will defend this

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They tried to make an Open World game built around basically nothing but mechanics and systems with very little scripted set pieces.

It was ambitious, but really only highlighted how far video games are from being truly dynamic.

cyberpunk will blow it out of the water simply via varied beginning chapters

>still seething

not an argument

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Korok Seeds work so much better than similar ideas in other open world games.

Take Spider-Man on PS4 for example, which I recently played. You have Peter's backpacks to find, essentially that game's idea of the korok content - a little easter egg hunt with provides you with credit to updgrade your stats and shit.

As is typical with most open world games, finding these backpacks is a chore. It involves nothing. They are lit up on your map and you just push your character there and press a button when you get there. That's it. Its NOTHING.

Nintendo, on the otherhand, understand game design far better than most. They gamify the concept. You aren't told where the koroks are. *YOU* find them all on your own. They aren't lit up on the map. Finding them is usually a subtle psychological test because your brain is programmed to question things which seem odd or out of place. So natural curiosity will pull you towards them - your focus constanly on the visable world in front of you rather than constantly looking at your minimap - and when you get there will some puzzle to do. Simple as fuck puzzles yes, but at least its SOMETHING rather than NOTHING.

Straight away Nintendo takes this tired and loathsome open world trope and turns it on its head, makes it engaging and rewarding and ultimately tied to the core gameplay concept - exploration.

Its subtle shit like this which puts Nintendo head and shoulders above every other developer on the planet - an understanding of what makes video games video *GAMES*. And its the kind difference that uneducated plebs cannot wrap their heads around because they don't understand the craft of designing games.

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not only do I recognize this pasta, it is completely incorrect in its central core premise

>it is completely incorrect in its central core premise

How?

>still coping

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because it is fun to collect backpacks & the dumbass pigeons due to spider-man movement
y'know a game is great when you actively avoid fast traveling just to maneuver around the map organically

u wot, the main quest is scripted as fuck
Every single divine beast fight is an over-the-top setpiece.
The final boss is the definition of scripted, it barely even fights back.

not an argument

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At this point the only way BotW fanboys will accept that the game is flawed is if BotW2 fixes those flaws, because their attachment to Nintendo and the latest shiny product is greater than BotW itself.

How far nintendoboys can go in the rationalization of bad mechanics in their shitty games

>it is fun to collect backpacks & the dumbass pigeons due to spider-man movement

Fucking nonsense. You miss the point. You are literally TOLD where they are. They all lit up on your map like a fucking checklist.

And while the controls on Spiderman are great for swinging, the controls for climbing on walls are broken as fuck. Its no surprise Ubisoft have started copying Nintendo.

>fun to collect backpacks & the dumbass pigeons

No its fucking not .... well pigeons are ok

>bad mechanics

LOL

97 Game Of Decade. You cannot cope 4 years on. You will keep saying shit like "empty world, shit combat, no content" and get laughed at every time

>it-its heavily flawed!

LMFAO

that's called objectives zoomer, you see a backpack and think "ima go get it" then you swing over and climb about looking for its exact precise location and bing wahoo away never losing forward momentum

now korok seeds, holy shit
lets see
theres twice as many as you need for max upgrades, just so the devs can account for adhd faggots fucking off anywhere on the map
and then they shit in your hands if you enjoy grabbing them all and are hopeful past that point

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it doesnt even stand out in a sea of open world games nowadays

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>that's called objectives zoomer, you see a backpack and think "ima go get it"

Now look who trying to defend shit game design. Its BUSYWORK. Its a chore. Its a checklist of work you need to tick off.

BotW turns this trash idea on its head using good game design. Again, plebs who can't understand good design won't get it. Which is why they're still baffled 4 years later as to why actual game designers are still showering BotW will praise.

every game is fucking busywork you nigger
botw is literally timesink the game, you can beat the final boss in under half an hour - other than that all you're doing wasting your time

BAFFLED

not an argument

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>enter botw thread
>the resident cultist is already throwing a fit

4 years on.

No end of cope insight.

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>they'll eventually post years cried

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>Every game is fucking busywork you nigger

The modern gaming mindset in its truest form

>cope insight
surprisingly philosophical
when will you nutcases bugger off and find more korok seeds instead of memeing that your game is actually good

I have a theory of what is going on with BOTW, and is one of the reasons the game is still selling well and causing seething. You have a population of "gamers" who have never played a Nintendo game in their lives (mostly Playstation and Xbox "gamers") who have become so shell-shocked by the Switch's success, that they are willing see what the hype is all about. They immediately gravitate to the game that they are all brainwashed/trained by Sony/M$ to believe are the only games that matter which are open world violent cinematic games, so they immediately jump on the closest match to that description on Switch, BOTW.

When they play BOTW they are shocked to realize that it is better than anything they have played on Xbox or Playstation for the last 20 years and are thrown into an emotional hurricane of what to do or how to respond. Some say, fuck Microsoft,Sony and the Gaming Media, for misleading me into buying mediocre games for decades and defect, while some are so deep into the brainwashing they try to cope by making retarded threads like this. Just give up. making threads like this wont change the fact you were bamboozled by Microsoft/Sony marketing departments for decades.

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if you defend the reward for korok seeds you are are an abject retard

>typing this

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You get a locator, don't you? Is that not enough?
Not even mentioning how once you learn the patterns they make on the overworld you can see them from gliding

Besides, the whole point is that you don't have to find them all and just find enough as you explore, doesn't the non-reward and the fact you run out of upgrades make this obvious

BotW came out 4 years ago.

The world showered it with praise and drowned in awardss.

Last year the world crowned BotW as the Best Game Of The Decade.

The world has now moved on. Why can't you?

>The world has now moved on
clearly not from what you've said

This is pasta, right?

Based

At least the backpacks are more interesting than your typical generic Ubisoft tower map collectible. They contain some fun little character moments.

The Korok Seeds are good though, you clearly aren't meant to get them all considering you only need like half of them to upgrade your inventory to its fullest and get literal shit as the 100% completion. They're just small little rewards, you see something weird on the overworld and inspect it, you get a small reward. It's quick and rewards looking at your surroundings, something BotW is good at.

>overworld item locations available from the option menu
>Turn the game into a checkbox simulator where you don't even have to look around the map and just follow breadcrumbs
*Breathes in*
Yep. A true hardcore gaming experience.
*Sip*

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It certainly can be for some, people, including devs, forget just how big of a part movement plays in these games, I remember having fun in some AC games and Prototype a while back just because moving around was fun while in other games of course you will get fuckin bored because you're just walking/running or essentially just walking/running with a horse or car.
More open world games should focus on that.

You basically need to unless you want to spend the whole game in toucan sam vision, because otherwise you have almost no reason to do anything other than follow roads

>open world game
>have to always follow the road
good design

>They contain some fun little character moments

Yeah I must admit I did enjoy hearing Peter get nostalgic about the backpacks. It was a nice touch.

I'm willing to bet half the BotW threads made on this board are by them just so they can repost the same shit over and over

Why are you just repeating their post