Hello Zig Forums. I've got something special today: a tournament in which I've taken the ten strongest NPCs from Morrowind, Oblivion, and Skyrim, ported them all into one game, and am about to have them fight each other in a team-based battle royale tournament. In previous threads, I've polled you anons about what the strongest NPCs in these games are, and today I've got the final rosters, ready to fight it out! This tournament will take place in Skyrim, as that is the game that allowed me to most accurately replicate the behavior of the other games' NPCs in their native game. More explanation on this to come in a reply.
For now, let me lay down some ground rules. Before the full tournament, which will be a Best of 3 team battle royale, we're going to have a set of exhibition matches. Consider it a way of checking out how strong certain NPCs are for the full battle. The best part - you anons get to pick which 3 NPCs from each roster take part in the exhibitions. The rosters from each team are:
>What has been done to make the Oblivion and Morrowind NPCs have their native behavior? A few things - I want to note that the emphasis is one replicating outcome and not aesthetic most of the time. That said, here are some examples: >Morrowind NPCs' spells always require both hands per single spell, to replicate Morrowind's "Ready Magic" system >Conversely, all of Oblivion's spells are used from the "voice" slot, meaning that Oblivion NPCs can use a sword, shield, and still cast magic like in Oblivion itself. >Morrowind NPCs DO have their dodge chance. This took some thought on my end, but I included it. Skyrim and Oblivion NPCs' hit chance is 100%, so per Morrowind's dodge formula only Morrowind NPCs who have a base chance to dodge greater than 100% will have a dodge chance here. That said, most NPCs on the roster do have a dodge chance at least somewhat above 100%, and one of them...
>Why [x] for the roster? All NPCs have the stats of their maximum level scaled versions, for the examples where that is applicable. For that reason, some surprising picks made it in. Skyrim NPCs were chosen based on maximum level and possessing Dragon Shouts and other special properties. Oblivion NPCs were similarly based on max level and useful spells. Across the board, there was a slight bias towards more iconic and representative NPCs.
First order of business is picking 3 representatives from each roster for the exhibitions. I have an idea of who I'd pick, but I'm leaving this open to you anons. Who should step up from each game for a series of 1v1s?
Did you already do the tournament of the fused NPCs from each game? I probably missed it due to work.
Jason Gonzalez
Last call for exhibition picks!
Laying down some ground rules, now. Exhibitions will be 27 1v1 matches, done in this order: >MW1 v. OB1 >MW2 v. OB2 >MW3 v. OB3 >MW2 v. OB1, then 2, then 3 >MW3 v. OB1, then 2, then 3 >MW1 v. SKY1, then 2, then 3 >So on for MW2 and 3 >Then OB v. SKY
27 matches is a lot, but these will not be best of 3, so it'll go by quick.
The Tournament itself will be 3 rounds, team-based battle royale. There will be a time limit of 5 minutes per round. If time expires, the team with the most members left will win the round!
I'm rooting for gaenor, only one of these fuckers that gave me any trouble lol
Xavier Morris
gaenor in morrowind literally has 100% dodge chance and 100% hit rate. if you do nothing to buff yours or decrease his.
Luis Johnson
Honestly i kind of want my man Divayth to wipe the board but I know it can't happen.
Samuel Jackson
I want to emphasize: Gaenor's dodge rate is intact. I wrote a program to help me calculate Morrowind's dodge formulas, and plugged in that Oblivion and Morrowind NPCs have a 100% hit rate. Gaenor has a dodge rate above 100%, the question is by how much, because Morrowind's actual "get hit" formula is Your Dodge Rate - Enemy Hit Rate
Divayth crushed Mannimarco, btw. On to Gaenor's exhibitions!
NPCs' strength stats from the past games are factored in according to their games' damage formulae. So, strength stats above 100 mean an added damage multiplier.