>Times that games made you go 'WHAT THE FUCK WERE THEY THINKING?'
Times that games made you go 'WHAT THE FUCK WERE THEY THINKING?'
The requirement to clear the first seven missions of every stage in Super Mario Sunshine
This design choice is basically the complete opposite of what a 3D Mario SHOULD be, you literally have zero incentive to do ANYTHING else in this game unless you want a new outfit and a postcard. It's baffling.
Garen, Yuumi, Malzahar, Annie and Udyr make me feel this way.
Hitman: Codename 47
All of the Columbia missions.
That fucking driving test at the start of Driver.
Having the AWP in CS:GO at all.
If you say you beat him in your first try, you're a fucking liar.
little witch nobela, the bear boss which goes to the giant boss immediately that one shots you or hit stuns you into lava.
Can you believe they made a patreon? lmao
The Badges of Vows in Dragon's Dogma. >some are located in areas you can only access once per run
>exclusively melee classes are outright incapable of getting some
>even magical classes have trouble getting a few, easiest classes to get them with are ones that use bows
>just generally a pain in the ass to get
>gives you nothing except experience
Romance system is also royally fucked, but the Badges were a more consistent pain in my ass
>$300 hard counters a $4750 rifle
Weapon balance in TF2. Baby Face Blaster was a barrel of fun, they gimped it to oblivion
100% agree with yuumi, the other 4 are from a time when riot had a much simpler philosophy regarding champion design
Resident Evil 0.
"Hey what if we made a co-op game but without a co-op mode" - capcom retards
G__ G__
AVGN IS NOT VIDEOGAMES!
>3DS port of a popular Wii U title
>game is popular because of easy level sharing with anyone in the world
>3DS port removes online sharing, the only way to share a stage is through Streetpass
>cops start to chase you if you hit them with a jetboard
>lack of checkpoints
>you lose two health points from almost every hit
>sewer escort mission
>turret mission
>many other missions too
>REmake
>that inventory space
>key items and even individual keys take up a whole space
>Dragon Quest 11 has an ability called "Blade of Ultimate Power"
>It's one of the most difficult to gain abilities for the Hero because it requires you to invest in literally everything else in Swordsmastery, a skilltree that requires you to invest in two other skilltrees, swords and greatswords.
>Because skilltrees barely overlap for swords and greatswords, trying to get most of the abilities in swordsmastery essentially means you're giving up a ton of skillpoints for at least one weapon that isn't going to get used.
>Cost 48 MP
>Does flat damage of around 800ish, meaning debuffs won't affect it.
>Also means buffs won't affect it.
>Also means the ability doesn't scale with time.
>An early ability you get for Greatswords is Unbridled Blade, which does a multiplier of damage based on your current strength.
>It costs 16 MP and because it's a multiplier it only grows more powerful with time.
If you use greatswords, by the time you're LV 70ish, you'll be doing more damage with an early game ability than you would with the most difficult to obtain ability in the game.
Literally the same system as the original, the whole point is to make it hard for you to stock up on too many healing items and ammo at once.
nah, fuck the hit stun
The final boss in Custom Robo
Dont lie, you wanted to fuck Fournival
I fucked the forest loli
Also Dogma: Not having Lvl Respec, having to play as 1 class just to be actually good in other is shit and makes me not want to play
When they remove boob jiggle and darken the upskirts.
>beating all the endgame bosses gives you the strongest gear
>said gear is now useless because you have nothing left to beat
or
>go out of your way to unlock the super special op weapon in a jrpg or something
>it just trivializes the final boss and makes it less enjoyable as a result
>game gives you more experience points than you can possibly spend
Not making pokemon games for adults.
I remember that bastard. The real What were they thinking of that game was the dialogue before that shit.
Two things come to my mind.
1. Everything related to Dawn of War III.
2. The balance patch for Tiberium Wars after Kane's Wrath was released.
>Breath of the Wild
>Melee mapped to the Y button
>Camera has no soft lock, toggle lock, or target switch
>You have to remove your thumb from the otherwise stationary camera just to attack enemies
Nintendo is staffed by the dumbest motherfuckers I've ever seen. I genuinely cannot believe these retards even playtest their games.
yeah the last second double plot twist is bullshit
>Camera has no soft lock, toggle lock
You can lock on to enemies though?
What's wrong with them? The lack of stealth?
I meant how long it was and how you had to sit through a portion every time you lost against him.
>Buy Spider-Man and a Ps4
>Go in completely dark expecting the game to be good
>Game loads
>Go through first mission and puzzles
>Eh
>Go swing over to Museum
>Go through mission
>Eh x2
>Load screen
>"A couple of hours later.."
>Scene begins with MJ
>You start playing as MJ
>Pause the game
>Stare at floor as I start contemplating if this game was a trap
>Deep Breath
>Turn off and disassemble Console
>Place Game back in Container
>Drive back to GS
>Return copy of game and console
>Straight face the entire time
>Go back home
>Sit in Dark
>Make this post
>Skyrim
>Dawnguard DLC
>you're a vampire hunter, meet a vampire with a fucking elder scroll and cant kill it
>cant kill a full lair of them either, have to wait until a specific quest much later on
>Dungeons are huge areas where everything looks the same so its impossible to ever know where the fuck you are or what you already explored
>The map is completely worthless because it only shows a tiny area around you, is in black and white and is an overhead view only
>They put fetch quests there which are the equivalent of finding a needle in a haystack
>they involve Jiub in the most tedious fetch quest ever conceived where you have to find 10 tiny items in one of these dungeons, without any quest markers, and sometimes the items arent even locked inside a container and can go flying into the distance from fighting enemies, making them impossible to find