Say 3 negative things about your favorite game. I'll start.
>dead money was the only good dlc
>combat is pretty shit
>fallout 3's map is slightly better and more immersive.
Say 3 negative things about your favorite game. I'll start
BOTW
>Lack of dungeons.
>Bosses are very samey and too easy.
>Some of the cities/towns can feel empty and lacking.
>Some super dungeons are way too hard with mobs ganging up on you.
>Technicks could be better
>Great crystal has a shit map
Also New Vegas
>No Arizona/Legion content
>agree on DLC's even though I like LR as a linear combat quest
>shitty visuals
I disagree on the map. Imo NV's map is almost perfect despite the lack of content
Didn't mean to reply to FP
Ghostrunner
>TOM is a pain in the ass
>Mara's VA is shit
>too short
> Dead money was a good DLC and the rest weren't
This bait is so obvious it doesn't even count as bait
>Blatant Berserk fanfiction
>Balanced solely around defensive playstyles
>World Tendency
>Say 3 negative things about your favorite game. I'll start.
>>dead money
AH YOU FUCKER
>>dead money was the only good dlc
Oh yeah maybe you're right
Dead Money aged like wine and the portions in the villa are amazing, it gets boring once you get in the Sierra Madre tho
Nah I wanted fuck my teddy bear loving bot girl.
But Old World Blues and Lonesome Road were great. Why don't you like them?
Honest Hearts has such a cool setting, cool characters, and the coolest title in all of video games but it really needed twice the content. It's a shame.
I'm not OP but DM is also my favorite DLC. I like LR but I think OWB is kind of tedious. Not letting you leave the Big Empty was a mistake imo and I'm glad you could leave the divide in LR
paper Mario
>game is piss easy, even by Mario standards
>combat is too simplistic and repetitive
>no partner for chapter 7
Fair with Old World Blues critique, i was really into the story and setting so i didn't find it tedious personally. At least we agree on Lonesome Road.
Because you could leave dead money before finishing it, huh?
>the entire Metal Gear Ray fight
>the swimming mechanics suck
>the entire emma escort mission was annoying as hell
I love this game to death
No, but being stuck in the Sierra Madre stripped of all of your gear was part of the story and gameplay of DM. OWB was a much more open-ended expansion whereas DM was more linear. I just think that not being able to leave hurt my motivation to explore, every time I play it I feel like rushing the main quest just to get out as soon as I can. Plus if you're playing hardcore the vendors and lobotomies can't really sustain ammo consumption so being able to go back to the Mojave to resupply would have been more convenient.
>Le comic book villainy Legion, not fleshed out.
>Bear bull bear bull bear bull bear bull bear bull bear bull bear bull
>tunnelers are that gay shit
Virtually no dungeon variety.
Low enemy variety.
Ugly as fuck people.
Still love it though.
DOOM 2016
...
...
Fuck.
Its not doom eternal x3
Gunplay sucks despite it somehow being an upgrade to Fallout 3. Can be somewhat fixed with mods
The Mojave is alright but lacks verticality. The Fiend-controlled portion of New Vegas could have been an opportunity to have a sprawling urban warzone like some of the better areas of DC in FO3 but it's just more flatland with a few building assets plopped down.
Content is heavily geared towards the NCR. If you're powergaming like a fag you may as well side with the NCR everytime because they have the most benefits. Maybe some people would get their rep up with the Legion temporarily for the lucky shades but that's it.
This is honestly really hard.
>castle is a huge step down from village (but island is pretty fun desu)
>while it has a wide variety of guns, many of them are heavily tiered- things like the Tiger Man Pussy and the Killer7 struggle against mainstays like the Broken Butterfly and the Red9/Blacktail
>way too actiony and silly for being a Resident Evil game but it at least tries to be scary at times (and it sometimes is quite scary)
See, this one's unfair since Resident Evil 4 is basically perfect. I have to think of another one.
>static camera can sometimes suck ass
>the way to get all of the lore in-game is too much of a pain in the ass to actually want to do
>a certain section of the game is far too dependent on RNG and if you have bad luck it can sometimes be an absolute slog to go through (fucking reindeer)
>the massive amount of dialogue can be a major issue just in terms of reading
>noticeably unpolished in many areas and was very glitchy at launch
>lack of combat and extreme focus on skillchecks can lead to savescumming, and the lack of ANYTHING to do aside from dialogue trees can make the game pretty boring at times especially if you're not invested in the plot
Why? Just because the the dark brotherhood questline?
all the guns are viable, though.
Fuck off I can think of 100 things wrong with doom zooternal.
>very formulaic, best levels are either the formula done very well or breaks from the formula
>emphasis on accidental kills/mission stories detracts from the improvisational nature of the gameplay
>diana constantly talking your ear off with no way to turn her off
The execution.
Oblivion, while clunky and underdeveloped, is the sweet spot. They kept enough of the lore, enough of the racial rhetoric, enough of the strange names and locations to maintain the vibe of Morrowind but brought it to life with voice acting.
I like the ugly fantasy armor, all of it. Worldbuilding at it's finest, except when it comes to dungeons.
The Dark Brotherhood quests are worthy of praise, yeah.
Castle is better than island. Island was literally a RE5 demo.
oh and Skingrad and Leyawiin are GOAT RPG cities.
Viability=/=effectiveness.
I don't need the TMP at all because it takes up space that the shotgun and pistol could use for ammo, the Killer7 has overall better stats than the Broken Butterfly outside of damage, but magnum ammo is so rare that it's better to just use the BB as a special FUCK YOU blast than operate with the Killer7's better stats.
Mine thrower is also major cheeks.
>it's ugly, even with the HD mod
>thieves guild is awful
yeah i'm out of suggestions
>dogshit engine
>could have had more content
that's all i can think of i guess
autism
I usually hate reading but it didn't bother me in Disco because there was a fair amount of interactivity allowed with the dialogue. Disco is the only game I've played where I legitimately was enthralled by just simply talking to random NPCs. You really never know whats going to happen when you start talking to someone.
I disagree on the part of the Island having more creative levels and setpieces, as well as playing to the strengths of the corridor shooting more than the Castle.
Castle just throws tons of That Part at you without abandon. It's kind of exhausting.
Okay retard.