Steam controller

steam controller
>have gyro
>have touch pad
>have back button
>X-input
>connect n play, just work right out of the box
>awesome browser device for chilling
will there any chance that Valve do the second one or even redesign it? because i would love to have one

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I want Valve to make a light gun and make an open-source cross-platform standardized API for light guns

This controller was fucking based. You could do all sorts of crazy shit with it, every controller function could be edited a million different ways, the touchpads had all sorts of insane usages that wernt just mouse cursor input, dont get me started on all the touch menus too, like makeshift radial menus and stuff

The ONLY thing bad about this controller is the R1 L1 buttons

OOOPS did you download a controller update outside of shitty ass big screen interface that's bloated to shit and slower than the chrome garbage ui that your library uses?
BRICKED

what

I agree
I really want to love it, but I find it really uncomfortable

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Never had that happen and it seems to be caused specifically from people being retards and unplugging their controller during an update which would fuck up most electronics in the middle of an update

>no stick for camera
cringe?

>stick for camera
Set the right pad to act as a mouse. You filthy casual

>Remove right mouse pad for another joystick
>Swap bot joysticks with the pad and the buttons respectively
Perfect controller
Also you forgot to say, you can change the sound it makes when turning on or off to the tf2 theme jingle.

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Just connect it in USB while holding L.

>aiming with a touchpad
Sounds horrible desu

How about removing the left pad for a real dpad (or even a pad without that annoying cross thing)?

nah the pad is actually a good thing, two is just overkill tho.

it has a stiff learning curve, but you can definitely get more precision out of a pad rather than a joystick

>if you unplug the controller while you are changing it's FIRMWARE it might brick
yeah no shit you tech illiterate retard faggot

I hope so. I bought mine when they during that final $5 sale. It takes some getting used to and there's a learning curve with configurating everything, but once it all clicks, it's really a great piece of tech.

The biggest hurdle with it though is something that AFAIK Valve and Steam Input can't do anything about. And that's the fact that shitty developers keep making games that don't allow simultaneous controller AND kb/m inputs. You can usually work around this with action layers, but it's still a pain in the ass how you often either have to choose between proper analogue movement and decent aiming (mouse-joystick is a workaround but it's nowhere near as good)

If we get a v2, these are the things I want
>overall improved build quality
>make the trackpad click less "chunky"
>change the shape of the bumpers so they're flush with the triggers rather than being raised up, which makes it harder to shift from triggers to bumpers
>add pressure sensitivity to the trackpads
The only other thing is that I would honestly get rid of the analogue stick and replace it with a d-pad. Setting up the left trackpad for analogue movement actually works really well anyway, but it doesn't emulate a d-pad very well
Other than those things, I'd just like to see Steam Input expanded upon. There are a lot of features that don't currently exist that I'd like. For example, simultaneous outer and inner-ring bindings, and allowing outer ring bindings for all input methods rather than not allowing it for things like mouse-look for some reason.

The biggest benefit of the steam controller is that the pad is superior to a stick for camera controls, brainlet.

>connect n play, just work right out of the box
It works poorly out of the box. You need to have Steam running on the machine for it to work the way you like it.

It actually works really well. There's a ton of settings and you can dial in exactly how much sensitivity, acceleration, friction, etc you want. You can have it operate exactly like a trackball mouse, allowing quick large movements as well as small ones. And you can also have gyro aiming enabled if that's not enough for you.

And because you can have mode shifts, you can also increase the functionality without making any sacrifices. For example, I'll have the right trackpad act as trackball camera controls, but I also have functions mapped to clicks around the perimeter of the pad. So I can quickly access a bunch of stuff without ever even needing to leave the trackpad.

I really fucking love my Steam Controller. I'm about to boot up Elite Dangerous and play with it in just a minute. I play everything with this.
I'd really love to buy a Steam Controller 2 based on the stuff in the most recent patent, I don't know if they'll ever bring that to market though.

The right touchpad can emulate a joystick, or a mouse. You can use either in combination with the gyro as well. Literally no other controller comes close in speed and precision to this setup. The Steam Controller is second only to a mouse for FPS games.

I never hated the controller, but I always knew it would end up being a financial failure because most people who play on the PC already have controllers if they want it and wouldn't want to spend $50 on this. After buying it when they were selling for $5, it's my favorite controller for generally most games (that would work well with controllers)
The biggest flaw I have with it is that it's inferior to L2 and R2 triggers don't give a lot of room to take advantage of it's pressure sensitivity so for things like racing games, or open world games with driving, something like the PS controller would work much better for me.
Other than that, the only issues I can come up with is it's shitty attempt at vibration and most of the buttons are much louder than any other current gen controller I've used.
Outside of that, it's the perfect utility controller and having the back paddles is such an underutilized concept with controllers since you can still move the camera while hitting a dodge button or whatever. I wasn't a fan of the touchpads, but I love them now after a few months because of how much you can customize it, specifically the trackball settings and gyro.
Really, I just have more fun with this controller and a big part why is because of how weird it is. Glad I bought 2 so I can sell an unboxed one when I'm like 40 to some collector

Lol the absolute state of tech illiterate niggers

The steam controller is the best bluetooth mouse and keyboard for lounge web browsing ever

You don't actually. There's an open source application called GloSC you can use to use it completely without Steam and all the same customization options.
If you're buying a Steam Controller from the Steam Store, it would be assumed that you use Steam though.

Steam really needs to overhaul the input UI. It's fucking atrocious. Tons of functions literally just don't fucking work. Others have zero explanation given to what they do, or they have explanations that are straight-up incorrect. There are tons of spelling/grammatically errors everywhere, and others just have a string of filler code text because they forgot to add a description

The things you can do with steam controller + steam input is almost infinite, but the UI software has arbitrary limits on a lot of things, and also makes unlocking the full potential of the thing a steep learning curve because you have to dig around elsewhere on the internet trying to figure out how to do things, what certain functions do, etc.

Could you give a specific example? I've customized the controller quite a bit for multiple games and never had issues with anything working as it was intended.

Honestly it felt like a controller that tried to be good in non-controller usages but failed at everything.
It was still not good enough to play M&K games while it was significantly worse than X360 controller in standard usage.

retard got filtered

>will there any chance that Valve do the second one or even redesign it? because i would love to have one

Unlikely but I agree, a second generation version with better rumble, rechargable battery (I've had AAs leak multiple times in mine) and other minor tweaks would be pretty great.

It's a great controller for couch gaming via Steam streaming, but it just falls short in a bunch of areas and Valve dropped it like Google is going to drop Stadia.

Off the top of my head? No. But in general the most wonkiness I've experienced has been with changing action layers/sets and how sometimes the scripting will just break

The only type of game where the SC is worse than a traditional controller pad is with 2D games, and the 360 controller is unusable for those as well

>setting up non steam games is a pain in the ass

the only good thing about it is the gyro and if you bought it when it was five bucks. i don't know how or why anyone would use it for anything else or buy it for more than 5 bucks though

I honestly don't think rumble is necessary. It's overrated and haptic feedback is so much better. And while they're not technically mutually exclusive, rumbling would diminish the feeling of haptic feedback. Plus if you're emulating mouse/keyboard controls you won't be getting rumble from the game anyway.
Agreed on the battery though. I don't mind using batteries, but the side compartments are awful and they were build with basically no tolerances. Certain brands of AA batteries are just small enough that the controller will randomly lose power because the contacts stopped touching for a split second. Other types of batteries, particularly rechargeables, are slightly bigger and you can barely get them in/out of the controller without feeling like you're breaking the damn thing. Also not a fan of using flimsy micro-USB for a wired connection. I wish they either used the sturdier mini-USB, like with the PS3 controller, or they used a type-C

Another pleb gets filtered. Steam controller is the ultimate IQ test. Mensa actually just stopped administering traditional IQ tests and now they just hand people steam controllers and ask for their opinion on it.

Very true. Forgot about that.
That and racing games are the only things where it's legitimately the inferior option to other current gen controllers, but after using the logitech, 360, ds3 and ds4 for years I still ended up liking this controller the most.
If you're willing to spend 5-10 minutes customizing it for a game, you can get a lot of mileage out of it. You could just use the preset xbox controller option too, but eh. Just a shame old school platformers kinda play like shit with it and there's not much you can do.

It really isn't. I own all the Witcher games through GOG and configured the steam controller for them. Even my emulators. All you do is add the .exe to your steam list, right click, manage, then controller configuration.