>PlayStation did a brilliant job of FUD-ing Sega and Dreamcast: Fear, Uncertainty, and Doubt. The gamer loved it and still loves his or her Dreamcast, but the positioning of the PS2 – things like the Emotion Engine – they did what Sony do really well: they drove hard, and they’ve done that with just about every iteration of PlayStation since.
ina another timeline DC played dvd's and trounced the competition
Charles Bailey
Yes, and Sony is active on social media and even here doing the same thing.
Cooper Wilson
Fun fact: The PS2's hype/FUD campaign was what led Microshit into the console market in the first place, so every time a Snoynigger starts talking about how Microshit ruined video games, remind them that it's Snoy's fault that even happened.
Lincoln Roberts
micro&soft penis killed them
Jaxon Evans
Dreamcast died because people felt burned from the 32x and Sega CD or heard about those and decided to give the Dreamcast a pass, and they were selling Dreamcasts at $100 loss each when piracy was so easy you could go to Blockbuster, rent a game, then burn your own copy instead of buying the software yourself. The rampant piracy meant that they'd never earn back the $100 loss per console to break even, let alone profit. Add all that and the eastern and western Sega branches hating themselves and they were doomed.
Henry Lopez
Bill Gates couldn't give less of a shit about making consoles until someone pointed out to him that Snoy and the media were hyping up the PS2 as the replacement for every single computing device at home or whatever other bullshit came out of Kaz's mouth at the time, which was enough for Microshit to even enter the market in the first place. Fuck Snoy and fuck the DVD player.
Robert Hall
What the fuck is Snoy?
Dylan Sullivan
Peter Moore has also hinted that Sony sabotaged the original Xbox's disc drives in Japan.
>BLACKLEY: We talked about Red Ring of Death. On the original Xbox I remember we had a huge crisis in Japan, that some consumers thought that their discs were being slightly damaged, slightly scratched by the original Xbox. >MCCAFFERY: You’re talking about the Thompson— >MOORE: Yeah. >MCCAFFERY: —disc drives? >MOORE: And I think— >BLACKLEY: That’s the level of care— >MOORE: —there was a little bit of industrial espionage going on there, because— >BLACKLEY: Maybe. You might be right. >MOORE: Oh I totally believe there was. Anyway, we’ll leave that alone.
Alexander Reyes
Sony had relatively little influence on killing Sega's hardware, Sega Japan vs Sega NA is what did the console business in. Honestly with hindsight the Saturn killed them
Jose Cook
Who the fuck is Thompson and why would you use their drives?
Camden Rogers
Typo, it's Thomson.
Zachary Nguyen
Okay, but how is that related to Sony?
Charles Hill
Peter Moore attributes the faulty drives to "industrial espionage." Who else but Sony?
Parker Gonzalez
>what Sony does best Those days are long gone. Sony has lost the plot since they moved to California.
Brandon Martin
Sony didn't move to California. Only the Playstation branch did.
Landon Flores
Why did Sony fucked up hard on the ps3 at the start?
Jaxon Murphy
Sony lost the plot way before that
Tyler Fisher
saturn flopped and the ps2 had a dvd player. didnt need a journo to tell us this
Justin Jackson
coping weeb nigger. sony has dominated every gen and will continue to do so. shitch and series suck are dead in the water.
Jack Hall
1. Whereas the Xbox 360 had PC components, the PS3 used a custom architecture, which made it hard to develop for. This was the only real fuck-up. Microsoft's key insight, which led to the original Xbox, was to use a PC architecture, which developers were already used to, in a console. With the PS4 Sony followed suit. When they revealed it, Jeff Gerstmann of Giant Bomb said that they "made a 360." 2. Sony was invested in a format war: Blu-Ray vs. HD-DVD. They wanted the PS3 to do for Blu-Ray what PS2 had done for DVD. The only problem was that Blu-Ray players were expensive, so the console had to be quite expensive to. With the cost of the Cell microprocessor and the cost of the Blu-Ray drive, the PS3 in 2006 cost over $800 to manufacture, meaning even at the PS3's exorbitant price they were taking a loss. 3. "No games." The PS2's library was filled third-party Japanese exclusives, but in the HD era many of them turned to the Nintendo DS and the PSP.
Evan Phillips
A well written answer in Zig Forums,rare
Parker Walker
Short answer: Ken Kutaragi and putting in Bluray to ensure they won the format war Longer answer: Ken Kutaragi went with an obscure and hard to program for architecture that gave a double bonus of it had a lot to give if you were willing to learn to code for the SPU's or whatever they're called and also because it was so obtuse to program for they were hoping their market dominance would do a repeat of the PS2 gen where it was such a pain in the ass to port games that you wouldn't instead so you'd essentially get some free exclusives out of the programming obtuseness. The opposite actually ended up happening with 360 being the lead and PS3 getting shitty poorly handled ports. Adding in Bluray added in a ton of money per unit at launch so they took a huge loss. Adding in PS2 backwards compatibility required PS2 hardware which added a lot of cost per unit which added to cost. Powering essentially a PS2 and PS3 all in the same unit required a beefier PSU than consoles usually use which added to the cost. Lack of documentation especially in English meant that PS3 was both hard to program for and hard to port to so it had poor performance compared to the competition. The cut down model to advertise a $499 price point was essentially losing $300 per unit sold, an amount so huge you could never assume to ever break even from all of those sold.
Charles Long
oh god the rampant misinformation in this post. People just fucking say things, dont they?
Christian Martinez
What did I get wrong? Pirating really took off after it was discontinued but it existed pretty rampantly before then too.
Jaxon Green
It was going to fail no matter what because it was the weakest of the 4 consoles, its GD-ROMs held even less data than Nintendo's equally stupid mini-DVDs, the company lost consumer trust thanks to all their 4th-5th gen blunders, and because they were bleeding out too much money thanks to those failures and the failures of their amusement parks. The Dreamcast had a high attachment rate, but again, it didn't change the fact that they were in way too much debt from retarded decisions combined with Sony absolutely slaughtering the market by NOT making retarded decisions like everyone else.
Christian Morgan
The Dreamcast wasn't selling badly, Sega was just too indebted due to past mismanagement and couldn't continue supporting the console.
Benjamin Myers
>The opposite actually ended up happening with 360 being the lead and PS3 getting shitty poorly handled ports. The best way it was described to me at the time was games were developed for the 360, then they poorly emulated a 360 on the PS3 cause no one knew how to deal with the Cell.
Easton Williams
>$599 >no gaems >stupidly complex architecture >taking a massive gamble on Blu-Ray in the middle of a format war >Sony's cockiness getting the better of them because they absolutely dominated the 5th and 6th generations Granted they got their shit together with redesigns, cutting costs and FINALLY getting a semblance of a library, but the damage had been done with M$ getting a chunk of the market share, wagglan unfortunately becoming massively popular, and Nintendo becoming arrogant as fuck thanks to the massive profits of both the Wii and DS.
Oliver Miller
Pirating is only really prevalent in third world countries and the ex-eastern bloc, PSX was just as easy to pirate as well and yet it was a smashing success. Also, most people did not have a CD burner that would burn with the specs DC cd-rom wanted, and nobody had the kind of download speeds to download GBs like that in 99', so yeah you could rent&burn but most people back then would just buy the game.
The truth is that the PS2 was just around the corner, Sony could shout way more bullshit back then because internet wasn't as widespread, and Sony was a massive entertainment giant with way more resources than SEGA or Nintendo for marketing.
Liam Garcia
People did feel burned by the 32x and saturn but not nearly enough for the Dreamcast to not have a fantastic opening launch. The hype and excitement throughout the industry was real, and it performed very strongly. It's sales just hit a wall due to the FUDing of the PS2 announcement. The ps1 was a juggernaut in multiple regions and 2's hype machine was unstoppable, even more than the DC. Sony purposefully announced early to stifle Dreamcasts momentum and as a result the DC felt short of its needed install base to survive a generation and Sega's accountants knew it.
And no, piracy was not widely available during DC's short two years of support. We're talking about 1999-2001 in march when Sega discontinued. Not nearly as many people actually had solid reliable internet, so much so that Sega would provide its own IP for DC users. And let alone internet users but ones savvy enough to buy a dvd burner (which were also fairly pricey costing hundreds of dollars). Its complete nonsense that it had much to do with its failure. Please, just read the article in the OP, its from Peter Moore's mouth himself.
Nolan Rodriguez
The last Dreamcast game came out in 2006
Jace Russell
Pretty much. The first party devs wrote stuff for the SPU's but the third party devs either ignored them outright, or outsourced the PS3 ports to other companies that proceeded to also ignore them.
Isaac Scott
Bernie Stolar. First killed the Saturn by witholding all the best games and making sure they would not release in US/EU, and then having the brilliant idea of the $199 Dreamcast and also the surprise E3 announcement which fucked up toy retailers.
Surprise surprise, when SEGA almost sunk he went to work for Sony.
Nathaniel Torres
I was in Elementary and Middle School between 99-01 and in both there were multiple people with binders full of Dreamcast games that they got from renting from Blockbuster, burning it on their own CD burner or their Uncle's CD burner or whatever and selling to students for maybe $5 a game. Yeah they were rare as shit back then but you only need 2 or 3 people per school with access for an entire school to have access to burned games. I know it's anecdotal but I know for sure my schools weren't the only ones where that happened.
Nicholas Wright
didnt Sega of Japan order Tom Kolinsky to announce the Saturn launch in the US the very day they concluded their argument about it? I know Kolinksy wanted to prolong the genesis brand and not launch the saturn but then one day they just told him to announce it. Imagine trying to prepare a hype launch and get an install base halfway through your shift