Spec Ops: The Line is a complete inversion of The Last of Us 2 if you think about it. Both are shitty mediocre third person shooters, but TLOU2 was hyped up as some kind of mature game for mature gamers, but actually had a very standard "lol revenge bad" plot, while spec ops was marketed as another crappy shooter to hide the fact that it had a good story.
Spec Ops: The Line is a complete inversion of The Last of Us 2 if you think about it...
when does this become worth it for the "story?"
i played it for about two hours and the gameplay was so terrible I couldn't stick it out to find what the hype was about
the gameplay was still shit though
It is basically a gamified version of "Heart of Darkness" by Joseph Conrad.
I've read heart of darkness and the two hours I played of spec ops had absolutely nothing in common
Yes the shit gameplay is the axis around which they are inversions of each other.
the good shit about Spec ops, was that it does looks like a generic thrid person shooter, until the last 1/4 of the game where everything goes to shit and you discover that walker had gone insane since the white phosphorous strike
Chapter 8 is where the story really starts to kick in, and it goes full off-the-rails not long after that.
There's some smaller details you can pick up on in the earlier chapters but they're generally not as prominent/more meant to be noticed on a second playthrough.
*and as a note, there's 14 chapters in total
I thought the gameplay was good. It was nothing fancy but it was serviceable and the gunfights did a good job at setting the atmosphere. I played on hard mode though, dunno if it's different on easy
spec ops' gameplay has nothing on tlou2. tlou2 is one of the best stealth action tps ever made
Beginning pretends to be a normal dudebro cover shooter where badass Delta Force squad comes to save the day.
Ending takes a humongous shit down your throat because your orders were to scout the outskirts of the city and go back, but you press on and end up massacring a battalion of US soldiers based solely on retarded fantasies you cooked up in your own head.
It's cool.
Maybe not a mind blowing masterpiece some people make it out to be, but definitely a neat concept.
>do this questionable game thing, gamer
>GASP! HOW COULD YOU?!!!
>now do this other questionable game thing, i'm not going to give you another option
>YOU MONSTER, FRISBEE!!
For all the cringe and furry pandering Blundertale did the moral choices better.
There are some superficial similarities, but it's way overblown. First and foremost, people are probably thinking of Apocalypse now.
But sure, you've got the "company" man who's set himself up to lead in a foreign place, the guy who's there to pull him out, the name John Konrad that's similar to the author Joseph Conrad...
I'd go as far as saying it's loosely inspired by Apocalypse Now, but not much more than that.
Are you fucking kidding me right now? The ai barely registers your presence. The stealth is so broken in that game it was probably coded by monkeys. It has insane production values, but underneath that is a terrible TPS with stealth that works about 20% of the time.
to be fair, iirc Spec Ops has "good" options for just about all of its moral choices except the Willie Pete section, and it'd have been difficult to keep the narrative coherent if they let you avoid that part.
I think you're right OP but not in the way you mean
Spec Ops The Line appears to revel in its violence at first, but does it for the purpose of making a point about video game violence. The entire game is spent killing everyone in your path, yet the violence is almost never gratuitous. You aren't supposed to enjoy it, the violence itself isn't supposed to be fun. The gameplay is basic and by the end a slog. The final sequence of the game shows the last of the enemy surrendering to you, and they're the only survivors.
The Last Of Us tries to make a big point about violence and vengeance being bad, but it clearly glories in its goriness. The violence is fun and absolutely monstrously portrayed, as if they couldn't help themselves. The point they try to make falls flat when you spend the entire game merrily slaughtering people in more and more imaginatively gratuitious ways then you let the final enemy of the game live for no reason except "revenge bad".
If you want to say violence bad mkay, don't make it so fun and interesting and varied.
The animations and voice acting going from cool and collected to desperate and unhinged was amazing though.
WP part was the moment where Walker becomes delusional.
It was unavoidable.
He also keeps saying there was no other way, just like you.
The only problem with this is when they start going meta and involving the player.
I can separate myself from the protagonist, I don't mind him being blamed for doing something, even though the player had no other choice, because that's how games work. Sometimes the player has to make a character do something stupid.
But when the creators start going "you, the player, did it! You didn't have to, you could just have switched off the game, but you continued!!!" that's just stupid.
The story is perfectly fine if it's about this character who didn't see any other way out of this situation and then suffered mentally afterwards. Don't involve the player.
dude you played it on journalist mode.
if you even played it.
Walker was insane far before the Willy Pete scene.
when u grow brain
No the ai can't see you literally 5 feet infront of their faces most of the time.
iirc they recorded all of the voice work in one day, in chronological order, so the characters sounding like they were fed up with everything by the end of the game was basically method acting, as the VAs were all tired as shit by then
Poor Nolan. I’d probably go insane too if they locked me in a recording booth for a whole day.
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I really liked how walker changed so much in execution animations and voicelines over the game.
the fact that they recorded lines in a chronological order really made the voice acting top tier.
The soundtrack was so good in this game even if a lot of it was ripped off Moya from GY!BE
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>posts an actual streamer playing on journo mode
jesus dude
>DUDE YOU ARE SO EVIL DO YOU FEEL BAD YET FOR PLAYING THE SINGLE PLAYER GAME THE ONLY WAY YOU'RE ABLE TO PLAY?!
>DUDE THE REAL WAY TO WIN WAS TO JUST STOP PLAYING THE PRODUCT THAT YOU PAID FOR
Self insert IQlets below this line please
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You don't get it bro, it's SUPPOSED to be boring to play! Like, as a metaphor for how soldiers become numb to violence and all that shit! Thanks for the $60, btw
spec ops was never marketed as another crappy shooter
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whoa...... specopschads...... i kneel......
even if it's weird and contrived, I certainly enjoyed what the game tried to achieve at the very least for the sake of variety.
That was hard mode.
the game expects you to self insert into walker
"you are not walker" would make sense if the game wasn't trying to conflate him and you
>Thanks for the $60, btw
you bought it at full price and are still salty about it? lol.
>the game expects you to self insert into walker
No it doesn't. From listing you as a guest to the plots events and having Walker make his own decisions, it's obvious that you were not supposed to self insert into him. Why do retards like you try to pretend as if this was supposed to be Mass Effect?