Would a video game like this work?

Would a video game like this work?

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its called Yandere Simulator and no, it didn't work.

Tru BR like in the book/manga/film? maybe, the only problem would be the randomness of all loadouts.

Is this not Fortnite?

Those aren't Brazilians.

No.

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user...there's an entire genre named after this fucking movie. Fortnite/PUBG and the like are this game.

Battle royals are the worst fucking games on the market and they keep making them for this stupid fad.
Fuck battle royals

>when you see it

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>that image
nope

I've thought about this a lot, and probably not. It would be cool to have a battle royale based on communciation, trust and betrayal, with extremely limited guns and ammo, but most people want to play these games for the shooty bang and would just leave if they got a shit loadout or ended up in a bad situation. There's no threat of perma-death in games like these that drives the conflict of Battle Royale

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Huh?

Yes, but it hinges on allowing players to communicate freely with one another, which most BR games seem to be against (obviously to prevent friends helping in solo and such). Social relationships, manipulation, and more visceral combat (or even just long TTK) would be defining aspects, so the game could actually have an atmosphere that makes it feel like a horrible, forced death game where relationships are a key part of survival.

Social games like Among Us are probably closer to what makes Battle Royale interesting than actual BR games, honestly. It's a shame because the social aspects of a death game are the most interesting, and there's not really anything that touches upon that.

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Unless it's a real human life on the line, the optimal play will ALWAYS be to kill someone as soon as you see them and take their stuff.
A video game version of BR is simply not possible. Maybe once VR becomes life-like.

Found mister NTR

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>31 persons
>30 persons
>same class

>the optimal play will ALWAYS be to kill someone as soon as you see them and take their stuff
Two people with guns > one person with guns
Using people as hostages/meat shields > going solo
Having someone you can trust > a team made up of people that can't trust each other

There's plenty of natural, dynamic situations in which going solo murder-hobo will get you crushed by a group.

The solution is making objectives, alternative win conditions (five people can survive OR last man standing) with varying rewards, maybe even meta currency to encourage more consistent wins. There are plenty of ways to twist the concept of a death game.

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This show was such hot garbage.

A class picture simulator??

Sure i think people would be stupid enough to buy this shit

no, but a hunger game style game may be possible

It's fun with friends.

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I think the best way to actually "force" social scenarios to work is with a reputation system. Every player has a visible wrist band that displays their threat-level or reputation. Green being trust-worthy, and red being a certifiable death-game serial killer. Allow players to make pacts with each other, and breaking said pacts tanks your reputation score.

That way you have a reason not to betray every person you team up with just because "it's a game and you'll start a new match if things go south".

The catch of course being that you can put on dead players' bracelets, make out of pact agreements, and try to work around the system in place. Which is of course part of the fun. Naturally I think the bracelet should reset after a certain amount of games, so you can change your playstyle so to speak.

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Source?

Good shows are even funner.

Fucking this.
There's the obvious shit that spawning with a pot lid is fucking horrible but even worse is something like the poison where you have to do mind games all match to get your setup right and pray the crossbow guy doesn't realize there's no point in trusting anyone.

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Another

Another what?

Mungus

Am I the only who would kill for a single player BR that takes hours?

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Japan is way ahead of the pc game.

Probably not, simply because people see other people and instantly go "hurr kill"
Which is why the current genre of "battle royale" exists

Nah. If I remember the mechanics presented by the book, movie, and manga correctly there's very key differences.
>Your loadout is provided to you at the very start instead of having to forage for it, and it can range from useful (firearms, melee weapons, body armor, poison and even a short range tracking device) to useless (a megaphone, toilet paper).
>Instead of dropping out of a vehicle letting you select where to start off in the match the students all come out of the same building. If memory serves right it's only because of an overall confusion and initial hesitation from the students that no one just decided to spawn camp and kill everyone the moment they come out of the building with their kit in tow.
>instead of an encroaching circle of doom the map is divided into a grid and each square on the map becomes "out of bounds" as the days go on. There is no pattern but just like in games like Fortnite and PUBG they will eventually herd the students towards each other until victory conditions are met.
>With the random nature of how the grid becomes out of bounds it is entirely possible for an unfortunate student to get boxed in by out of bounds areas on all sides and be cut off from everyone else as they await their impending doom.
>If a student is out of bounds their neck collar explodes right away.

Nah, that one guy with the infinite ammo Uzi would win every round.

Why do Japanese draw themselves as white with various eye and hair colors when 99% of them have black hair and brown eyes irl?