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Other urls found in this thread:

youtu.be/BHiwZ-BtRmE?t=1146
youtube.com/watch?v=6v7C-xKcVMA&t=117
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What in the fuck was serious sam 4? This is coming from someone who hated sam purists and enjoyed 3 quite a lot (save the first 3-4 levels). Fusion can't save this shit

You can stop giving your energy to Trump, my dude. He already lost

So I shouldn't pirate it?

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Are you anti-shills ready to accept that SS4 is one of the best entries in the franchise yet?
Balance between new and old, core gameplay unchanged, everything else improved, save for optimization
makes for a fun game. I haven't had a crash ever, and if you play AA game expecting nu-doom level of AAA polish,
you are a fucking idiot. If you play on easy you are also an idiot and have no right to criticize the gameplay.

Yeah, it has a couple of good levels but the open world shit is retarded. You get these big huge open areas and you never get swarmed. The whatever gorillion system that brags about having ONE MIRRION TROOPS WOW on screen is used in 1 level, 2 if you count the same first level but at the end. The story is retarded and shoved in your face like doom eternal. It's not at all charming like first encounter or bfe, it's so straight faced and gay. If you like it, buy it. But the promotional shit you get hyped for is unironically the worst shit in the game, and the rest of the game is super lackluster. Also it runs like shit, unlike fusion which makes everything smooth as budder

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yourself!

What do you think is wrong with the game? In my opinion it is one of the best games in the series and even though the level design is sometimes a little bad, it doesn't mean much because that has always been the reality of the series, including TFE and TSE.

>What in the fuck was serious sam 4?
Something that needed AT LEAST half or a whole year more development time.
It's basically in Early Access but can't be labeled as such due to the Stadia deal.

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Imo the open world lends itself well to what you'd want with a ton of enemies, I never felt like it was properly utilized. The levels/arenas where you are given a respectable amount of enemies are very poor and make the worst levels from Sam 2 look very good. The presentation is about what you'd expect from croteam but sam's design is dogshit, the weapons I really don't mind but the big combat sections never scratch the itch I get when I want to play SS and I can only attribute it to poor level design and poor enemy placement in the good level design

>What in the fuck was serious sam 4?

A good game released in a rough state. The couple of open world sections are a waste of time and a lot of kinks need ironing out, but other than that it's easily better than 3, which was also good.

I don't know, for me the design of the battles is not that bad and at various times I felt completely satisfied with the game. The game at certain times is pure fun and even the battles that are not very well designed entertain me because the gameplay core is very good, it is simply pleasant to kill enemies while avoiding projectiles and prioritizing targets.

>What do you think is wrong with the game?

>stupidly huge maps that aren't well used in the slightest to the point that maybe 1% of the map is actually used for the level - it's like they made some new tech and had no fucking clue what to do with it
>lighting is horrendous, especially inside buildings
>awkward weapon progression and distribution where the laser and cannon are only available for like two/three levels and the grenade launcher comes and goes as it pleases with it randomly appearing in your possession in the Carcassonne level and then fucking off for the final two levels
>tons of broken and unfinished stuff like the cannon not piercing any destructible objects besides trees, half of the enemies not being shootable/gibbable after death, gibs still using outdated models, melee kills looking like placeholders, being able to break level boundaries with next to no effort, etc.
>NPCs ruin the flow of the battles and it just feels awkward when half of the enemies aren't aiming at you or when the NPCs steal your kills
>pretty much the entire melee branch of the skill tree is vastly inferior to dual-wielding
>the Legion System is as said in the interview just a trick and wouldn't even work in any other scenario
>cutscenes, character animations and models are flat out embarrassing to look at
>tons of obviously store-bought assets slapped into the world with no rhyme or reason like fridges from the USSR in Pompeii in the year 2114, Russian crates in France and UPS-labelled crates in a military plane of an evil military dude during the last days of an interstellar wa - in fact, next to nothing screams 22nd century in this universe
>hell, the entire section where you go from one vehicle to another feels like someone bought a bunch of vehicle assets and tried to fit them all into the game somehow

The levels are gigantic because the devs wanted the feeling of scale to be real. If you see a mountain in the background, then this mountain's ratio is 1:1 with what you expect in the real world. There is a video on Youtube where they say that they decided that instead of putting fake walls, they would let the scale itself serve to motivate the player not to take a wrong path.

>secrets are mostly just lame pickup depots, parkours secrets or companion orbs with only a handful of actually funny ones - it's like they shot their entire load with Talos (which strangely didn't get any secrets or references at all besides maybe the terminal)
>a lot of "here's a thing and now it never appears again" like Kenny giving you a lift in the first level to the first sidemission - a kind of NPC interaction that never happens again and is even missable since there's a broken pillar next to him, weapon inspection animations that don't happen again after the double barreled shotgun, abduction drones that don't appear again after the first level, Charlie and the resistance who just fuck off after the resistance level, never to be heard or seen again, all those vehicles and more
>awkward level design in general with tons of large empty areas and corridors or suspiciously placed assets that look like they lead to a secret but have absolutely no purpose
>gadgets are flat out overpowered and have the usual video game problem where the battles to obtain them are often harder and extreme than the ones where you'd end up using those items
>the story feels rushed and cut together - why are we trying to get the Grail anyway? Why is it a staff? Why weren't we looking for the Ark of the Covenant instead without knowing what exactly is inside? What the hell was up with that Future Sam stuff that was clearly meant for the cut refinery level?

Thing is, there ARE still fake walls in the shape of steep hills and rivers surrounding even the large France levels and unless you manage to get out of those bounds in some way most of the level still ends up being completely unreachable and pointless.
In fact, given that there are hundred of miles of absolutely nothing around it, not even some procedrually placed ruins, lakes, rivers and whatnot, actually makes it even more unrealistic and the missing animals that they kept showing in the trailers and old footage are the icing on the cake.

The lack of enemies in this huge areas fucks it all up as well. It's not like Sam is a pretty enough game to stop and go WOW!!! it just looks like some 10 year old ported croatian tech demo that they slapped into a very early build of Sam 4

I liked the previous games but after pirating this one to try it out, my game crashed within 10 seconds of the first level every time so I don't know if it's any good. Comments from Zig Forums aren't exactly hopeful either.

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They added a new system that'd spawn increasingly more difficult waves of random enemies along with some pickups should you sidetrack from your main path but I can't help but feel that it's still just a bandaid solution.

The game was released in a bad state and even today, after five updates, there are still people with performance problems and crashes.
But I particularly think that people who think the game is bad are being very critical. The game itself has a decent core and if you like to run around shooting at enemies while cycling your weapons and prioritizing targets, you will most likely be good times.
Here is an example of gameplay that I recorded recently:

youtu.be/BHiwZ-BtRmE?t=1146

Correcting: You will probably have a good time

And finally the whole marketing in relation to what and how it ended up in the game.
The Legion System should've never been a selling point and should've kept as a secret, focusing on the dual wielding, enemy riding, gadgets etc. instead which we learned of from the goddamn semi-leaked reviewer guide instead
We were also promised that we'd get access to weapons of mass destructions to counter those gigantic armies and while we got WMDs and gigantic armies those two don't actually appear together and even if you cheat them into your posession in the final level neither the nuke nor the black hole actually affect the legion since they are a completely different entity compared to normal enemies.

Croteam trying to be AAA to a degree higher than they did with 3.
Doesn't help it got pushed out early by either devolver, stadia, or an internal decision.
They really should've changed focus from legion system in marketing to the "biggest fights in the series".
Still probably my GOTY

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>Talos (which strangely didn't get any secrets or references at all besides maybe the terminal)

There were more

Yeah, I forgot the one when you jump off the roof enough times.

That one got me good

SS4>TFE>TSE>SS3>SS2

>TFE>TSE

holy based

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excellent taste friend

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TSE > TFE for me but pretty good regardless

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Mind if i ask, why SS4 being Superior to all of them?

I'm not the same guy, but I don't think it's superior because the game is quite different (but with the same spirit and core gameplay).
TSE and TFE are less frantic and each enemy matters more. Serious Sam is less overpowered too (sprinting on SS4 changes the possible strategies too much).
It is basically a matter of taste. The basic principle of these games is the same, but the gameplay is a little different and each one has its advantages.

I feel my performance has gotten worse with each of the updates. This is going to be the kind of game I let sit for a few years until I upgrade my PC. Even bare minimum settings run like shit for me.

But on the other hand, when it works it works GREAT.
Shooting shit has never been more satisfying in the franchise and dual-wielding the coachguns, pulling the triggers to the beat of the music and watching blood and bodyparts fly everywhere is absolutely orgasmic.
The music, as expected from Damjan, is again high quality work with some of the best tracks not even being the battle ones but the peace versions like in the final level or the resistance one.
Driving and shooting at the same time also works a lot better than I expected/feared but I wish there were more opportunities for doing so.
As for the characters, the ones that the game actually focused one were surprisingly entertaining as the game progressed in a cheesy 80s action flick kind of way with the biggest standout of course being Sam who honestly became one of the most likeable and endearing FPS protags of all time and it's honestly quite amazing how much this character grew and developed in all those years compared to, say, the Duke.
Overall the game in its current form is a 6.5-7/10 (on a 1-10 scale, not the 7-10 one) and with enough patches I can easily see it one or two points higher.

For me, it's
youtube.com/watch?v=6v7C-xKcVMA&t=117

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>he posts the ugly SS3 version

3 is literally the worst and wasn't even a real SS game