What was the exact moment it lost its soul?
What was the exact moment it lost its soul?
When people who were born after 1995 got to play it
When the developers and players thought the leveling content of the game didn't matter.
The RP event after pushing Kil’Jaeden back through the Sunwell.
Pandaria probably
The devs stopped developing an mmo and made a video game instead, and the community stopped wanting to play an mmo and chose to play a video game instead.
TBC, when they stop caring and just did tons of cocaine
TBC was the full release of Vanilla. Everything before that was Beta/Alpha.
Blizzard pioneered early access.
WOTLK after the 100th day of doing dailies
*snnnnnorrt* okay there's aliens but they're jews like me *snifffffffff* and like the lich king is like mordor and uhhhh *hufffffffffff* drop everything about the burning legion arthas is a cartoon character now *snort*
Cataclysm obviously
Wotlk was the beginning of the end but Ulduar and ICC were very soulful
TBC. It became a game instead of a world.
Patch 3.2. Trial of the Crusader. Added LFD, a raid without trash entirely made from reused assets and mechanics, and tier gear that was all just recolored versions of the other classes gear.
I was a wrath baby and even though I enjoyed wotlk, I feel like the game was already sterilized by then. The wrath content felt like a step up in quality, but lost its sense of coziness and wonder that games from the early 2000s era had. Maybe that's because graphics got good enough that you no longer needed to use your imagination.
Even neo-WoW retail is pretty soulful in some aspects (music, atmosphere of the areas) so there's no exact moment.
3.2 is as close as it gets however, marking the transition between content that was primarily produced before and after Activision acquisition, artificial difficulty mode menu without clear justification (heroic dungeons just make sense because that pretty much doubles the amount of max level dungeon content at modest cost to integrity of the world, while raids are max level endgame content to begin with so no such gains stand to be made), explicitly declaring the patch as "fast-food" content due to planned obsolescence of all previous raids, being the point where they really started forcing player as the main character rather than a nameless adventurer, rubbing salt in the wounds about the fate of Anub'arak and Azjol'Nerub not being included in the game, and just being the worst patch content up to that point (ignoring minor patches like 2.2 and 1.10 without added content).
Nah, pandaland had soul. Warlords is where it all went wrong.
Patch 6.0 for me,bc-cata I had fun running around leveling characters. In pandaria I really enjoyed arena. Warlords was a shit show
You could be excused for thinking such a garbage mechanic was added in a patch that is just generally so shit, but RDF is 3.3
when (you) and your fellow normies started playing. why couldn't you stay contained in your fps and sport games
stuff like ldf and heirlooms indicated the current devs hated the game and wanted to make an entirely different game
The indisputable answer: Patch 3.0
This triggers Wrathbabies, though.
Yeah, probably here. WotLK was great, but in hindsight it is most definitely were the passion waned in favor of analytics. Ulduar was awesome, ICC was fun, and Northrend had a lot of wonderful setpieces. You can tell they went into the expansion with soul, but it left with the others when Arthas fell.
it triggers them because its not true, and its usually touted by people who played the game WAY after wrath who just want to be included in the conversation. Wrath ruined WoW in its last 2 patches, and Cataclysm doubled down on the daily/rep grinds that led to the treadmill that people ended up despising WoW for. You can even trace some of that stuff back to BC's dailies, but that was in the era of thotbot and people not knowing shit, so there was still an aura of mystery to the game.
The ICC patch (mostly because of lfg system) didn't just cuck the game, it cucked the player base, and sparked the vast feeling of indifference to enjoying the game. The introduction of the gearscore addon earlier in wrath also played towards this.
When they raised the level cap
It never had any SOUL. The soul was in you the whole time. Meaning you didn't use guides, addons, tierlists etc. and just played the game. This soul came by you (and players like you) discovering a new world.
Honestly it was a slow decline. Soul eroded away, some soul was even added later, but it was always a net negative.
BC launch:
-no more 40 mans
-no more legendary quests
-no more 5 day long AV
-no more faction-unique classes
-gave prissy faggots a way to play horde, skews horde over alliance forever
-forced neutral city, all business done there
-resilience gear, death of resistance gear
+/- flying mounts
+Amazing setpieces everywhere you look
+fixed some of the unplayable specs
+great lore
etc. etc.
Also this
Forcing you to teleport to the new content is peak soulless
In retrospect tbc really set the framework for everything bad about the game even though it in itself was still enjoyable
It never did.
YOU did.
when the toxic bois came in
2005 when endgame became a thing, naxx or earlier
The moment Sylvanas went from the model on the left to the model on the right. You can literally pinpoint the moment with the model in the middle from Wrath beta.
Trick question. It never had any.
nah, she was 100% ruined once they covered her midriff
of course only a vinillatard would defend that bland-ass hodgepodge of an aesthetic lmfao
cataclysm
When the limitations of which mechanics were viable for online real-time gaming were pushed and the gameplay became outdated for a multiplayer title.
t. Nathanos Blightcaller
huh this is a good take
3.3. As much as I enjoyed ICC, the game felt extremely wrong with the addition of LFD. I don't think I could stomach playing Classic WotLK because of it.
>developers and players thought the leveling content of the game didn't matter.
Fun fact, the levelling never mattered.
The people who think leveling matters are the same people who quit the game when they hit max level. (and a large portion who don't even do that.) Endgame is the game, anything else is superficial.
nah, BRF was and remains one of the most soulful raids in the entire history of the game
HFC had some excellent fights as well
TBC, once the raidfags dominated the design cycle and the game went from leveling/journey/world conflict to nothing but raids raids and more raids.
When the Lich King died
Cataclysm when they wrote out both the Dragon Aspects and Thrall out of the story. They had a chance with Garrosh but they immediately assassinated his character. Losing the Dragons was honestly such a big blow to the world building and losing Thrall really hurt the Horde story from moving along.
and then they did with the next expansion
It’s closer to how she looked in frozen throne. Honestly it’s still crazy to me how her model was just a placeholder for so long