name a thematically better game for speedrunning
Name a thematically better game for speedrunning
Super Mario 64
sonic
Majora's Mask
ghostrunner
Hate to say it, but Dishonored. Deus EX HR as well.
I love Mirror's Edge but the climbing parts in the last third of the game are a drag.
Sounds like you are bad at the game.
This is probably tied for my favourite game.
Why did it do well enough to get a sequel but poorly enough that the sequel was an entirely different game with the name slapped on? I didn't even play it. Disappointing stuff.
Any zelda game. Any platformer.
Its really a shame.
Loved ME1, though it was far from a perfect game. The sequel could have been something wonderful, but I really feel like EA just squeezed DICE to make it more "accessible" and ruined what made it great in the first place.
Around the time Mirror's Edge released, it was really common for people to criticize games for simply not being open world. Don't know why that became so popular to do at the time because it's not like there weren't already open world games available, like it was something completely new. That probably pushed them to try and make the sequel the way they did but unfortunately it was before more people started realizing open world isn't inherently a good thing.
Both games were made to test new advances in graphics, rendering, and engine technology.
>I love Mirror's Edge but the climbing parts in the last third of the game are a drag.
Mirror's Edge fails to do puzzles, even with sequence breaking, it just feels like you are taking an obstacle course but there is no difficulty in the obstacles.
YOU KNOW WHAT MIRRORS NEED? A STYLE METER, SOMETHING LIKE TONY HAWK, DEVIL MAY CRY OR SONIC ADVANCE!
open world was truly a destructive meme
An Open-World mirrors could work, look at Burn Out Paradise or SKATE. These Open Worlds are trully is a playground for the player, instead of a hub in-between story missions.
user every game should have a style meter.
>An Open-World Mirrors could work
You mean like Catalyst?
i agree on the style meter. just give some negligible bonus for clean moves like temporary speed boost and voila. and of course a style rating at the end of each level.
Couldn't agree more. I thought the same thing after posting it. Style meters are next level arcade scores.
No, I mean like Burnout Paradise.
You do go faster, or lose less speed, if you perform better versions of moves, such as the different types of climbing a fence.
ghostrunner would be also great if not these slow matrix sections
Mirrors already reward you with speed after you start running non-stop. Add a combo system of different parkour moves and players can go crazy.
A combo system would ruin the game.
Not in a free mode.
How is HR, a slow-burn cyberpunk noir game, thematically appropriate for speedrunning?
Deus Ex games take place over a few days each, but their isn't really any time pressure except for the final missions.
>How is HR, a slow-burn cyberpunk noir game
>HR
>Slow Burn
>compare to the original
Holy fuck get me out of this literal kindergarten.
To this day. I don't think a single game made more sense to go open world than Mirror's Edge.
Imagine it, running a delivery job from one end of the city to the other and seamlessly weaving between hundreds of buildings, in and out of construction sites, plazas, malls, hotels, offices, all in this fluid, graceful way without ever stopping. Or getting chased by the cops through the sewers and onto rooftops and highways until escaping on a moving train, and it's all dynamic gameplay and not scripted.
Then Catalyst comes out, and the """""open world""""" is just an empty, soulless, annoying hub for shitty side missions, filled with buildings you can't climb, fuckhuge streets you can't cross, entire districts locked by story progression, abilities locked behind skill trees, hallway loading screens every time you run more than two blocks, convoluted interiors than make you stop every two minutes to hide more goddamn loading screens, and all of this for missions that are even more linear and even more scripted than in the first game.
Everyone who made this game deserves a special place in retard hell. Except the soundtrack, that was good.
Thematically, Human Revolution encourages exploration, stealth, taking in the atmosphere, reading emails, and piecing together clues. You're often offered sidequests that Jensen would canonically want to do. The story isn't under any kind of time pressure and only really picks up pace at the very end when it becomes a genuine rush to stop Darrow.
You couldn't have picked a worse example for a thematic speedrun game. I'd be shocked if you actually passed kindergarten because you don't know how to fucking read.
Stealth play, al;t routes, fastest paths to mission goal. The game can be cleared in a sitting if all you're on is speed, and without kills or breaking stealth. It lends itself perfectly if you stay focused on speed and stealth.
nothing will ever come close to this game. no game makes you feel more like a badass jumping from roof to roof than this game
ME is most fun game to speedrun and get into speedrunning.
You even skip the fucking boat by just not going into the boat.