*walks towards u*

>*walks towards u*

Attached: Marauder.jpg (2000x1000, 205.01K)

if you can't beat this enemy, please do no claim you are good at video games

>Single handedly ruins the game

so i shoot him when

when he swings his axe

green flash

I'm sorry you suck at games user.

when he swings his axe?

i used to hate this guy but i love fighting him now, git gud anons

>click when you see green
woah so hard

how is fighting an enemy with only one way of effectively killing him fun whenever there are 20+ enemies shooting you at the same time? I thought him as a boss was great, but him as a normal enemy ruins the game.

>Wait till green flash
>Super shotgun
>mousewheel up
>Ballista
>mousewheel down
>repeat

You can move and shoot at the same time.

I wouldn't say it ruins it since by the time you've beaten him as a miniboss you should know how to take care of him. when it comes to having 20 enemies it's best just to take care of them then the marauder.

never once died to him

Just like the other enemies and their weaknesses, it forces you to adopt a strategy to handle everything at once. Everytime a Revenant hit early on, I would focus on hitting his cannons first, then take on some smaller goons, then go after the revenant. It's a matter of deciding the order in which to handle the enemies and what poses the biggest threat. The Marauder is the apex of that, in the game. When he pops up in a group of enemies, you know to focus on him first and kind of skirt the other enemies. There's legitimately nothing wrong with him in the latter half.

I died the first time, until I realized the green flash is literally the "Please skullfuck me, glowing red eye" moment.

Polish Marauder makes my cock hard

why?

>shoot him
>he dodges
>launch missiles and grenades at him
>he blocks
>kills me with a single axe swing

AAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHHH

>He uses scrollwheel to change weapons in games

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He keeps kicking my ass in nightmare when I'm doing one of the slayer gates. I love him and what he does but fuck his little fire dog. The dog shouldnt slow you down after you get bit. Literally change that and perfect enemy

Prowlers are bullshit

This is the equivalent of a DPS gated boss in Warframe or other games that goes invulnerable so it can do anything before dying because the designers were too shit at their own job to design a boss that actually takes skill to defeat and not just a braindead and mechanical series of actions all consisting of simple responses to his actions.

This simplicity is necessary because the developers of D:E have become disillusioned at the fact that most people playing boomer shooters aren't all sweaty twitching adhd-riddled autists. Because they're not playing the way they want the game to be played, they believe that these people must not actually be having fun at all. So entirely out of condescension and disdain for the players they've design the game in such a way that it drags them out of any comfort zone and forces the player to adopt these boring and mechanical rites that must be executed for every encounter, you do not have a choice of movement, weapons or other doodads, you must use them all whenever they're up like you would for a moba or mmo character, again an action that might as well be bound to a script, you could go through the entire game with grenades, belch and saw going off on their own whenever possible and pretty much nothing would change.

Ultimately it's not the Marauder that's the problem, he is in fact not that challenging due to the reasons stated above, i could even go on about how unimpactful his shotgun is, he's merely a consequence of the change in philosophy of not only Id's but many other devs over recent years adopting what could be called "anti-emergent design". Because the developers do not trust players to actually have fun on their own, they design their games in such a way that it destroys any independent application of knowledge in favor of a series of dumb timing actions that create an illusion of challenge. Ultimately the player finds themselves playing a glorified whack-a-mole where their intellectual input is unwelcome

am I the only one who thinks he would look better without the horns?

>animation cancels at u
didnt like him much because of this, his mechanics are pretty forced so there is only one way to fight him

Attached: 1586159649810.png (900x900, 1.13M)

I fucking hate Whiplash and Cyber Mancubus so fucking much holy shit

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>*does nothing at u*

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>He uses arbitrary keybindings that offer no strategic advantage
I mean, one of us is the faggot here. And I'm damn sure it isn't me.

>*walks away from shitty game*

how did they go from 2016 to this shit i swear i will never understand

>no strategic advantage

nerd alert

>*pretends to not notice you*

Attached: Doom Eternal 2020.03.26 - 15.31.11.03.DVR.webm (800x450, 2.74M)

Scrub alert.

god you're so retarded

Continuing
Anti-emergent design removes from the player the necessity to actually learn a game, to dig into it's mechanics and figure out the strategies, i.e. It destroys meta-building and offers its own braindead pre-built metagame as the only way to play the game in an attempt to ensure the lowest common denominators who cannot spare the brain capacity to anything else that's not breathing through their mouths. I enjoyed both nuDooms but 2016 remains superior due to this reason alone, Eternal is fine, but it's a game designed with sheep and npcs in mind.

>>unironically thinks 2016 is better than eternal
imagine being this wrong

>gunlets have to fight vergil
>fail miserably
pathetic. we've been dealing with him for 15 years

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