>raytracing is a me-
Raytracing is a me-
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-mongo
>reflections can only be done through ray tracing
n64 and ps1 games had this shit nigger.
> n64 and ps1 games had this shit nigger.
no they didn‘t
if you think duplicating an entire scene for reflections is still feasible you‘re a moron, that would be even more expensive than RT
learn the very obvious difference between raytraced reflections and screen space reflections, you dumbfuck moron.
remember when they promised this for the division, along with amazing terrain destruction and particles with the fog
what a fucking shame it ended up being wasted on dogshit like that instead
I will never notice this sort of thing in game. I don't even think it looks better, just like the building was made from a different material. This stuff isn't worth the performance unless it's used in an interesting way, like a hall of mirrors level or some shit but then I don't understand how this is different to old reflections.
good thing RT isn‘t going away user!
-, Mario!
A camera obscura in fucking minecraft
Okay I've seen everything
just wait for the inevitable remake of the division that'll come within the next decade probably
>now with the features we promised you years before!
>but then I don't understand how this is different to old reflections because you are tech illiterate, clearly
raytracing isn‘t hard to undersrand
SSR isn‘t hard to understand
cubemaps isn‘t hard to understand
planar reflections isn‘t hard to understand
because both gpu companies and the consoles have it at some point itll be the standard and everyone will use it, maybe by the next gen consoles after these ones
Raytracing is great but that looks like fucking GARBAGE
>Doesn't have ray tracing? Not buying!
>Why does this game suck, they put all the effort into graphics but it's ass
To make reflections via tricks you have to prepare a cubemap. This ensue 6(six) passes of rendering full scene. With all that PBR heavy shading and nice materials, shadowing and all.
And even after that such cubemap has very limited area where it can be probed as a image source for reflections. After some distance from the point the cubemap was made perspective chages too much to sample it. You need new cubemap.
Summing it all up you'd have to have fukking array of cube probes at regular interval covering whole level as a 3D grid.
It is just too perf hitting setup and also is only an approximation. While RT is much more physics-based and also yields some other effects as a by-product of it's core computations like AO.
To be frank that shit with a grid of environment probes is surely used in modern games, but it is done only for indirect lighting and is pre-baked offline as it is still to heavy for runtime.
It already has become a standard for this coming gen user
>cyberpunk will get RT
>witcher 3 will get RT
>Battlefield has RT
>CoD has RT
>Spiderman has RT
>Halo will get RT
we are still a while away from full pathtracing but almost every major release will make use of RT in some way
what the fuck, are those all cubemaps?
In my sourcemaps I only put one cubemap and called it a day
I'm not so sure, we're already seeing games that have to sacrifice framerate to get RT. What happens if games become more demanding and there's no framerate you can sacrifice? Talking about console games, of course.
we get it, you like movies not games. visuals became good enough with the 360, all development time should go towards gameplay features and bug fixing.
That is some quick google search, but yeah they use similar grids for higher-quality lighting
I really don‘t think there is so much we can do with game graphics now anyway
it has completely stagnated, growing in cost exponentially, Ubishit games take like 1000+ devs.
Better lighting is one of the few ways to improve visuals that doesn‘t require a gazillion more art assets
Fine, then I don't care because I'm not going to do any research. Given the choice, I'll turn it off.
raytracing is just a buzzword to sell next gen consoles and overpriced NVIDIA cards. unless your game is all cutscenes, you arent going to notice this stuff while playing a game
It's pretty noticeable when done right, I mean OP's gif shows how drastically it changes the look of some buildings. Even if it's in a shit game.
>games still have 15 hour long tutorials
>mechanics have slipped behind even ps1 levels
>MTX
>focus on fake esports shit
>uninspired OSTs
>"cinematic" story lines
>muh woke shit
>no server browers
>mod support all but nonexistant
>no replay features
>but at least reflections look slightly nicer than normal
What the hell is going on in that neon sign in the top left? The 18 is covered in a circle but in the reflection it's a decagon.
idk man, if im playing black ops or some other fast paced shooter then i doubt im going to notice the shadow quality being a hair better
really nigga
Raytracing is great or rather going to be great but the way its currently used for is retarded, like raytracing on fucking WoW is just retarded
>Webmd
Dope.
it's reflections, not shadows lol
you'll notice it and appreciate it when you can see an enemy running around the corner thanks to the reflection on some building next to them.