Cloth/Cape physics in Games

Why is this so hard to implement in todays games? Games would look 50% more impressive.

Look at the new AC. Barely any fur or cape movement when you run/jump.
Why are the devs so lazy?

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youtube.com/watch?v=2Bw5f4vYL98
youtube.com/watch?v=atcKO15YVD8
nexusmods.com/witcher3/mods/2659
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capes are fucking stupid and they appeal to morons with low attention spans that need something flapping in their face all day - like a cock.

This looks like shit

Capes show dynamic action, Superman looks stupid flying without a cape. It's for show to aid with visual action. It looks cool, it doesn't need to be functional because it's for fictional story telling.

That looks awful. Like it's made out of a garbage bag. Doesn't look like it weighs enough.

of course it does, it just to show that there are techniques for devs to add life to clothes.

This mod adds a nice cape.

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>cape clips through sword hilt and shield
>cape is also shiny as fuck

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>Superman looks stupid
yes
>flying without a cape
you were so close

it's too costly

It doesn't add anything and will mostly just cause a lot of visual glitches during gameplay because it's not a controlled environment, players will probably do things that will cause it to clip through surfaces or get stuck.

looks quite nice, link?

he looks like a trash bag floating in the breeze

Let's be honest here: the normal models devs use clip constantly anyway. Hair clips through clothes, weapons clip through both. At least with a cape it looks visually interesting 90% of the time.

I only liked it in Batman games because it didn't clip all over the place and felt like it had actual weight

>At least with a cape it looks visually interesting 90% of the time.
Not really, it breaks outlines which isn't something you want in a video game.

Because you can sell muh textures and muh raytracing to normalfags but you can't sell them on physics.
The only game in history that managed to pull that off came out 16 years ago.

The artists are being replaced by third world people with a fraction of the talent. A rope in Opposing Force was high technology for its time, a lot of stuff in Half-Life and HL2 were very innovative and even Doom 3 with its shaders with real time shadow updates for night/day cycles was just extra stuff that talented engineers did because they could.
Nobody is going to tell Sanjay and Patel to implement a real time cloth system and expect them to actually get anything done, they only know how to turn the knobs that their half rate school taught them to.

In multiplayer games? I totally agree. In single player games? Who gives a fuck.

>Much outlines
I too have watched at least one YouTube "game design video essay"

Ah, the duality of man

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unironically well put, user.

All I'm seeing is Batman.

Games are trying to use physics to simulate capes and we just don't have enough processing power. AI is the true solution to capes.
youtube.com/watch?v=2Bw5f4vYL98
youtube.com/watch?v=atcKO15YVD8

expensive in terms of memory for an actual cape with decent physics

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imma need the sause for this mod

Games do have realistic capes, but you posted some retarded plastic bag in a windstorm shit.

pretty much every aaa game uses cloth physics the fuck you talking about

read the filenames

It's not hard. Batman Begins on PS2 has nice cape physics. Bloodrayne 2 is good at clothes and hair physics.

nexusmods.com/witcher3/mods/2659
It's a little buggy and occasionally you end up with the game thinking it's off when it's actually on, but you just have to restart your game and it'll sort itself.
I find only toggling it when you're on Roach or in a cutscene makes it work better.

Fuck, I almost want to replay just for that.

Is that a blood mod? I don't remember blood looking that cool in W3

yeah combo blood from some discord server

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That's about the only thing Bloodrayne 2 is good at.