Sekiro is Flawed

Just finished this game for the first time today after a tedious 3 days of playing. It receive so many award I decided to pirate the game and play through it. I cannot understand why it's so heavily praised. The combat is kinda trash, prosthetic is boring, the protagonist is shit, the story is kinda shit too, the enemies are unrefined and the camera is garbage like I have rarely seen. Also the Dragonrot mechanic is perplexingly dumb. Finally, the game reuses Ashina Castle 3 times making it actually more repetitive than Skyward Sword. Also bosses are reused often and the only fight I had a real good time in the game was Genishiro. So many hitboxes are blatantly broken its impressive and the lack of online and pvp is a real missed opportunity if you ask me.

Anybody can explain why it's so heavily praised?

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SSSNNNNNNNNNNNEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEDDDDDDDDD

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fpbp
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Fuck off digital nigger

its a fromsoft game so the "hardcore gamer" cultists are in complete denial about any of its shortcomings, like is the case with bloodborne too.
sekiro was nothing but a glorified boss rush. and that's okay, the bosses WERE fun, but it had nothing else going for it.

This but unironically.

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Ya I don't see myself trying out new game plus. Also is it me or the mikiri counter sharing the dodge button is kinda dumb.

yeah i found the mikiri counter registering a little unreliably. it worked the majority of the time, but i felt like something like 5% of the time wolf would just dash forwards rather than do the mikiri and i would get punished for it.

>cultists are in complete denial about any of its shortcomings, like is the case with bloodborne too.
I agree.
>sekiro was nothing but a glorified boss rush
Sekiro is only game in the series that feels like an actual adventure since DaS1.

Yeah that's what passes for a good console game nowadays
Play indie shit

yeah, no.

Did you hesitate? SEKIRO!! Hesitation is defeat!

Unironically, try harder. It's not a particularly tough game. If you're bad at it, you're not playing it right. Get better at parries and do less dodging. This isn't Dark Souls.

You shouldn't have played it with your ass then. No other game in the series has pacing as good as Sekiro.

>pvp is a real missed opportunity if you ask me.
i dont agree at all. the combat mechanics were obviously designed for fighting bosses with heavily telegraphed moves, not katana spamming invaders. and the lack of any build variety means every single pvp fight would play out the exact same.

those are all anti piracy measures. the full priced game is flawless.

>Sekiro is Flawed
Stop the presses. Nothing is perfect, even 10/10 games like Sekiro.
By the way, if you pirated it, you didn't have the updates. Not sure, what exactly they fixed, because I only played the most current version, but I know for a fact some bosses are now harder. Or rather harder to cheese - Owl for example moves slightly faster making the "just run around and he can't hit you" cheese strategy worthless.

Could you expand on what you mean by the enemies being unrefined?
I'm curious about your hitbox issues as well, as I can't recall any blatant problems from my own playthroughs.
Would also like to know how PvP could have improved the experience for you if you didn't enjoy the combat?

You know when you are eating delicious cake but you are force fed it for 3 days straight?

Kys soulsfags

you a faggot but with this
>Also bosses are reused often and the only fight I had a real good time in the game was Genishiro.
i agree

>Sekiro is Flawed
Are you from Reddit or Resetera? Saying that From Shitware games are flawed isn't a controversial thing to say her, let alone a big deal.

Of course this repetitive rhythm shit game is flawed. You literally have to pause the game and enter the menu every single time if you want to swap out one of the 100 special attacks you have (luckily, 95% of which are useless).

Sekiro's tight combat blows most games out of the water. I can only think of Ninja Gaiden 1&2 that has this tight combat.

Because you don't have the good timing. It's very consistent but you are consistently doing it at the wrong time.
I remember having that problem too, maybe the timing is unintuitive but now that i can do it every time the timing feels intuitive and not strange so i don't know. I hate this red kanji, it's probably missleading your brain on the timing.

the only real problem with sekiro is that combat mostly boils down to DDR block/jump/mikiri spam and basic attack spam

it would have been 100x the game it was if different attacks mattered instead of them all basically being superfluous compared to sword swings, at the beginning you don't really notice but once you get good enough the game becomes solved

It's different for sure. I did like it though. It had some pretty fun fights and levels. Items seemed largely useless though

The array of moves acailable is in fact much larger than this and allow for great creativity but the game is so punishing that experimentation is difficult and frightening so almost everyone never explore beyond the basic mechanics which just work fine.

>Anybody can explain why it's so heavily praised?
Because it's got great combat which actually feels like a martial fight instead if two guys stabbing each other 200 times until one dies out of nowhere from a tiny slash. It also requires you to react to attacks in a variety of ways: mikiri, jumps, prosthetics, parries, dodges, special attacks, distancing etc. It has pretty much as much complexity as it can without going out of its way to provide several immersion breaking combos. Despite it's recycled bosses there's still a shitload of them and huge variety at that. I mean think how different Genichiro, Divine Dragon and Ape are from each other. On the subject of Dragon, him and the monkeys are easily the best gimmick bosses Fromsoft ever made. At to this the great level design, with the added verticality giving it a whole other layer of depth. Not to mention how beautiful the locations can be, Divine Palace is pretty much god-tier.

I guess some people praise it because people like gaming masterpieces for some weird reasons.

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you simply suck at this game or dont understand how it works. try to do no damage with some boss without any tool/skill. you will understand how the combat mechanism works

He said he finished the game though.

factually false though

in fact veterans shit on the game because it's pandering to casuals where they can spam parry and do qte moves.

>bloodborne
super weak bait faggot

>I'm curious about your hitbox issues as well, as I can't recall any blatant problems from my own playthroughs.
I actually haven't realized that much as well, but when watched a friend play it, it was obvious at times. I remember him fighting ogre and his grabs were especially fucked. It looked like literal teleportation. You might not realize it as much yourself, since the combat being intense you're not as attentive to percieve this things. You can also just yt something like "sekiro hit boxes" and see some examples.

Psh
>reading posts

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This is not the Sekiro thread I wanted, but it is the one we have right now.

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