How fucking autistic do you have to be to play fighting games...

how fucking autistic do you have to be to play fighting games? just trying to memorize combos and learn a character's moves is making my head hurt this genre is so fucking stupid

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You zoomers and millennials are fucking useless
My buddies and I would have long sessions of street fighter, kof, fatal fury, Tekken, vf everyday and we had everything memorized
You useless whiny faggots cry about fighters they've dumbed down
Go back to playing smash, homo

it appeals to autists, yes, but it's not the only way to play
i never bothered to learn very complex combos, or practice to the point where i can perfectly block/parry/JUST every single move
i like doing reads, so most of the match is me doing simple bnb combos and punishing misplays
or i get matched against somebody who can do long-ass combos and lose both rounds

You are rushing to the end, and then being disappointed by your lack of progress.

Start by learning what every button does. Then learn a launcher, and a combo. Then fight against the computer practicing using that launcher and that combo until you can do it wihout thinking about it. Then go learn one new thing, like your best punish combo. Then go practice this one thing agiainst the computer until you got it. Then go back to the first launcher and combo, and add the best punish combo. Do you see what I am saying?

>He doesn't pause every 10 secondes to check what his next move will be

Filtered

i like how people complain about game difficulty then when fighting games become center of discussion everyone starts throwing a shitfest about how it’s just memorizing combos. The only one you can blame the loss on is yourself and the only way to get better is to improve and practice which people don’t want to do; no one wants to learn why they just lost a match

I'm playing a real fighting game that's actually complex you dumb spics

>remember the universal mechanics
>remember the tools of your character
all of the complexity then arises from the way you interact with the opponent
if your opponent can't block an overhead consistently, then your "extremely complex autistic game" becomes "press overhead repeatedly to win"
if he starts blocking the overhead on prediction, your game becomes "press lows and overheads repeatedly to win"
if he blocks the overhead on reaction, blocks lows by default, and has a good enough read on your patterns to be able to tech the throw when you go for it, the game then becomes much more interesting and open-ended

note how none of what i said involved combos - that's because combos are a way to capitalize on openings and thus worthless if you can't play the actual game first

I'm a millennial, and I could stomp your ass into the dirt in any fighter you choose, friendo.

Dumb niche genre that will never be popular again

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I feel like fighting games should teach you in this manner, have a mode that locks you down to certain basics until you can show you've gained mastery over them.

>how fucking autistic do you have to be to play fighting games?
None at all. All you need is perseverance and a willingness to learn, you know like anything else you want to be good at in life. At the end of the day it boils down to do you understand the game's mechanics and what that means for your character of choice. What they CAN do, what they CAN'T, are you the player capable of making the right decisions or will you freeze up and allow your opponent to run you over.

Fighting games are just as much your clarity of mind as they are executing the moves. If you think you need to bust out combos while your opponent is besting you with basic shit then you need to rethink your strategies. It's not all about sitting in training mode day in and day out, you need to fight others and figure out what it is you're doing wrong or observe how others play your character to have a better understanding of what they're capable of.

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Nobody is allowed to post any further until you've watched the video OP is baiting with
youtube.com/watch?v=AGrIR_jlLno
8 minutes of your time.

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I tried for like two days and couldn't get a single RDC out that move is bullshit.

alright bros i’m going to do the UNICLR tutorial. What do I do after assuming I get through it?

But can you actually play King in order to even use the RDC?

do a barrel roll!

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take HRT

No, I found out after like a month or two of playing that I can't play Tekken full stop. I won maybe 1 or 2 matches in that time and those were against people even worse than I was.
But even aside the fact that I can't play the actual vs game, just in a sterile lab environment with a dummy I couldn't get that move to come out. I could barely get the initial grab to come out.

What I want is just a really fucking simple 3D fighter. Not as fast as Tekken or SoulCalibur, weapon based, like Bushido Blade or something. No meter, no large combos. Slow enough where I can actually think about what to do.

I've watched that one and his "why mashing doesn't work" video. They explain a lot but it's one thing to explain a concept, and another to be able to understand and use it.
Plus I always found in the times I've tried to learn fighting games that I always did better when I mashed than when I tried to play intentionally. I still never won, but I at least did more damage than when I blocked, blocked, only attacked when it felt safe to do so, etc.

>I always did better when I mashed than when I tried to play intentionally
Then make your playstyle centered around aggression and pick characters that enable this
I think the saying is "the best defense is a good offense".
playing with "intention" doesn't just mean playing defensively, it means you know what you're pressing and why.
If you feel more comfortable mashing and being aggressive then you will get to a point where your mastery of a character will let you play aggressive and with intent.
Does that make sense?
Defensive play isn't the pinnacle of high-level play in a fighting game. Tekken 7 makes it seem that way because combo damage is bloated and one mistake will cost you half of your HP at least.

>memorize
just throw, do low forward fireball and anti air

This is also a fabulous video to shut up all the anti-motion input shitters
youtube.com/watch?v=2WhbSNP_zF4

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Just stick to 2D, 3D is for weeaboos and Asians.

if you're good at blazblue you're an autistic savant

You either have the dexterity to perform inputs or you don't, get over it

But I like being able to move sideways to dodge an attack. Fighting game movement always feels extremely rigid which I've never been a fan of; even Soul Calibur's movement feels uncomfortable at times. 2D fighters always feel very limiting.

>Not as fast as Tekken or SoulCalibur
>Soul Calibur
>not simple
Soul Calibur VI is basic as fuck in comparison to Tekken, what are you on about? It's practically the game for you so go play it!

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when they actually go for the rdc in tournaments it's just to dab on the opponent
king's gameplan isn't to land grabs, it's to use grabs to make the opponent duck and eat his mids

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Fighting games aren't hard to play, I think youngsters are so no-skilled they get lost the moment they're playing anything but Assassin's Creed.
Some 20yo co-workers recently told me they couldn't even make a combo in Dragon Ball Fighterz... It's the easiest fighting game to play right now.

>bragging about paying to play games
lmfao! get a load of this proud paypig. what an absolute cuckold. did you give kikes your foreskin too?

It's not really the combos themselves that are a problem for me, it's the retarded inputs. It's a shit genre for negroids anyway.

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you are a brain damaged retard
it's a troll you retards

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"People are just shit" is a convenient excuse but it won't bring sales to fighting game devs
Smash and MK are more relevant than anything arcsys makes

swap Dead or Alive (excluding 6) with Soul Calibur and Tekken with Mortal Kombat and the image instantly becomes less bait-y
there's definitely more changes that are needed but those 2 are obvious to me

>trying to memorize combos and learn a character's moves is making my head hurt
Memorize with your HANDS not you fucking head you dense idiot
MUSCLE MEMORY

I already tried SCVI but it was still too difficult for me to make any progress in it. Plus it is complex, there's a lot of moves and combos.

prime bait, this picture

>tekken
>higher than mortal kombat
No

>literal children used to learn this genre with no tutorials or guides
>now: NOOOOOO FIGHTING GAMES ARE SO HARD HOW AM I SUPPOSED TO LEARN ALL THIS
Zoomers are a bunch of clits.

>swap Dead or Alive (excluding 6) with Soul Calibur and Tekken with Mortal Kombat
No, just no.

Fighting games aren't that hard at all. You learn what buttons are good, a combo or two and some special moves. That's all you really need.