Let us compare Nocturne "the best JRPG game ever made" to what most people say is the best RPG ever made: Deus Ex

Let us compare Nocturne "the best JRPG game ever made" to what most people say is the best RPG ever made: Deus Ex.

Nocturne requires you to fight very single damn thing including the shitty bosses. Deus Ex doesn't require any violence, allowing you to play the game at your own pace.

Deus Ex gives you freedom of choice, ranging from story choices to how you navigate levels. Nocturne gives you the former, but not the latter since you have to follow a predetermined path.

Expanding on this, Deus Ex also has multiple solutions to every problem, meaning that no two playthroughs are the same. Nocturne may allow for more freedom than most JRPGs (talking to demons), but it still has the potential to be as linear as it's contemporaries.

Let's look at obtaining the pass from the collector in the sewers just before the Matador fight for example. In order to obtain the pass you need so the guard at the gate will let you through, you need to get it from the collector. He'll give you it if you help him find a 1 Yen bill. Obtaining this bill requires you to break into the back room of a bar and steal it.

The problem with this is that this is the only method to get past the gate. I'm the fucking Demi-Fiend, so why can't I just beat the shit out of the gate guard or collector so I can get what I want? Why can't I buy the one yen bill from the bar owner for a reasonable price? Why can't I find a fake bill to give the collector?

And don't forget that Nocturne starts with an hour of cutscenes and story interactions while Deus Ex immediately hands the player control from the start of the game and never takes it away. (Despite the fact that Nocturne stops focusing on the story when you hit the vortex world, making the first hour of the game redundant.)

Deus Ex, and most other RPGs, would let you do these things because an RPG is about player expression. Nocturne's single approach however, is just this: linear, contrived bullshit

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is this what no pussy does to a nigga

I don’t need pussy when i can roleplay

>JRPGfags
>getting pussy

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This is what happens when you put player expression on a pedestal above all else

Who the fuck has ever said nocturne is the best jrpg ever?

who cares? i don't play SMT for the story, the choices or roleplaying, i play it for the atmosphere and some comfy turn based combat

Cope

>Let us compare Nocturne "the best JRPG game ever made" to what most people say is the best RPG ever made: Deus Ex.

Nocturne requires you to fight very single damn thing including the shitty bosses. Deus Ex doesn't require any violence, allowing you to play the game at your own pace.

Deus Ex gives you freedom of choice, ranging from story choices to how you navigate levels. Nocturne gives you the former, but not the latter since you have to follow a predetermined path.

Expanding on this, Deus Ex also has multiple solutions to every problem, meaning that no two playthroughs are the same. Nocturne may allow for more freedom than most JRPGs (talking to demons), but it still has the potential to be as linear as it's contemporaries.

Let's look at obtaining the pass from the collector in the sewers just before the Matador fight for example. In order to obtain the pass you need so the guard at the gate will let you through, you need to get it from the collector. He'll give you it if you help him find a 1 Yen bill. Obtaining this bill requires you to break into the back room of a bar and steal it.

The problem with this is that this is the only method to get past the gate. I'm the fucking Demi-Fiend, so why can't I just beat the shit out of the gate guard or collector so I can get what I want? Why can't I buy the one yen bill from the bar owner for a reasonable price? Why can't I find a fake bill to give the collector?

And don't forget that Nocturne starts with an hour of cutscenes and story interactions while Deus Ex immediately hands the player control from the start of the game and never takes it away. (Despite the fact that Nocturne stops focusing on the story when you hit the vortex world, making the first hour of the game redundant.)

Deus Ex, and most other RPGs, would let you do these things because an RPG is about player expression. Nocturne's single approach however, is just this: linear, contrived bullshit

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>Deus Ex is an ARPG where the choice is on how to tackle assignments
>Nocturne is a JRPG where the choice is how to build your character and team to tackle bosses and encounters

both are really awesome games in their own right, what is wrong with you autists?

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fuck weebbros, we've been exposed...

Surprise, surprise. Beep is retarded. If he wanted to make a comparison he should have used another western dungeon crawler.

The saddest part is that you don't realize western devs add the "skip the fight" mechanic because they can't design boss fights or good gameplay for shit.

Meanwhile Nocturne prides itself on its gameplay.

Western devs know their games are tedious and are designed in a way even the devs themselves hate their own game.

Based
JRPGs are a genre that has always been more simplified compared to western games
The first JRPG, Dragon Quest, which other JRPGs were based off of, was simplified mechanically compared to other western rpgs of the time, specifically to appeal to the console audience that hadn't played an rpg before.
Dragon Quest is the grandfather of the JRPG style of making games, so its no wonder that even today, JRPGs are simpler from a mechanical / roleplaying perspective compared to western games.

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The gist of your complaints: left is bad for being a video game, the right is good for allowing cinematic experience. Fuck off, faggot.

There is definetly a massive difference between the design philosophy of western rpgs and JRPGs, from a general perspective.
OP demonstrates these differences in his post.
JRPGs tend to focus more so on the core gameplay loop of rpgs rather than anything else. They don't tend to incorporate other aspects of rpgs, like player expression, and freedom, and tend to have fewer rpg mechanics on average.
Infact in most jrpgs i have played, you cannot even choose how your character develops.

bro you forgot the most important comparison
nocture: no skul-gun
Deus Ex: skul-gun

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How is the right a cinematic experience? If anything the left is more of a cinematic experience.
>And don't forget that Nocturne starts with an hour of cutscenes and story interactions while Deus Ex immediately hands the player control from the start of the game and never takes it away.
Also, in deus ex, the player is always a part of the story because of the dialogue choices. So its not really cinematic.
In Nocturn the player is alot less involved, so its alot like a movie.

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When will you finally die from AIDS?

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>Also, in deus ex, the player is always a part of the story because of the dialogue choices. So its not really cinematic.
Lmao if it has dialogue choices it's an interactive movie like Heavy Rain or Detroit Become Human

You made this same thread on /vrpg/ and got blown out

>that image
You're supposed to keep your arms against your chest or lower abdomen, those "arm rests" are for chair steadying and positional leverage, just as he was using them. I've had a lot of different barbers and every one I can recall did this. I even remember being told to fold my arms as a kid in the chair.

>doesn't require violence
>gunther canonically dead but avoidable through bugs
>simons and page have to be killed
Meanwhile nocturne
>you can talk it out with demons to avoid combat
>in a combat-oriented genre
Retard, you shat your pants from the start

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Deus ex has no skul-gun though.

You can avoid combat in Nocturne, boss battles are mandatory. It's also pointless to do so.

Well, yeah, i know that they are mandatory. It is an action game, but you still can talk it out with lesser mobs.
But you can't do it in deus ex in at least 3 occassions with bosses, so game makes you use violence, which disporves the retarded op.

Who, i think, was retarded in recent half life thread.

False, the game having cutscenes is what makes it cinematic Dialogue choices means its less cinematic because you can't control the flow of a conversation in a movie.
SMT, and other JRPGs, with their reliance on cutscenes and linear story telling, where the player has no input on the story of the game throughout most of the game, are more like movies than western games. They are more cinematic.

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Beepy thread?
Reminder that you're replying to a fucking mentally unstable redditor who got raped by a barber.

>Lmao if it has dialogue choices it's an interactive movie like Heavy Rain or Detroit Become Human
Thats false equivalence. Those games do not have any combat / gameplay. Deus ex on the other hand does.
A game which relies on cutscenes and passive exposition / conversations to tell a story (jrpgs) are more cinematic than games where you always have an input on what the player character says / does, and where the story directly involves the player / is told through interactive dialogue (wrpgs). Wrpgs are inherently more "gamey" and interactive than jrpgs.

Nocturne total trash. Just load up a dice roll simulator on your browser to get the same experience.

>No argument
JRPGs and WRPGs are clearly very different. Anyone can see this.
>It is an action game
Its a JRPG.
OP's point is that WRPGs offer players more freedom and opportunities to express themselves.

>Black Mirror: Bandersnatch isn't cinematic because you can make choices
>Choose your own adventure novels aren't books they're actually table top games without pieces

>beeprorz thread
go have homosexual thoughts about your barber, beep.

Thats false equivalence. Those are not rpgs, they are a different genre of game that focuses exclusively on telling a story. Also CYOA novels aren't video games at all. see WRPGs are inherently more gamey and interactive than JRPGs. They are also less cinematic.

Pressing (x) 6 times during a 40 minute cut scene while you get fondled by your barber is much closer to cinema than gaming bro, regardless of whether your choices affect the plot of the story. It's a glorified CYOA novel.