What do I have to do to get you to play Hunt: Showdown?

What do I have to do to get you to play Hunt: Showdown?

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make it a full single player game with the quality of at least far cry(shit games btw)

This.

I love the setting and visuals but the fact it's an online PVE/PVP turns me off it immediately. Add a single player.

Why is this always the most common complaint?
All the tension in Hunt comes from countering and outsmarting the other players.
The PvE stuff is just the backdrop for that. If it was solely PvE it would just be dry. Monsters are not that smart or scary, and as in any game the AI can be gamed or cheesed to win.
It would be completely dull.

filtered

Because it's the perfect setting for a STALKER clone. I really don't care for multiplayer.

Played it on a free weekend once. Wandered around aimlessly for about 11 minutes and didnt find a soul.
Then snuck into a town but someone saw me and i got 1-shot sniped from god knows where.

2nd game i played i didnt find anybody the whole first half the game, but tried kill that spider boss in that abandoned house and it was so fucking bullet spongey i ran out of ammo for every gun i had.
then after so long sinking bullet after bullet into it, some dude came in and shot me dead on sight, and probably finished off the boss i had spent 10 straight minutes weakening.

after that, decided the game was shit and uninstalled. aesthetics and sound design are top tier though

Because we dont want that, but are still intrigued by the setting, designs and general lore.

It's extremely unfriendly to new players.
If you got one-shot sniped, someone headshot you, probably after hearing you coming.
The sound design is the backbone of Hunt. You need to be managing how much noise you're making.

Bosses are bullet sponges by design, and your starter weapons are not going to be efficient in taking them down. You need to use traps, environmental melee weapons (sledges, axes), or heavier weapons to take them down efficiently. Throwing a lantern at the spider is a great method. Shooting a shitton at the boss is also a great way to give away your position.

Playing Showdown is all about outsmarting the other players, far more than it is about outshooting them. You have to use your ears and your head.

The game is amazing, but the tutorials give you a very poor impression of the most important parts of the game.

Turn it into a S.T.A.L.K.E.R-like single player game with different zones, factions, town hubs, regional cryptids, and contracts.

The main criticism I see thrown at the game is that it's PvP and not a singleplayer/co-op game. There's literally no other explanation than the fact they got filtered.

I hated the game at first too because I kept getting dumpstered on, but I persevered and now it's one of my favourite games. I agree that a steep-learning curve isn't necessarily a good feature for many players, but I don't think that it can be used as an objective criticism of the game (or any game really) like many people do.

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could they think of a more generic title? jesus christ

fix the awful matchmaking. Can't be assed to play when 80% of the players I'm matched against have 100 times my playhours. And don't give me the "hurr not enough players" excuse other games have way less players and it works.

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It's also insanely hard to play solo. The experience when playing with a teammate, especially using a 3rd party voice client like Steam or Discord, is exceptional. In-game voice chat is fine if you're dealing with randos (it's not fine actually randoms are horrible people), but your in-game voice chat is audible to adversaries.

When you have an ally you can strategize with, discuss tactics, use complementing loadouts, etc. the game opens up completely. It makes outsmarting your opponents so much more possible and satisfying.

fucking pve-only babies

>There's literally no other explanation than the fact they got filtered.
Or maybe some people have preference that skew toward single-player or PVE co-op experiences? Different person have different taste. Shocking, I know

> There's literally no other explanation than the fact they got filtered.

I have never even played it. I just see that it's a multiplayer game and I exit the steam page immediately.

The only way to undo that is to get more people into the game, which is difficult to do with a cliff-steep learning curve.

Other games may have fewer players, but they don't filter players nearly as hard, or make it seem so punishing when you lose (permadeath to your hunter).
That being said, I roll with a new hunter most games just to buff out my roster, and you can get your hunter to level 25 (retirement age) with just two successful bounties or a few safe extractions.

You get a new free lv1 hunter every round, and the game dumps cash at you so your favorite guns will always be affordable.

Remember
>manage your noise
>don't shoot until you have to
>fuck crows
>fuck hellhounds
>move as quietly as possible, as quickly as necessary
>play with a friend if at all possible
>if things start to go south, getting out alive is still a win

Yea, but that's not a good criticism either. You can say that you prefer singleplayer games, but a lot of people just shit on the game because it's not what they want. It's like me shitting on farming simulator because it's not a battle royale fps.

I agree that a single player game with the setting, gunplay and sound design would be incredible, but turning the current Hunt into that just wouldn't work. Everything was designed around PvP.

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God you have no idea how much I want this. Hurts even more since some other user once said that was the original concept for the game before they rushed it out as a Battle Royale-lite to recoup development cost. Fucking hell why can't we have nice things.

Why does everyone say this game has a steep learning curve?
Not to flex my e-peen too much but I have a ~2 KD and I got the game during the halloween sale. If you've played other FPS games like CS and if you don't alert other players to your position for no reason as you move around the map you shouldn't be at a disadvantage against people with a billion hours in Hunt.

It looked interesting, but it was early access, so I waited for release
Then when it finally came out it was expensive for what it was, so I waited for sales
And now it seems like a ded game

Partially because solo hunting sucks ass. Partially because the tutorial missions are completely useless. Partially because the guns are old clunky period weapons with slow reloads and fire rates. Partially because most people's experiences are just stomping around aimlessly shooting zombies until they get merked in .5 seconds because they've been noisy cunts and got snuck up on.

Fair. I'll never talk shit about games I'll never play in the first place as well. Just kinda mix both yours and OP's questions.
Like Tarkov, the ideas seems interesting, I'm just not interested in the genre.

OP here
STALKER is dead bros. I'm sorry. That lighting in a bottle will never be recaptured.

>All the tension in Hunt comes from countering and outsmarting the other players.
yes I liked that, but I'm not gonna keep playing this shitty game forever just because the game got my heart racing a few times. sure some people like mp games that's fine, but OP explicitly asked what can be done for ME to play it.

>filtered
fuck off I'm allowed to choose what I do with my time. are you really that retarded to not realize that people have different preferences?

Yet another kind of neat looking game, but it's just Big Huge Deathmatch w/ Zombies, or a DayZ clone. Just like Escape from Tarkov, only the zombies have guns in that.

>bro u pussy just play pvp bro come on i grinded a fucking year to be able to one shot you from a bush i need targets bro plzzzz

>yes I liked that, but I'm not gonna keep playing this shitty game forever just because the game got my heart racing a few times
Nothing about Hunt is "shitty". The entire game is made with incredible quality. I haven't played another game that got my heart racing quite as much as Hunt. How tense, drawn out, and thrilling the gunfights are is an unmatched experience outside of maybe Tarkov (unsure, haven't played it).

It's not about hunters dying or sounds. I already mastered these things. It's about how impossible it is to even improve yourself because you get matched with lagging russians with over 2k on the game. Those are skills you simple can't learn outside experience. And I'm sure there are plenty of newer players. I see them all the time after dying and checking the camera before seeing them dying brutally.
The game is not attracting new players that stay permament because of that.

Add a proper fucking matchmaking and stop putting 10 dogs + 2 hives + 2 incenerator at the same entrance of a compound.

this

What level are you? I'm propably paranoid but it feels like the game actually matches you with people your level until you reach level 20. Or maybe you're just smarter than most players.

>grinding
While access to many of the higher-rank tools and weapons is helpful, it's absolutely not necessary to win. The most important part of winning a Hunt match is
>Using your ears
>managing your sound
>Communicating with your teammate

Also it's not even a deathmatch. Some of my best games were "won" by sneaking past a team who had killed a boss and were trying to ambush other hunters. My teammate and I got into the lair, stole the bounty, and yeeted out of there with gunshots ringing over our heads. Brought stamina shots to make sure we could sprint to the extraction, and held our ground until we got out.

There are other entrances, you know. Sneak around and find them, and then take advantage of all those living monsters to alert you to other hunters approaching the compound.

>Hurts even more since some other user once said that was the original concept for the game

Incorrect, here's a quick run-down on the history of the game.
It started out as a game called Hunt: Horrors of The Gilded Age and was set to be a co-op third person shooter in the vein of L4D. It was developed by Crytek USA which had basically no previous track record. What we've seen of the game looked incredibly generic and janky with it's only redeeming features being the setting and graphics.

youtu.be/jJstk5hPDjY

Crytek ran into financial issues and were forced to shut the studio down. The game was pretty far into development but according to playtesters it was pretty bad. To recoup some of the losses the entire game was basically re-developed into Hunt Showdown by Crytek's main German studio with the only similarities to the old game being some re-used assets.

According to that recent leak by the ransom group, the game is potentially getting a sequel as a more well-realized multiplayer experience as the current Hunt was basically Crytek's first foray into developing a multiplayer only game.

Agree with the first part but second part is easy to deal with. You can usually always sneak into compounds without alerting everyone. One thing I like to do if there are too many immolators is to throw a knife and make them explode. They usually take a lot zombies with them before dying. Just make sure nobody is around.

I think Crytek needs to do more sales and hype of it. Hunt absolutely deserves to survive and thrive, but will by its nature end up with a smaller playerbase than something casual, accessible, and simple like most Battle Royale games.

I know, but my point is there are too much ennemies at the same place.

Also, it pisses me off that there is litterally nothing that incites you to kill the boss yourself instead of camping in a bush.

Nothing stops me from spending a lot of time in this game but still, this is frustrating and it pisses me off.
At least, loosing stuff is not that luch of a problem since money flows easily

>solo hunting sucks ass
It's weird they don't have a solo queue for bounty hunt. I haven't tried playing with randoms but I imagine it sucks like in most other games, I was lucky that I got a couple friends that I have to carry to buy the game as well so I rarely solo queue. That said I do like to play alone occasionally, as well as quickplay.
I prestiged a couple days ago so I think I'm like lvl 20 or something.
I think I am better than most players since I've played FPS games a lot, I just don't think Hunt is very hard compared to most FPS games. If you keep the basics down like staying with your teammates, fighting at whatever range your guns are best suited for, listening to enemy movement and not making unnecessary noise yourself you should be golden.

get me a better pc
Im still playing on my shitty laptop btw, but Id appreciate an actual pc

Everything about Hunt is "shitty". The entire game is made with awful quality. I haven't played another game that got my head aching quite as much as Hunt. How boring, drawn out, and faggoty the gunfights are is an unmatched experience outside of Tarkov (I have played it and that game sucks too)

Give me a copy and 2-3 more for my friends and I might play it.

Killing a boss yourself will get you more XP, and camping in a bush doesn't get you any.

Being the first one at a boss who gets to begin banishing gives you the chance to prep the lair for defending as well. You can set up traps, prepare your doors/windows, and get ready to take on people who will swarm to you once banishing begins. Yes, you'll have to fight your way out, and smart adversaries will position themselves between you and the most accessible extraction points, but that's where your intelligence comes into play.

I've done things like intentionally set off soundtraps away from where I'm heading to draw attention, and then go off in the opposite direction. It works.

There's not a single other multiplayer game with the atmosphere of Hunt.

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>gunfights
>boring
You just suck at them. Unironically go back to Call of Duty.

did you have any idea what is the game like, or just played it because its a shooter with zombies?
if youre a beginner running around by yourself, you literally have zero chance at anything if theres someone else with even a tiny bit more experience

I sign in for the pre-alpha back in the day, the setting with the cursed monsters looked pretty cool, the butcher who was the monster I found was a bullet sponge, desu I didn't really understood the game other than you must vanquish the monster while other players try to kill you, which doesn't scream must play to me.

It sounds simple, but until you get your head around how important sound is, the game won't make sense. It has to be played with headphones or surround sound.

Camping in a bush gives you the xp of at least thr player you'll take by surprise and if you're not a complete moron, his mate too.then you can get the boss's Xp.

Unless you do the boss really fast with a sticky + axe/maul, you are still likely to get interrupted. If you need health segment, i see the urge to do it but otherwise... it'll often be more interessting to st up traps and hide before the boss... as i see it at least

sent :)

Night time is so fucking awesome especially with the lighting. I wish you could toggle to only play on night maps