Is raytracing a meme? Or is it really a gamechanger

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raytracing is the future

There will be a point in time where all game lighting is done through raytracing. It's already used in a lot of games, just not in real-time.

It's a big improvement to lightning and reflections
It's not a gamechanger for everything else like some people pretend but it also is not a meme

>finally get mirrors back
>is it a meme

Neither

I'll take the 50-100% FPS increase over having mirrors.

Honestly, I don't really care about raytraced reflections. But raytraced GI is fucking amazing. Just a damned shame that, so far, only Exodus has used it well. Everything else just jumps on the reflections meme.

RTX honestly sucks in AAA games for anything but reflections. Soft shadows are already faked pretty well, and there are non-RT methods for global illumination.

this, hope more games actually into GI RT.

fps>graphics detail>raytracing

Until GPUs can run games at 144 fps on ultra with raytracing on I'm not going to bother using it.

It definitely is the future, but other lighting and reflection techniques the industry had to come up with (because RT wasn't available yet) give like 80% of the results for a fraction of the processing cost. the Global Illumination is the least meme tier out of all the effects, to be honest. also the most expensive

Most of the difference is pretty hard to notice during regular gameplay. But as said before in this thread, until there are smarter solutions that don't tank half of your framerate when doing this, it's never really going to catch on.

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>Graphics detail > Graphics detail

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>look this puddle of water looks like a mirror!!! totally worth losing 40% of my framerate!!!

>OH MY FRICK LOOK HOW REFLECTIVE THAT IS

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It's a meme until it reaches a realistic point of usability. I turn off significantly more vital graphical options for significantly less FPS gain than raytracing if I'm unable to maintain 144fps. I will turn it off every time. Until it becomes really usable, yes, it's just a meme for people to take screenshots with.

design>graphics

It's the new tech that is touted as the next step towards realism, just like physX, hairFx and VR before it and then promptly forgotten about when devs realize it's too much added work after 2 or 3 games.

RTX is a meme and a lie
there are no RT cores
when you turn on RTX it just enables a cheap effect and nvidia starts up the crypto miner they hid in your gpu

>ultra settings are more important
Why?

Why do you say this?

>DUDE PUDDLE REFLECTIONS
>biggest features of 9th gen consoles are the SSD and haptic triggers
Graphics are a meme

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except this time Microsoft along with AMD, Nvidia and Intel will also support it with DirectML so we will see if open source will make it more than a fad

>Look this distant trash can casts a shadow on itself, totally worth losing 40% of my framerate!

How many fucking console generations and wasted memelevel technology is it going to take for you all to realize that having an actual artstyle is always going to win over shit like shiny reflective puddle?

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It's not mature enough to make a difference desu.

OH NO NO NO

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It's a memechanger

Someone explain to me why every game before 2003 had working mirrors, but we seemingly can't do real time reflections anymore? And what the fuck was Bungie thinking when they unveiled Halo 3 and chief had real time visor reflections that never made it into the actual game because of course something like that wouldn't.

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how do you think mirrors in real life work, retard?

Lighting can really help a game look good but RTX has been a fucking meme due to how hard it kills performance for the sake of being a selling feature of the 2000/3000 series

>haptic triggers
categorically inverted waggle

So are we about to see a wave of games that prominently feature water and puddles everywhere?

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go on

and cope "but it's first attempt of amd at ray tracing" doesn't work since even rtx 2060 beats it without RT

Because they lower the frame rate even more than RTX.

Obviously it produces more accurate results so there's a tangible benefit for gamers, hardware demands aside. But the real benefit is for game developers who get to basically 'automate' lighting freeing them up to spend time doing other dev work.

16K 360fps 3D raytraced VR games with full-body haptic feedback are the future.

This is why I keep on living.

>there are non-RT methods for global illumination
And they're all too intensive for production. Meanwhile Metro's RTXGI lighting runs at >75fps at 1440p native on a 3080. Doing it on RT accelerators is basically a free 60TFlops of computing power

What game is supposed to be in OPs pic?

because it used different techniques, they were expensive techniques (effectively rendering a scene twice through another camera portal or just another world on the other side of transparent geometry, couldn't warp the reflection, had to be flat)
then we got "cheaper" reflection techniques (screen space, cube map) and were able to use them more widely
raytracing is way more dramatic about lighting, but to be honest they've been fellating the reflections for like, ever software.intel.com/en-us/articles/quake-wars-gets-ray-traced/

you need to render same scene two times (so performance hit is huge), in some games they used simple trick by duplicating player model and faking reflections by projecting it in front of the player facing mirror

Zig Forums: mmm this sand texture is only 2 megapixels, what a trash game
also Zig Forums: raytracing is useless, nobody would ever watch mirrors and puddles

>3080 just barely averages 30 FPS at native 4K in fucking Minecraft

Cognitive dissonance is one hell of a ride.

Bright Memory

Defuck you on about, GI is standard in baked and mixed light environments.