>Johnny is an zynical asshole >You have so much story and quest variations the guy reviewing it said you will probably want to play a second time >Animations, Lip synch and emotions are very good >There isnt a leveling system like oblivion, the different parts of Nightcity have different level requirments for quests/enemies >Quests are given through fixers if you enter a new area and people you met from mainquests give them to you >has a lore system like Mass Effect where you can read upon the backstory, lore etc >Quest are seen on the map with a ? but can be toggled off >EVery quests he did in the 15 hours has soul ( this are his words) >You can toggle of nearly everything on the UI >Npcs have an incredible ammount of dialogues the reviewer said the most profound thing was an NPC (Buddhist monk) talking with him in a park >Bigger sidequests have an influence on the mainstory >There are missions about infanticide, rape and lustful childkillings >Saving Npcs in side missions can die by your actions and the news is broadcasted on radio >Night City is incredible dark, gritty >Prologue (Street Kid, Nomad, Corpot) have significant impact on the options later in the game in quests This means sometimes you can only save the life of an NPC if you have the right background here is the clue: You dont know that you are missing out the other options because the game is NOT telling you that you could have saved the Npcs if you would have chosen Corpo instead of Street Kid
>You dont know that you are missing out the other options because the game is NOT telling you that you could have saved the Npcs if you would have chosen Corpo instead of Street Kid
Cue the autism brigade.
Samuel Gonzalez
desu sound pretty good
Anthony Parker
>Night City is incredible dark, gritty hopefully people stop with this "LOL JUST GTA WITH MOHAWKS" shit.
Nolan Hernandez
2/2
>There is a tutorial for the combat at the beginning of the game for every difefrent options you take. You can skip this tutorials >There are so many options the reviewer was a little bit overloaded with all the options creating and updating weapons, clothes your body etc >YOur skill points you earn can be resetet for 100k credits >Your Street Creed will not give you perks it will rather give you access to new side missions and better sales from merchants >Melee combat is fun >There is a skilltree for weapon free combat >The combat with long range weapons feels good Enemies react to their body parts shot = shooting an enemy in the legs will cripple him and he will fall over >The AI from the enemies is pretty solid >Enemy netrunners can hack you if they see you this includes if you are in the range of a videocamera >The highest difficulty will get you killed easily if you just run around taking no cover >Stealth is pretty good and gives you an advantage over high level enemies if you do it right
>Crafting works like this: Normal,rare epic parts if you destroy an item you have twice >You can craft everything clothes, weapons, mods, healsprays etc >There is a crafting skill tree >in 2018 the clothes had no stats CdProject changed that now clothes have stats than can be upgraded with mods >Oh boy and i know this will be included in the Shazam post You dont see your reflection in every mirror you only see your reflection in special mirrors This means with RTX On you see other people in mirrors but not your character depending which mirror you are looking at >If you look down you see always your new clothes and feet >Weapons can be modded as long as you want meaning if you invest enough money in your first pistol the weapon will always be half decent >There is NO stealing system in CP2077 >On highest setting on Pc there are tons of Npcs walking talking etc >Killing Npcs will result that cops are going to look for you
Now important >Cyberpunk ist kein GTA >Cyberpunk is not GTA >The Npcs dont react like in GTA meaning if you steal a car from a group of people this people will not react in a "meaningful" way compared to Gta where people will maybe shoot you or call the police etc >At first glance it looks like CP2077 is GTA in the future >As summary there are a shitton of role playing options, great story, good gameplay >Driving was fixed and doesnt look and plays like in the previous versions CdProject fixed here a lot
He recommands this game for: >Story fans >Deus-Ex connoisseur >Roleplayer >Atmospher loverboys
He doesnt recommand it for >Friends of realism >Happy Ending fans >Rockstar lovers >Renn SIm fans >Shooter purists
His resume: If he could he would take the game and play it until the sun sets He hopes that CdProject delivers this game
Night City is a remarkable feat of world-building, and denser than any open world I've ever spent time in. I played the game at max settings on PC with ray tracing enabled, and at night—especially in nightclubs and neon-lit commercial districts—the lighting and reflections were gorgeous. Drive a sufficiently shiny car and you see reflections from streetlights and billboards reflected perfectly on the glinting bodywork. It's a preposterous feast for the eyes, and if I had more time I'd have been stopping every two seconds to fire up photo mode.
I also like how exploration is handled. The map is covered in a mess of icons, because it is a modern open world game after all. But most of them are question marks, meaning you won't know what they are until you travel there. This makes spending time exploring the world meaningful and surprising, rather than just feeling like you're hoovering up icons. And some of the things you encounter, which trigger quests both big and small, include rogue AI taxi cabs, a body stuffed in a fridge, a talking vending machine, and a mechanical monk.
I really can't wait to go back to Night City. From the moment I stopped playing Cyberpunk 2077 it's been rattling around in my thoughts, and I'm already planning what I'll do first when the game is finally released on December 10. There are also a few things I want to try differently. Some dialogue options and decisions can majorly affect the outcome of certain quests, and I'm intrigued to see how I can change things. I just wish I'd taken a note of where I found the Black Unicorn. If I don't find that sword again, I'm gonna miss it so bad.
>>Npcs have an incredible ammount of dialogues the reviewer said the most profound thing was an NPC (Buddhist monk) talking with him in a park Ludo is back on the menu
Nolan Perez
>>There is a skilltree for weapon free combat Fuck yeah
>Cyberpunk 2077 is most likely like Deus Ex. Only bigger, better staged and with even more ramified stories, with more details, more role play, more open world. It is the Deus Ex that we have always wanted.