FALSE ALARM.....DOOM ETERNAL ON SWITCH IS NOT CANCELLED

Digital only though.

Attached: Screenshot_20201119-233508_Chrome.jpg (1080x2220, 624.2K)

>later this month

Wait.......Is a direct really happening??

Yes I can confirm a direct on November 27 to announce Geno and Nintendo brand gf’s

Sucks it's digital only but glad it's still coming.

>Doom Eternal on console

Literately how? Are console versions just really gimped?

Doom on Switch is great with gyro controls and HD rumble.

Time slows down when you're picking a weapon and the autoaim is really generous, it's not like the PC game doesn't have super large hitboxes to make enemies easier to hit either way.
But I wouldn't recommend the Switch version of the original, and I doubt this one is any better. Doom at 25fps is just an unplayable experience and I don't know what kind of deluded retard subjects himself to that torture willingly.

>25fps

Pre-patch, sure.

It's funny that people forget that IDs engine is a power house that can optimize anything that its put on, event switch.

Now it's 24-28, thank god.
I don't know what your point was. The game is clearly designed for 60fps and anything less is literally, unequivocally unplayable.
Why not play the myriad of shooters better suited for the console, and play Doom on a platform that can actually run it?

>muh 60fps
Imagine being this much of a virgin that you complain about video game frame rates.

Imagine being such a beta loser you not only settle for, but actively support inferior experiences. And when called out you project your virginity onto others.

Both of you are retards, but seriously stay in your PC hellhole, why bother coming to the inferior side.

>Time slows down when you're picking a weapon and the autoaim is really generous, it's not like the PC game doesn't have super large hitboxes to make enemies easier to hit either way.
>But I wouldn't recommend the Switch version of the original, and I doubt this one is any better. Doom at 25fps is just an unplayable experience and I don't know what kind of deluded retard subjects himself to that torture willingly.

Attached: 23570A93-299E-448F-893C-73D3CE0DB4B4.gif (600x718, 78.91K)

Gives me headaches when its too low or jumps around. PS1 era didn't bother me since the games were slower pace, but I can't do sub 60fps on anything action now.

Its nice its there for anyone without another way to play it though.

>iPhone user

Doom Cloud?

dumb jackposter

>Playing Doom on a console
What a shame, there will always be low IQ people it seems

Attached: 1536363535732.png (329x313, 183.02K)

Cant Blame them tho, switch Tax Sucks balls

idtech is witchcraft

>optimize anything that its put on, event switch.
>still can't run doom eternal in 60fps

Attached: 1523155484851.jpg (512x512, 29.54K)

>digital only

every company that does this are assholes and have to be punished.

Switch dash to one of the triggers and it plays fine enough. People sperg out about it being impossible, but it's really not. The biggest hurdle is not being able to aim while dashing, which is fixed by putting it on a trigger.

similar thing with 2016, the default is B to jump but the scheme with jump on L button is far superior. Having to take your finger off the right stick to jump is retarded in an arena FPS

Could it be a streaming title?

Will be the same as the Doom before, which worked perfectly fine and without Streaming shit.

So why digital only?
Is the cartridge gimping it?

>Nintendo brand gf
You can keep it, thanks.

Attached: 1591350972205.png (245x153, 12.54K)

Don't want to pay for the 32, probably.

Even though you're supposed to pass that along to the consumer.

I think doom eternal is a little easier on console, besides aiming there are all sorts of different buttons you need to use since appearantly doom is now devil may cry and on gamepad they are easier to access