Why was Anor Londo in Dark Souls 3 again?
Was it fanservice?
Why was Anor Londo in Dark Souls 3 again?
why was ornstien a boss in ds2?
Because time and space are convoluted and they needed a familiar place to make it obvious. Also reusing cool designs.
It's fanservice. I like the whole converging worlds idea the game had, but they definitely could have implemented it better. I dig Anor Londo being where it is, cause it at least makes some sense, but putting the catacombs under the swamp and Izalith near the catacombs is just weird
I defend ds2 all the time and I don't understand how someone could defend ds3. The fan service is non stop and the style is just bloodborne rehashed. Creatively bankrupt cash grab.
Anor Londo was just the tip of a gigantic fanwanky iceberg, OP
It seriously felt like I was playing a Dark Souls 1 remake by Bluepoint or something, with the main goal being "We want the Bloodborne audience"
Yes, it was fan-service.
No, I don't give a shit either way regarding fan-service.
Yes, Dark Souls 2 is the best souls game.
I like the fan service
it's not ornstein just some LARPer who donned his armor
>Familiar places in a sequel? Impossible
DS3 is just “hey, remember Dark Souls 1?!” the game
>start game
>immediately see Andre
>meet a Catarina Knight soon after
>poison swamp
>DS1 invader (Kirk)
>Catacombs
>boss that looks like he’s in the abyss
>abysswatchers referencing the abysswalker
>Anor Londo
>painted world DLC
>final boss has bits of Gwyn’s theme
there’s a lot more but you get what I’m saying
You forgot
>Elite Knight Armor where you pick up the ashen estus in the tutorial looks like Oscar in terms of death pose.
It's Ornstein. He just fucked off from AL like everyone else and then left his gold gear at Nameless'es house
I don't mind it actually. I think it does a lot better job of connecting the games, unlike DS2. A lot of the areas in DS3 are just re-threading old ground (Farron Keep, Smouldering Lake/Demon Ruins, Earthen Peak, DS1 Firelink Shrine) but the areas are completely different. Even if Anor Londo was basically a copy/paste area I think it was fine.
the best answer is that not even From knows who he it, they made this boss so people would create their own theories
Isn't it a sequel?
No, it wasn't fanservice, Irythill was built among the ruins of Anor Londo because the Irythillians ARE cross breed Gods-Humans
Dilate poisefaggots
lordran is the place of the kiln of the first flame, and anor londo is "near" the kiln, that's why.
>Catacombs
Aren't there catacombs in literally every souls game?
Oh Lord, Zig Forums will never stop seething at the success of Dark Souls 3, will (you)?
Isn't the soul of cinder basically gwyn?
>leaning on a Lordvessel
I can NEVER forgive them for voring my trap waifu and replacing him with some anorexic loser on top of a tower. This is one of the many reasons why ds3 is the worst of the trilogy
>Irythill was built among the ruins of Anor Londo because the Irythillians ARE cross breed Gods-Humans
This
Gwyneviere founded it after she left Oceiros and the Kingdom of Lothric, and this is why in Irithyll all enemies are slightly tallrer than humans
Aldrich is a metaphor for gay death
Wtf I love Aldrich now
In every fantasy game*
And tranny genital mutilation, hence the foul bubbling mass protruding from his hips
Aldrich was such a bad boss holy shit. He's just a fat lump of shit that eats stuff. And all that deep sea whatever shit is just a bunch of half assed bullshit to make this piece of shit have SOMETHING interesting to his character
>Muh fan service
>muh time and space convoluted
Anor Londo never moved, It's exactly where it was in Dark Souls 1, and time and space travels allow people to travel to different versions of the same world, not move places around.
Irythill is just a city built near Anor Londo, which is why Irythillians are described as descendants from the Gods
I think it's an obscure Berserk reference, like literally everything in the souls series.
deacons and aldrich were supposed to be a single, two phase boss fight.
Why would it be fanservice if it's a sequel to its own games? I never understood this argument.
DS3 is really just a greatest hits version of DeS, DkS and DS2.
I like DS3, it's probably the most consistently great all the way through in the series but it's mostly treading old ground which is why it never surpassed the first two games.
It's everyone who ever linked the flame, which obviously includes Gwyn but also can include Chosen and Bearer.
While a nice way to end the series in theory, it has less impact since there's no build up to it, he's just this disconnected and nameless protector.
I really wish they'd continued down the path where Pontiff Sulyvahn was the final boss.
It's just DS1 fags angry because they lost the retarded poise mechanic
>Sequel doesn't make callbacks to the original
Nooooo, i want lore connections and just one story
>Sequel makes callbacks to the original
Nooooo, they are just pandering and it's all nostalgia baiting
It's all so tiresome. Just play the games.
Yeah, I love ds3 but looking into how much was cut and moved around it would've been so much better if they just kept working on it
I think it did refine a few concepts and do some novel things. Ringed City was also really cool. It's the best goodbye to the series they could've made.
Maybe this division between which game is the best is part of why the argument is so dumb. I like all of the games, even if I have my favorites.