Name one (1) game where weapon durability and repairing is actually a good, worthwhile feature and not just a way to waste your time.
Protip: you probably can, but in general weapon degradation is fucking stupid
Name one (1) game where weapon durability and repairing is actually a good, worthwhile feature and not just a way to waste your time.
Protip: you probably can, but in general weapon degradation is fucking stupid
Tlou 1 and 2
STALKER with mods
Farcry 2
Fallout 3
Most FPSes
Don't starve, maybe?
since you can modify how much specific resources spawn
Battle Brothers
Mostly because it affects both sides of a fight
Fallout New Vegas was fine. That's about it.
Strategy games
Far cry 2
>Strategy games with weapon durability
Hold up. Name a few.
Breath of the Wild's durability mechanic was unironically good. It doesn't FEEL good in the moment to have your weapons break, of course, but it meant finding that same fancy weapon you just found an hour ago was actually a good thing. It also avoided the grinding pitfalls that would probably otherwise befall the game if they tried, for example, just filling chests with materials you'd use to craft permanent weapons (an individual reward of three shiny rocks would be unsatisfying by itself, and once you'd collected all 50 shiny rocks and got the permanent weapon, any further shiny rocks would be meaningless).
Dark Souls 1
When your weapon breaks it increases the difficulty, but not to an impossible degree. You have to be creative/gud to escape most areas with your souls intact. It's still shitty but you can fight with broken weapons and win, since skill is just proper timing here. It's actually not that easy to break weapons, but if you spend a bit farming enemies in an area you can get dangerously close without realizing. This makes finding bonfires even more of a relief because you can repair weapons after buying a certain item at them.
Dark Souls 2, same as 1 but to a far lesser degree, however there's a weapon with a rock embedded with it that seems useless at first (Santier's spear). If you break it, it destroys the rock it's stuck in and becomes a useful weapon that can carry you through the whole game. It's a creative use of the mechanic at least.
>Breath of the Wild's durability mechanic was unironically good
Monster Hunter
It was good in the Nioh alpha, where repeatedly attacking someone who's guarding and vice versa was what really lowered your durability, so you had to focus more on parries and baiting.
unironically breath of the wild, the gmae gives you a shitton of weapons and you get to explore all of them
I Could be wrong but i recall one of the Way of the Samurai games doing it pretty nicely.
There was a durability bar on the hud for your currently wielded weapon and it was segmented, as you blocked and attack a yellow bar would start to fill that durability bar, that was stress iirc, once the bar was completely full it would break one of the segments as your weapon took dmg. Blocking or getting your Heavier attacks blocked would fill it faster. Stress would decay over time.
It was pretty good or at least i liked how it worked, you couldn't just spam attacks and block everything but neither could your opponents
SaGa 2: Hihou Densetsu
Dark Souls 2
>the bar was actually red
It was Way of the Samurai 3.
With that system in place, shit weapons would break really easily and most of the common goons would wield those, so if you had a good weapon or knew your shit you could just go around breaking weapons and such but the High level characters with really good swords would result in some really drawn out fights as well.
The blacksmith also offered some customization on regards of durability and such, iirc you could ask a really sharp high dmg sword but it would be britlle and fragile
>two knight swords
>a knight sword large
>an energy sword with extra damage
>a triple bow
>two spears, one with fire
>and a large soda
Dead Rising
Breath of the Wild. I actually liked it. Early game, it served as a "Do I have enough resources to fight this?" sorta thing, and any premiere weapons really felt strong and you saved them. Mid-late game, it disappears but you still get to decide when to use what. I never found myself low on weapons, I liked having to decide if a fight was worth it, and what was worth spending on it. It was kind of like ammo-spending in a survival horror game, but instead it was weapons.
I hate it in Souls games though, I don't see how it serves any purposes when repairing is so cheap and easy. Fucking annoying
BotW
Durability isn't a bad mechanic unless it's handled in such a way that a gun performs identically at 100% and 1% and stops working entirely or becomes destroyed at 0%
Worse than durability are games without durability but instead allow weapons to become broken and permanently lost through abilities or whatever, such as Fallout 1 & 2 causing your weapon to explode on a critical luck failure, or Age of Decadence and Dead State allowing you to perform attacks with knives that breaks the knife inside the enemies body for a guaranteed critical hit chance
That shit is just plain stupid
Bushido Blade
BotW is actually one of the worst examples for this mechanic and one of the major weakpoints of the game.
It's tedious as fuck.
kek
Not that guy, but Fire Emblem and Banner of the Maid for example.
BOTW
>I hate it in Souls games though, I don't see how it serves any purposes when repairing is so cheap and easy.
Early game, it served as a "Do I have enough resources to fight this scraping spear invader?" sorta thing, and any premiere weapons really felt strong and you saved them by unplugging your ethernet. Mid-late game, it disappears but you still get to swap to something else after a scraping spear attack. I never found myself low on weapons, I liked having to decide if a fight with a scraping spear invader was worth it, and what was worth spending on it. It was kind of like ammo-spending in a survival horror game, but instead it was weapons.
Fire Emblem, except when they give the legendary weapons (likely blessed by the gods) less durability than an iron sword (from some random blacksmith)
Monster Hunter's sharpness bar is practically weapon durability. Helps diversify weapon usage for some weapon types, especially with how some sharpness levels don't bounce off certain monster hitzones.