Do racing game players actually use the analog triggers in a beneficial way?
Do racing game players actually use the analog triggers in a beneficial way?
fuck off casual
Racing games only need stop or go. Anything more is just dumb and pointless. It doesn't matter how much these shutin "simracers" spend on their rigs, it will NEVER feel anything like a real car.
That's what I'm asking.
Are there any serious racing game players that use a controller?
In the FGC there are the odd players who don't use arcade sticks but still play at the highest level. Is anyone setting world records in racing on a pad?
It's more important to have analog braking/throttle for racing sim games than arcadey racing games, but it's not as important as having a analog steering vs digital steering.
Would've loved to have analog throttle for Pod Racer. Fuck Abyss.
>Would've loved to have analog throttle for Pod Racer
That game came out for Dreamcast.
Yes.
Controller is better for competitive racing
Depends on the game and content. If you are doing hotlaps wheels are better. If you are doing actually racing (outside of sims) controller is what you want. You won't recover if someone hits you while driving a wheel.
Because of the force feedback?
No, it's angle to response rate. On a controller you flick left to right and you get what ever the turn angle is. Say a rally game, left to right is 540 degrees of rotation for the wheels. On a race wheel unless you turn the settings down, you actually have to do 540 degrees of rotation to lock to lock.
Wheel is fare more precise, but most of the time people are actually faster with the controller in actual racing unless handi-caps are enabled.
You can probably get away with digital triggers by controlling your speed with brakes or letting go of the accelerator, so they're not absolutely vital. If you want immersion they don't offer the same level of feedback a proper steering wheel does, but I suppose it's something nice to have anyway.
I believe you can describe that as "turning sensitivity". More comparative movement for an action is less sensitive.
So the difference is more about the analog sticks than the triggers then.
Do the triggers actually make any difference or offer an advantage over pedals?
>over pedals
For the average person no. Average person is "ugggduggg all me smash throttle".
They wouldn't be any better on a wheel setup. But most people who are at the top of racing use the analog triggers similar to pedals with light presses, and adjusting for things like brake pressure.
It's what I tend to do in my racing games as well. Plenty of time on a wheel, and controller. I also do RC racing, and Go Karting.
Do you know of anyone setting time trial world records on a gamepad?
Me.
Just about everyone in any game but sims. You won't find anyone setting them on a wheel.
Controllers should always have more means of input. gyro, analog buttons, what have you.
i just want to play GT7 with a nice sim setup but im poor as fuck
fuck this gay earth
To clarify this wack ass sounding shit, he's basically just saying that in games where the game itself does 75% of the driving controllers are better at letting the game do its shit. In any kind of remotely realistic racing game without steering assist you would just over correct massively and spear off the track.
>but most of the time people are actually faster with the controller in actual racing unless handi-caps are enabled.
lmao no. Steering wheel does not make you a better player, but controller isn't magically faster either. you're full of shit. get beaten by a keyboard player faggot
>wack ass
So as I said, anything other than sims. The fact you had to rewrite all of that is autism.
Name one arcade racer
iRacing
nah. It's just logical human time of turning a wheel vs flicking a stick. Not drive assist. No games have delayed input to account for this. in a serious sim where you aren't regularly crashing it doesn't matter.
Don't play racing games much, but the analog triggers are great for elite dangerous. They make it pretty easy to maintain the optimal speed for maneuverability as well as being good for dropping out of supercruise close to your target.
Sure, Dirt Rally is better played on a pad compared to keyboard thanks to analog inputs. I'd buy a wheel but I don't want to pay 400 in burger currency to play a couple of game.
Shut up retard
Damn.
You don't need delayed input, even Forza and Gran Turismo are constantly variably limiting your steering lock with controllers.
No not really, it's just there for "immersion".
Calling anyone a racing game player might infer that they're trying to do it competitively, in which case obviously a nice wheel and pedal set is crucial. Casually, as you may know, the Xbox controller has vibrating triggers. They really help you keep traction without assists on, which makes a game like Forza Motorsport a lot more fun.
I love iRacing but there's some good fun in taking regular production cars onto the same tracks and fucking around.