ITT: Things Japanese devs don't understand

ITT: Things Japanese devs don't understand

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youtu.be/BZub2AXtEKA?t=160
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Using scythes as weapons

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Puzzles that make you think

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rollback netcode

Dialogue choices

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I'm not a wastewater engineer but that diagram really doesn't seem too hard to comprehend.

Raw wastewater gets brought into a basin, sent to congeal through floccuation and coagulation, then pass through filtration and disinfection before becoming sufficiently sterilized sediment and expelled from the system.

>samefag

>7 posts
>7 posters
>4 posts are "samefag"
Don't think that checks out senpai

>Well written stories and dialog
>Worldbuilding
>That katanas are shit weapons

The whole puzzle is a bit more complicated than that, you're given an entire water treatment plant to fix, that includes understanding how things work and exploring to find where everything is and how each individual part can be repaired and how they work. It took me way over an hour. Great game.
youtu.be/BZub2AXtEKA?t=160

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Cool now post how those choices actually affect anything

Grunting isn't a form of communication anywhere else in the world

stfu whitebitch

What are VNs

Brazil go to bed.

that's divinity 2.. dialogue outcomes have many results. even which characters you pick determines how quests develop..

not video games

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RPGs

pic related

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Never thought I'd see a game with process engineering in it, that's pretty nice.

This. The west is way better at creating open ended gameplay / level design and sandboxes

You've clearly never played a crpg
They affect the outcome of quests, and directly affect gameplay in some cases, among other things

strategy games

don't muslims murder people for apostacy? she's really taking a risk posting shit like that online

Yes
But she might be living in the west.

>Before beginning dialogue have big box of text come up telling player that his is IMPORTANT and they should be careful of what they say
>All dialogue options are either snarky, aggressive, or clearly what you should say
>No matter what you pick nothing changes

youtube.com/watch?v=mEihdgECmm8

Fucking laughable. Imagine you're playing the new Baldur's Gate and a big box of text came up and said "THIS DIALOGUE SECTION IS IMPORTANT PAY ATTENTION"

And this isn't from some no budget AA game from some no name studio - this is Final Fantasy XV - from fucking Square Enix - more money went into one year of development on this than the rest of the Japanese industry combined.

i think not

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Source?

>spandau

INFRA was pure soul and ludokino.

Are you actually this braindead

>game opens in 720p windowed mode
>hitting escape quits the game
>can't rebind controls

pick one, or all of them. My favourite is the PC version of Katamari that opens in windowed mode and doesn't let you access the settings menu until after you make a file and play the first two levels.

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half-baked releases topped off with microtransactions

> not every character needs to have a traumatic past that they overcome to grow adult. Living a decent life or accepting yourself from the start does not make you boring.