>roles are randomly assigned: you're liberal, fascist or literally Hitler. liberals have majority >fascists can see everyone's roles, liberals and Hitler don't know shit >everyone pretends to be liberal >each turn a player gets to be president and pick a chancellor, players vote on whether the pair is a go >having an order that will give info on as many players as possible in as few rounds as possible is a good idea, i.e. 1-5 -> 2-6 -> 3-7 in a 7 player game >president draws 3 policy cards which are either liberal or fascist, discards one and passes 2 to the chancellor >chancellor makes the final choice on which policy to pass >first team to max policies wins (5 for liberals, 6 for fascists) >presidental powers are unlocked as more fascist policies are passed, for example after 3 are down the next player to be elected president, if a fascist policy is passed, will have a gun and shoot a player off the map >if Hitler is shot liberals insta-win >if Hitler is elected chancellor with 3 fascist policies down, fascists auto-win >liberals win by taking notes, paying attention and trying to figure out who lied based on inconsistencies in the deck, attitude etc and pausing to discuss the game logically, trying to solve it as a puzzle >fascists win by lying, conflicting with others, sewing chaos, framing others and rushing votes full rules here: secrethitler.io/rules/ The account is free and doesn't require an email as far as I know. Mods get anal about "naughty" words in your username but once you get into the game they can't touch you. >A primer on understanding the "loop skip" meta: pastebin.com/L9u8VUNV
We switched to Avalon until we get enough people to go back to Secret Hitler. Join us
Jaxon Nelson
We couldn't get 7 people. We're trying to get 5 for this in the mean time.
Kevin Howard
Let's play some Avalon, a social deduction game. You'll need to register on proavalon.com but it's free and you don't need to add an email or anything. Come join us in lobby #25.
>Game rules The game requires between five and ten players. Approximately one third of the players are randomly chosen as spies; the rest are members of the Resistance. The spies know who the other spies are, but Resistance members do not. The game consists of up to five missions. Each mission has a leader. The leader proposes a mission team of a certain size, which the group approves by public vote. If the group does not approve the mission by a simple majority, leadership passes to the next player. If the group cannot approve a mission team after five attempts, the spies win. Once a mission team is chosen, it votes by secret ballot whether the mission succeeds or fails. Resistance members will always vote for success, but spies have the option of voting for success or failure. It usually only takes one spy on the mission team to sabotage a mission, but sometimes the fourth mission requires two. If three missions succeed, the Resistance wins. If three fail, the spies win. And finally, the last, but most important rule of all: You are allowed to say anything, to any one, at any time -- as long as it is said publicly.
Additionally, there are two rule variants:
Original Resistance: At the beginning of the first round of every mission, the leader distributes a number of plot cards from a shuffled deck to other players. These plot cards can be used to reveal additional pieces of information to certain players or to the entire group. Resistance: Avalon: One of the Resistance players (designated "Merlin") is told who the spies are. He can use this knowledge to help his teammates, but beware -- the spies musn't figure out who Merlin is! At the end of the game, one of the spies (designated "the Assassin") is allowed to kill off one Resistance player; if he picks Merlin, the spies win!
Jonathan Hill
bump so we are still alive for next avalon game
Cooper Reyes
#27
Hudson Cruz
avalon is cool. you can't just shoot hitler and win
maybe one more avalon and then we try for SH again?
Jaxson Lee
#29
Isaac Harris
>game where you can only be on the liberals, fascists or HITLER, liberals have majority do americans really...
Nolan Turner
Roles and Cards info
Spies >assassin If the resistance win 3 missions, the Assassin can shoot one person for Merlin, or two people for Tristan and Isolde. If they are correct, the spies win! >mordred A spy who is invisible to Merlin. >morgana A spy who looks like Merlin to Percival. >oberon Oberon and Spies do not know each other.
Resistance >Tristan & Isolde Tristan and Isolde both see each other. >merlin Knows the identity of the spies. >percival Knows the identity of Merlin and Morgana.
Cards >lady of the lake Reveals the alliance of the person being carded to the card holder. The card is used after each Mission after Mission 2. >ref of the rain Reveals the alliance of the person being carded to the card holder. The card is used after the previous mission fails. >sire of the sea Reveals the card holder's alliance to the person being carded.