Go back to BC/BC2 class dependencies >assault has ammo therefore spearheads the attack >support has health therefore provides cover fire and revives assault class as the team moves up It makes no sense to have it the opposite way. There’s no co-dependence.
Chase Williams
>battlefield6 just remaster and re-release battlefield3
Brayden Sanders
what if it's set in the future with walking tanks
Ryan Campbell
DICE has hinted at a modern setting
Jonathan Jenkins
>give every class a stand alone smoke grenade launcher >give medic's a stimpack they inject other soldiers with making them take a few more hits to kill and they can run faster
Andrew Robinson
Sniping is too difficult in this game. Sniper rifles should be hitscan weapons.
Nicholas Brown
Remove 3D spotting permanently and possibly the minimap
They won't though, normalfags would throw a shitfit there's no doritos for them to home in on to hold R2 down on with some high firerate gun as that's all most players use cus of consoles
Nathaniel Adams
I'm the only one that wants a follow up from BF4 campaign?
Hudson Flores
If they had any balls they would remove sniper rifles.
Aaron Baker
fucking this so much, I hate having to play hardcore just to have no faggot 3D spotting
Samuel Peterson
Early BF4 weapon and infantry vs vehicle balance and conquest ticket mechanics, it's that easy.
Christian Powell
this. also bring back the tracer dart pistol
Cooper Stewart
basically dont make tanks the way there were in BF3/BF4
front hits receive 20 damage side hits 25 damage rear hits 34 damage
no mobility crippling and no regen no fucking force fields no fucking tank sprint except for mable LAV even then it should be a perk
put grenade launchers on a global timer and not a spawn timer
give engineers PDW's and shotguns thats it
snipers max ammo shoud be like 1 mag in the gun + 15 reserve but at the same time remove the sniper glint
dont give fucking support infinte C4 and UCAV faggotry
Jacob Hernandez
Assaults would just sit on a stack of ammo boxes and spam launchers/grenades all day, I'd take utility items away from Assault altogether, give every class a single bandage/syrette that allows self healing like BFV and let the supports supply box replenish it and give them the medic's revive ability as well, we'd get rid of medic as a distinct class and make it engineer again.
Robert Brooks
BC2 HD I'm not buying anything from DICE anymore so whats it matter.
Parker Sanders
-Higher ttk. If you want to die in -0.1ms go play hardcore -Dorito spotting system -flares indestructible (ffs) -AAs don’t melt planes down in 0.0001 seconds from 9000km away -good weapon & kit balance -few vehicles (and not 10 per map like in BF4) -no squad revival, only medics
Basically don’t repeat the absolute trainwreck BF5 was
Brody Gutierrez
BC2 like classes but tweaked
>assault: has the sprint perk and assault rifles/battle rifles/shotguns, smoke launchers and C4
>medic: can revive, drop health and has carbines/shotguns
>engineer: can repair and fuck vehicles/armor, SMG/shotguns
>support: resupply infantry and has LMG/shotguns. no faggot claymores
>recon: aka sniper has sniper rifles and DMR's,shotguns, claymores and C4
one kind of grenade for all classes: standard 4 second fuse HE grenade
have a class limit system build in like only 5 snipers for a 32 player team maximum
kill cams just point in the direction of the killer from the players exact location thats it.
none of this zooming in shit from the spawn screen
mobile AA have a minimum angle of like 45 degrees so they cant aim low enough to rape infantry
make rush great again, tailor maps specifially for rush and not just conquest with mcoms clusterfuck placed
no infinte ammo for chopper,planes. they should have to return to main for a fly over to get ammo back
Camden Campbell
Ahem: >no AEK or M16 >no mobile AA >no jets >no repair monkeys in flight >DMRs can only be used by recon >no 3D spotting >no random spread >no thermals for tanks >MAV can kill >you can only spawn on the squad leader and/or spawn beacons >no sniper glint >active protection should passively stop all missiles and rockets, but can't stop shells >reactive protection should reduce damage taken overall and not dissapear in a single hit >no switching seats in helicopters mid-flight >british faction coz muh chally >buff PDWs and/or nerf ARs
Parker Hill
>No regen health, for infantry or vehicles. period >AEK, MTAR, ACW-R, and FAMAS removed from game. >LMGs buffed to be more accurate than at least a party popper and at least do more damage than SMGs this time around >SRAW restored to its former glory. >BF1 sweetspots return to make sniping feel less useless outside of hardcore. >All class weapons are no more. From now on there are only alternative weapons for each class: >Assaults: Assault rifle or shotgun >Medic: Carbines >Support: LMG or mag-fed IAR >Engineer: PDWs >Recon: Sniper rifle or DMR >Assaults and medics are separate so there's a point to playing more than just fucking assault. >Medcis healing equipment works faster and defibs bring you back to full health period, at the cost of explosives >Assaults now are focused on destroying defenses, but their explosives do little against all but he lightest vehicles Now for some real shit: >Each player is no longer in a squad, but a platoon >five players - each commanding a group of five bots. >bots can be ordered to bring wounded back (Medic) Lob grenades/m320 (assault) Give other players ammo (support) Help fix a vehicle or send an EOD bot (Engineer) or spot and track enemies (recon) >general purpose orders can also be issued, such as maneuvers to a location, focus fire, and pull back to player location. >platoon leader can command any bots in his platoon. >64v64 minimum, + squad bots =768 bodies on the field.
I agree with everything except for >mav can kill >no sniper glint bruh just use your binos to keep from giving yourself away and then pick off your targets.
Liam Gutierrez
why did they have to kill my baby? did helicucks really whine so much about it?
Cameron King
100-128 player servers to actually somewhat come close to the scale that the infinite 'indie' UE4 tactical games are putting out.
Hell, a 256 player mode - fucking MAG did it.
Otherwise recycle BF4.
Thomas Wood
Basically this.
Also the vocal idiot minority should never be asked about their ideas of "balance".
David Davis
>did helicucks really whine so much about it? That is exactly what fucking happened.
Ayden Cruz
make destruction almost BC2 tier except half of the buildongs dont collapse into a pile of shit
Nathaniel Lewis
It better be set in the fucking future I swear to god, because realistic modern warfare is boring now, so is past settings.
Give me invisibility cloaking and the augmented reality hud shit military's are testing. Give me some new fucking guns to play with that don't need to be "realistic" to some reddit tier gunfag.
Xavier Foster
yes the faggot youtubers cried endlessly to dice on twitter because they couldnt not make videos of them farming infantry all day
Jackson Russell
>invisibility cloak would be kino as fuck if they made it really strong but also put it into the side arm category for recon
Gabriel Robinson
i remember the days, the attack heli simply did not exist in shanghai it was beautiful, those scouties who thought 2 engineers would make them invincible were nothing but a triple kill for me
Yee, indeed, make it make a small buzzing sound like from 2142, and make it so reconstructed are completely disarmed while using it.
Cameron Wilson
>tanks can only be repaired to 75% hp in the field (3 hit kill), they have to return to main to be at 100% (4 hit kill) Awful idea. Nobody is going to go back to base for a 25% repair (only to lose quickly) unless they're camping the base. Which means your average vehicle is going to be capped at 75% health.