Battlefield theory crafting

what balance ideas do you have for battlefield 6?

me?

tanks can only be repaired to 75% hp in the field (3 hit kill), they have to return to main to be at 100% (4 hit kill)

tank main turret has a maximum speed regardless of player sensitivity setting

helicopters ammo regen is slow in the field but is sped up once it returns to main

every gun should be viable, like dont balance it on RPM aka no AEK faggots dominating infantry so increase the TTK to what BC2 was

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what if it's set in the future

Go back to BC/BC2 class dependencies
>assault has ammo therefore spearheads the attack
>support has health therefore provides cover fire and revives assault class as the team moves up
It makes no sense to have it the opposite way. There’s no co-dependence.

>battlefield6
just remaster and re-release battlefield3

what if it's set in the future with walking tanks

DICE has hinted at a modern setting

>give every class a stand alone smoke grenade launcher
>give medic's a stimpack they inject other soldiers with making them take a few more hits to kill and they can run faster

Sniping is too difficult in this game. Sniper rifles should be hitscan weapons.

Remove 3D spotting permanently and possibly the minimap

They won't though, normalfags would throw a shitfit there's no doritos for them to home in on to hold R2 down on with some high firerate gun as that's all most players use cus of consoles

I'm the only one that wants a follow up from BF4 campaign?

If they had any balls they would remove sniper rifles.

fucking this so much, I hate having to play hardcore just to have no faggot 3D spotting

Early BF4 weapon and infantry vs vehicle balance and conquest ticket mechanics, it's that easy.

this. also bring back the tracer dart pistol

basically dont make tanks the way there were in BF3/BF4

front hits receive 20 damage
side hits 25 damage
rear hits 34 damage

no mobility crippling and no regen
no fucking force fields
no fucking tank sprint except for mable LAV even then it should be a perk


put grenade launchers on a global timer and not a spawn timer

give engineers PDW's and shotguns thats it

snipers max ammo shoud be like 1 mag in the gun + 15 reserve but at the same time remove the sniper glint

dont give fucking support infinte C4 and UCAV faggotry

Assaults would just sit on a stack of ammo boxes and spam launchers/grenades all day, I'd take utility items away from Assault altogether, give every class a single bandage/syrette that allows self healing like BFV and let the supports supply box replenish it and give them the medic's revive ability as well, we'd get rid of medic as a distinct class and make it engineer again.

BC2 HD
I'm not buying anything from DICE anymore so whats it matter.

-Higher ttk. If you want to die in -0.1ms go play hardcore
-Dorito spotting system
-flares indestructible (ffs)
-AAs don’t melt planes down in 0.0001 seconds from 9000km away
-good weapon & kit balance
-few vehicles (and not 10 per map like in BF4)
-no squad revival, only medics

Basically don’t repeat the absolute trainwreck BF5 was

BC2 like classes but tweaked

>assault: has the sprint perk and assault rifles/battle rifles/shotguns, smoke launchers and C4

>medic: can revive, drop health and has carbines/shotguns

>engineer: can repair and fuck vehicles/armor, SMG/shotguns

>support: resupply infantry and has LMG/shotguns. no faggot claymores

>recon: aka sniper has sniper rifles and DMR's,shotguns, claymores and C4

one kind of grenade for all classes: standard 4 second fuse HE grenade

have a class limit system build in like only 5 snipers for a 32 player team maximum

kill cams just point in the direction of the killer from the players exact location thats it.

none of this zooming in shit from the spawn screen

mobile AA have a minimum angle of like 45 degrees so they cant aim low enough to rape infantry

make rush great again, tailor maps specifially for rush and not just conquest with mcoms clusterfuck placed


no infinte ammo for chopper,planes. they should have to return to main for a fly over to get ammo back

Ahem:
>no AEK or M16
>no mobile AA
>no jets
>no repair monkeys in flight
>DMRs can only be used by recon
>no 3D spotting
>no random spread
>no thermals for tanks
>MAV can kill
>you can only spawn on the squad leader and/or spawn beacons
>no sniper glint
>active protection should passively stop all missiles and rockets, but can't stop shells
>reactive protection should reduce damage taken overall and not dissapear in a single hit
>no switching seats in helicopters mid-flight
>british faction coz muh chally
>buff PDWs and/or nerf ARs

>No regen health, for infantry or vehicles. period
>AEK, MTAR, ACW-R, and FAMAS removed from game.
>LMGs buffed to be more accurate than at least a party popper and at least do more damage than SMGs this time around
>SRAW restored to its former glory.
>BF1 sweetspots return to make sniping feel less useless outside of hardcore.
>All class weapons are no more. From now on there are only alternative weapons for each class:
>Assaults: Assault rifle or shotgun
>Medic: Carbines
>Support: LMG or mag-fed IAR
>Engineer: PDWs
>Recon: Sniper rifle or DMR
>Assaults and medics are separate so there's a point to playing more than just fucking assault.
>Medcis healing equipment works faster and defibs bring you back to full health period, at the cost of explosives
>Assaults now are focused on destroying defenses, but their explosives do little against all but he lightest vehicles
Now for some real shit:
>Each player is no longer in a squad, but a platoon
>five players - each commanding a group of five bots.
>bots can be ordered to bring wounded back (Medic) Lob grenades/m320 (assault) Give other players ammo (support) Help fix a vehicle or send an EOD bot (Engineer) or spot and track enemies (recon)
>general purpose orders can also be issued, such as maneuvers to a location, focus fire, and pull back to player location.
>platoon leader can command any bots in his platoon.
>64v64 minimum, + squad bots =768 bodies on the field.

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I agree with everything except for
>mav can kill
>no sniper glint
bruh just use your binos to keep from giving yourself away and then pick off your targets.

why did they have to kill my baby? did helicucks really whine so much about it?

100-128 player servers to actually somewhat come close to the scale that the infinite 'indie' UE4 tactical games are putting out.

Hell, a 256 player mode - fucking MAG did it.

Otherwise recycle BF4.

Basically this.

Also the vocal idiot minority should never be asked about their ideas of "balance".

>did helicucks really whine so much about it?
That is exactly what fucking happened.

make destruction almost BC2 tier except half of the buildongs dont collapse into a pile of shit

It better be set in the fucking future I swear to god, because realistic modern warfare is boring now, so is past settings.

Give me invisibility cloaking and the augmented reality hud shit military's are testing.
Give me some new fucking guns to play with that don't need to be "realistic" to some reddit tier gunfag.

yes the faggot youtubers cried endlessly to dice on twitter because they couldnt not make videos of them farming infantry all day

>invisibility cloak
would be kino as fuck if they made it really strong but also put it into the side arm category for recon

i remember the days, the attack heli simply did not exist in shanghai it was beautiful, those scouties who thought 2 engineers would make them invincible were nothing but a triple kill for me

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Yee, indeed, make it make a small buzzing sound like from 2142, and make it so reconstructed are completely disarmed while using it.

>tanks can only be repaired to 75% hp in the field (3 hit kill), they have to return to main to be at 100% (4 hit kill)
Awful idea. Nobody is going to go back to base for a 25% repair (only to lose quickly) unless they're camping the base. Which means your average vehicle is going to be capped at 75% health.