Yeah, I work in the video game industry

>Yeah, I work in the video game industry.
>Me? I'm the ideas guy

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Do ideas guys actually exist? If so what's the job title?

Master of Imagination

No. Managers exist. Writers exist. Concept artists exist. There's no such thing as an "ideas guy".

it's me. i'm everywhere and nowhere. fear me. love me. it matters not, i am inevitable

And I... am Aero Man.

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creative director

could be me, but i have no connections, fuck life

kojima

Game development is a collaboration between hundreds of different people. They're all contributing ideas and it's the directors/producers job to lead people in the same direction. Each department usually has a director as well so not every decision gets to the game directors desk.

Normal hierarchy:
-Producer (Usually making decisions on budget and team allocation. May have high level influence over game)
--Game Director (Closest thing a game has to an "idea guy". Has final say over all decisions and pushes the game's leads towards a singular direction hopefully)
---Art Director/Lead
----Artist
----Artist
---Sound Director/Lead
----Composer
----Foley artist
---Gameplay Director/lead
----Level designer
----Scripting
----AI programmer

producers.

Pretty much the director.

scripting and AI programmer are the only difficult jobs in that entire hierarchy and they're at the bottom. typical really

Concept artist. Literally. thats why you hire them.

>Game development is a collaboration between hundreds of different people
Only in soulless megacorp made games designed for "a wider audience" so it doesn't actually speak to anyone

why would someone handling budget have so much influence over creative decisions? seems to happen in movies too. that would be like asking your accountant to help you write a novel.

In my experience, it's level design that is the most difficult. It's easy to do at an okay level but to make a great level is something most level designers only do a couple times in their career. Jordan Thomas did Shalebridge Cradle and Fort Frolic and hasn't done a single good level since.

you're forgetting, idea guys have no tangible skills, like rendering, or coding.

If you dont suck their dick and put their stupid and usually jewish ideas in your not getting money
suck dick or no money simple as

why is it hard? there must be processes and guidelines in place and theory to go about making what's considered a "good" level. right? or do they just make it up and wing it?

Games and movies are a business ultimately. A good producer knows how to take a creative idea/vision and focus it in a direction that will make money. But if you want complete control you can always go to the indie scene.

okay, but it's usually not their money. just seems odd, like these things are polar opposite skills.

>A good producer knows how to take a creative idea/vision and focus it in a direction that will make money

no one can be sure what will make money. it's always a gamble. some ideas are less risky than others is all. seems like they'd be spread too thin.

I don't think so. I understand "idea guy" as someone with no discernible skills except the apparent ability to come up with ideas. Even Kojima, king of the idea guys, does hands-on level design and has done coding in the past.

Probably something like Producer, Supervisor etc
It's people like Kojima, Miyamoto etc who can do no wrong because of their past success.

Good question. It's hard to say exactly why Lockout is great and Blackout is shit despite having essentially the same layout. Is it Halo 3's movement speed or weapons? Is it entirely the art design (Snowy alien facility vs. Generic Military)? Is it slight changes in the geometry?

I dunno.

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I thought you meant producers budget constraints usually leads to cuts or work arounds by the creative types you only have so much time and resources before you need to ship the product in whatever state its in

>We expect to sell X amount of copies so we need to make the game for Y budget or else we won't be profitable

Producer needs to get the game out under those constraints or else they're going to lose their job.

Producer's probably the closest thing.

There's only one Ideas Guy, and it's OP. He's the one who has the ideas, and the video game industry takes those ideas and makes games.

>Kojima, king of the idea guys
No

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>or else they're going to lose their job.

that's not what I've seen.