Why would anyone play mineshit, when there are superior mineshit-like games out there?
Why would anyone play mineshit, when there are superior mineshit-like games out there?
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Can I engineer and build massive farms to automate grinding in Vintage Story? That's why I play Minecraft
That world gen looks too minecraftesque still, I'm waiting for a minecraft game that can render realistic mountain chains, rivers and coastlines.
tell me how those rock slide physics make the game better and i'll get back to you
Why the fuck would you want this? All mountains or cliffs being these smooth retarded surfaces.
why would i want to play a game like mine shit?
WHY FUCKING PLAY ANY OF THIS CUBE VOXEL SHIT AT ALL?
industrialist scum
Minecraftesque games should have blocks be an 8th smaller change my mind
Grinding shouldn't be a mechanic in adventure games. The fact that minecraft and its many mediocre mods use grinding as a way to artificially draw out gameplay should tip most people off to its quality.
I'm not sure. So far you can make medieval tier stuff, so automation to some extend is possible. The way devs work is they add more and more advanced things with each update. For example, there was stone age update. I heard that they want to reach space age at some point.
8x the lag
Good luck with that.
>8x the lag
Not if it's programmed by anyone with half a brain and not fucking java
Having 8
realistic gravity and water physics is the one thing missing from minecraft. naturally occuring rockslides and cave ins from too much stress would be fun. same with water being affected by gravity.
I don't see Minecraft as an adventure game, though. It's a sandbox with a focus on building. In that context, grinding becomes a necessary factor in making building meaningful, or you might as well be playing in creative. I guess I don't play Vantage Story because it isn't like Minecraft. It just apes its art style
Minecraft lags because of entities, chunk loading and tick updates. Increasing the block count would only affect the chunk loading, and even then not in a significant way. You can easily test this yourself: find an empty area, check your FPS, place a few thousand blocks (in creative you can use the structure blocks to do this quickly) and check it again. You won't see any meaningful difference. Now spawn a few hundred entities (spamming xp bottles will do the trick in 1.16) and you'll see a drop
>Minecraft isn't an adventure game
This, and I hate that people (Mojang) keep trying to make it one.
If scicraft have proven anything It's that Minecraft is a German engineering simulator.
Looks like Terrafirmacraft but it costs money.
Moving around 8x the amount of chunk data is going to take a brunt on the HDD, ram and potentially GPU depending on how many textures there are
yes, this game is based on that mod.
No
I'd pay good money to have Mojang sit down with SciCraft and figure some shit out. Automated crafting and movable tile entities have been working in mod forms for fucking years now, and yet Mojang can't seem to make up their mind as to what to do with either. Bedrock has the latter, and they're supposed to be going for parity, but nothing happens. Sand still can't be farmed, despite being such a crucial ingredient in a lot of builds (glass, sand, sandstone, concrete), and Carpet added it to husk drops - making that enemy variety actually have a purpose in the game - but still Mojang is sleeping. It's so weird
But that's kind of the thing, I grind for a while, then go big brain mode to engineer a complicated system so I don't grind anymore.
Depends on how it's implemented. If it used the current system, and just increased the size eight fold, then yeah. If Minecraft 2 were to ever happen, it would make a lot of sense to make chunks 16 cubed instead of 16 *256*16, which would also allow the build height to be unlimited as the chunk distance would apply vertically as well as horizontally. Add well-written code and smart optimization and you can totally make it work, no real problem
why would i want realistic gravity in minecraft
That's kind of what makes it fun. Drawing up a plan for a house, realizing you need to spend 20 hours mining to have enough resources, spending 2 hours mining and another 2 hours building so you can AFK and get the rest of the resources while you're eating dinner. Going from doing everything manually to having everything automated is fucking great. That's where I feel Factorio missed the mark. In that game, you go from automation to bigger automation. It's just not as satisfying, knowing there were never a point in doing anything manually, and feeling like the game is little more than an optimization problem
satisfactory does that a thousand times better
Pic unrelated? Try Minetest instead. It's open-source and easy to modify.
minetest.net
github.com
>minecrap clone that doesnt even make improvements
woah, epic. Like its fine, but Vintage Story is more of an adventure game/survival simulator, than building game.
just play factorio you braindead retard
based
I have my eyes on that one, but I'll wait until it's out of early access
Minecraft and minecraft clones aren't really fun in general so it really comes down to community at that point, and we all already know what minecraft-style game is the most popular.
See