Now that the dust has settled, was Mario Odyssey good?

Now that the dust has settled, was Mario Odyssey good?

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yes. it wasn't great but it was far from awful. felt like it needed more content and more defined objectives instead of just tripping over moons every 5 feet but it was still a solid game at its core

It was better than every 3D Mario game.

better than galaxy? no way

It was pretty alright, kind of on the opposite of the spectrum that Galaxy set.
Galaxy is a game with great level design and ideas with the most shallow Mario you've ever controlled, and honestly the worst feeling. He's slow, and his signature move is a momentum halting spin.
Odyssey is a game with open, kind of empty level design that's mostly devoid of challenge: It's kind of just " Make your own fun " with a solid enough open world-y setting to keep even those that don't tap to that concept at least finish the game and enjoy decently. You evolve in that space with the best feeling Mario that there has ever been, though he's also unarguably broken, with Cappy Dive giving an honorary Double Jump that breaks a game that already didnt feel like it wouldn't be too difficult if Mario could only jump as he usually does.

On my second play-through I realized it is better than Galaxy.

Instant classic. I've already played it from start to 100% 3 times since it came out. The ultimate culmination of the 64/Sunshine formula

Tried to be an open-world game but ended up being 3D World but with bigger worlds + no time limit. Still good, though.

>I've already played it from start to 100% 3 times since it came out.
damn, I wish I had a switch.

>with open, kind of empty level design

I dunno what you're talking about, Odyssey has some of the most dense levels I've ever seen in a platformer.

Good? Yeah. I had a ton of fun.

Insane to think that we got the best Zelda game and best Mario game just one year apart.

Never played it cause it was terrible from the beginning

My use of empty was rather ambiguous. I moreso meant empty relative to experiencing it, rather than it being actually empty. Odyssey sure has things to be done, but I don't find that a very large amount of it brings much tension, gameplay stories & such. Quite frankly, I can't imagine Odyssey otherwise. Tightly designing Odyssey would make for an extremely rigid experience. That's how I feel anyway, I've never been one to enjoy just moving around for the sake of moving around, with nothing to tell other than I sure am making progress.

Yes. It was great. As with all great games, my chiefest criticism is I wish it was longer, but that’s just because I want to play more of it.

The only fault it has is tying so many inputs to waggle bullshit while half of the buttons on the controller literally just duplicate the function of the other half.

‘good’ is a point-of-view, user

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Best 3D Mario only beneath 64

I hated the ending.
It was the worst.

Not that user but I 100%ed it twice on Switch and am currently very close to 100%ing it on Yuzu (though this is a much more challenging experience in some respects due to the lack of waggle inputs)

>My use of empty was rather ambiguous. I moreso meant empty relative to experiencing it, rather than it being actually empty

What the fuck is this nigger on? Can I have some?

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no it was just as disapointing as breath of the wild

It was trash.

It's no masterpiece.

>dense levels
They're just a collection of levels without an UI. You can tell the "levels" themselves are short from the brevity with which you acquire a new moon. Another big fault was turning the blue coins into moons. By making every shit in the world a moon it devaluated the feeling of earning the star had as a symbol of level conclusion.

Fuck no. Worst 3D Mario by far.

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I prefer 3D World and Land. Odyssey made me realize that I don't really care for the more open world games.

Can't ya take a joke?

That's sunshite tough.

I'm the opposite. I thought 3D World was great but it felt off how the levels were so intricate only for me to be whizzing through them as fast as possible without getting fully immersed. Odyssey might not be challenging per se but I like how you have to intimately familiar with every nook and cranny of the level to clear it completely.

It's decent. Too much pointless shit, too easy and quite bland at times. But also fun and pretty at others. It's the definition of a 7/10 game.

It's good, but coming off of the 3D World high, it was kinda hard to compete

It was fun, but whenever I had to control an enemy I just wished I was playing as mario.

It was just too fucking short

agreed. worlds felt too small when I compare them to 64 and I think it's the lack of hub world that ruined it for me. galaxy 1 fell inbetween but still didn't have the connection to levels that 64 had

>100% 3 times
Damn. I honestly wish any game held my attention and love like this game obviously does for you.
t. beats games once to ~75%/min completion and then never touches them again.

it was really good. they added too many moon that were too simple though. there are too many moons where all you do is ground pound a spot on the floor

It was good, yeah. People pretending that it was a perfect 10/10 was annoying though. The Galaxy games have far better level design and didn't bore me to death trying to 100% them like this one did. Even with everything in Galaxy stopping your momentum, it was still a preferable experience to combing a desert for moons.

Odyssey's movement is almost completely uncontested but the game barely uses it. Sunshine ironically has the best balance in this regard, as you definitely can use all your abilities without it feeling like you're trivializing the game.

Very safe, bloated at times, but man is the movement sooo good.

The downside is that I get so immersed in the few games that capture my attention that I don't play as many new ones as I want to. But when I love a game I get really serious about it

way better. galaxy is dog-balls compared to this preferable cat-balls ranking game.

I guess I can get that, but they way I play just turns it all into a big checklist (all "good" games) that I want to, but will never be able to, complete/finish.

Great core mechanics but the stages are a little on the weak side. Coupled with a ridiculous amount of filler "accomplishments" and it starts feeling like busy work to 100% it. Mario 64 had a lot of stars too but the pacing was set up where I imagine most people save the challenging stuff for the end. Odyssey felt a little bit sloggy to get to something that felt like a challenge so by the end the final moons were just random crap like getting a dog to sniff one out or jumping rope a billion times. If it was intended to have the same effect as BOTW where it wasn't meant to be done 100%, it failed in that regard by being way too short otherwise.

New Donk City was such a standout I wish they did more touristy feel areas. I know that's the theme but I've seen Japanese architecture, jungles, beaches, snowy mountains, and deserts in a million other games. It was as if the New Donk City stage was made to be a Sunshine type where the platforming was organic the environment and every other stage was supposed to be Banjo Kazooie where each stage had its own little environment to it. I hope they revisit it since movement is so fun but more levels of that nature would be way more interesting.

I really liked it. I really like the design philosophy of it and BOTW where you find hidden things throughout the environment. People hate it because there's so much stuff that a lot of it is the same and is easy to find, but I don't care.